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レポート概要
360iResearch社の市場調査によると、2021年の9,668.85百万ドルであった世界のイヤホン・ヘッドフォン市場規模は、2022年には10,295.38百万ドルへ達し、2027年までに年平均6.65%成長して14,233.45百万ドルへ拡大すると予想されています。本調査資料では、イヤホン・ヘッドフォンの世界市場を調査・分析し、序論、調査方法、エグゼクティブサマリー、市場概要、市場インサイト、製品別(インイヤー、オーバーイヤー)分析、技術別(無線、有線)分析、価格別(100米ドル以上、50-100米ドル、50米ドル以下)分析、用途別(フィットネス・スポーツ、ゲーム、音楽・エンターテイメント、バーチャルリアリティー(VR))分析、地域別(南北アメリカ、アメリカ、カナダ、ブラジル、アジア太平洋、日本、中国、インド、韓国、台湾、ヨーロッパ/中東/アフリカ、イギリス、ドイツ、フランス、ロシア、その他)分析、競争状況、企業情報などの項目を掲載しています。また、当書では3M、Alclair Audio、Apple Inc.、Audio-Technica Corporation、Bang and Olufsen A/S、Bose Corporation、Bowers & Wilkins Group Ltd、EPOS、GN Store Nord A/S、Grado Labs、Harman International Industries, Incorporated、Imagine Marketing Private Limited、Incipio LLC、Koninklijke Philips N.V.、Koss Corporationなどの企業情報が含まれています。 ・序論 ・調査方法 ・エグゼクティブサマリー ・市場概 ・市場インサイト ・世界のイヤホン・ヘッドフォン市場規模:製品別 - インイヤー型イヤホン・ヘッドフォンの市場規模 - オーバーイヤー型イヤホン・ヘッドフォンの市場規模 ・世界のイヤホン・ヘッドフォン市場規模:技術別 - 無線式イヤホン・ヘッドフォンの市場規模 - 有線式イヤホン・ヘッドフォンの市場規模 ・世界のイヤホン・ヘッドフォン市場規模:価格別 - 100米ドル以上イヤホン・ヘッドフォンの市場規模 - 50-100米ドルイヤホン・ヘッドフォンの市場規模 - 50米ドル以下イヤホン・ヘッドフォンの市場規模 ・世界のイヤホン・ヘッドフォン市場規模:用途別 - フィットネス・スポーツにおける市場規模 - ゲームにおける市場規模 - 音楽・エンターテイメントにおける市場規模 - バーチャルリアリティー(VR)における市場規模 ・世界のイヤホン・ヘッドフォン市場規模:地域別 - 南北アメリカのイヤホン・ヘッドフォン市場規模 アメリカのイヤホン・ヘッドフォン市場規模 カナダのイヤホン・ヘッドフォン市場規模 ブラジルのイヤホン・ヘッドフォン市場規模 ... - アジア太平洋のイヤホン・ヘッドフォン市場規模 日本のイヤホン・ヘッドフォン市場規模 中国のイヤホン・ヘッドフォン市場規模 インドのイヤホン・ヘッドフォン市場規模 韓国のイヤホン・ヘッドフォン市場規模 台湾のイヤホン・ヘッドフォン市場規模 ... - ヨーロッパ/中東/アフリカのイヤホン・ヘッドフォン市場規模 イギリスのイヤホン・ヘッドフォン市場規模 ドイツのイヤホン・ヘッドフォン市場規模 フランスのイヤホン・ヘッドフォン市場規模 ロシアのイヤホン・ヘッドフォン市場規模 ... - その他地域のイヤホン・ヘッドフォン市場規模 ・競争状況 ・企業情報 |
The Global Earphones & Headphones Market size was estimated at USD 9,668.85 million in 2021 and expected to reach USD 10,295.38 million in 2022, and is projected to grow at a CAGR 6.65% to reach USD 14,233.45 million by 2027.
Market Statistics:
The report provides market sizing and forecast across 7 major currencies – USD, EUR, JPY, GBP, AUD, CAD, and CHF. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2020 are considered as historical years, 2021 as the base year, 2022 as the estimated year, and years from 2023 to 2027 are considered as the forecast period.
Market Segmentation & Coverage:
This research report categorizes the Earphones & Headphones to forecast the revenues and analyze the trends in each of the following sub-markets:
Based on Product, the market was studied across In-Ear and Over-Ear.
Based on Technology, the market was studied across Wired and Wireless.
Based on Price, the market was studied across Above 100 USD, Between 50 to 100 USD, and Less than 50 USD.
Based on Application, the market was studied across Fitness or Sports, Gaming, Music & Entertainment, and Virtual Reality.
Based on Region, the market was studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.
Cumulative Impact of COVID-19:
COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.
Cumulative Impact of 2022 Russia Ukraine Conflict:
We continuously monitor and update reports on political and economic uncertainty due to the Russian invasion of Ukraine. Negative impacts are significantly foreseen globally, especially across Eastern Europe, European Union, Eastern & Central Asia, and the United States. This contention has severely affected lives and livelihoods and represents far-reaching disruptions in trade dynamics. The potential effects of ongoing war and uncertainty in Eastern Europe are expected to have an adverse impact on the world economy, with especially long-term harsh effects on Russia.This report uncovers the impact of demand & supply, pricing variants, strategic uptake of vendors, and recommendations for Earphones & Headphones market considering the current update on the conflict and its global response.
Competitive Strategic Window:
The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.
FPNV Positioning Matrix:
The FPNV Positioning Matrix evaluates and categorizes the vendors in the Earphones & Headphones Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.
Market Share Analysis:
The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.
Competitive Scenario:
The Competitive Scenario provides an outlook analysis of the various business growth strategies adopted by the vendors. The news covered in this section deliver valuable thoughts at the different stage while keeping up-to-date with the business and engage stakeholders in the economic debate. The competitive scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected help vendor to understand the gaps in the marketplace and competitor’s strength and weakness thereby, providing insights to enhance product and service.
Company Usability Profiles:
The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Earphones & Headphones Market, including 3M, Alclair Audio, Apple Inc., Audio-Technica Corporation, Bang and Olufsen A/S, Bose Corporation, Bowers & Wilkins Group Ltd, EPOS, GN Store Nord A/S, Grado Labs, Harman International Industries, Incorporated, Imagine Marketing Private Limited, Incipio LLC, Koninklijke Philips N.V., Koss Corporation, LG Electronics Inc., Logitech International S.A., Monster Products, Inc., Panasonic Corporation, Pioneer Corporation, Plantronics, Inc, Samsung Group, Scosche Industries, Inc., Sennheiser Electronics GmbH & Co. KG, Shure Incorporated, Sony Corporation, Victor Company of Japan, Xiaomi Corporation, and Yealink.
The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments
The report answers questions such as:
1. What is the market size and forecast of the Global Earphones & Headphones Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Earphones & Headphones Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Earphones & Headphones Market?
4. What is the competitive strategic window for opportunities in the Global Earphones & Headphones Market?
5. What are the technology trends and regulatory frameworks in the Global Earphones & Headphones Market?
6. What is the market share of the leading vendors in the Global Earphones & Headphones Market?
7. What modes and strategic moves are considered suitable for entering the Global Earphones & Headphones Market?
1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Innovation in audio technology & headphones manufacturing
5.1.1.2. Increasing demand from fitness enthusiasts driving sports models
5.1.1.3. Attractive rise in number of smartphone users and tech-savvy consumers
5.1.1.4. Common practice of having more than one pair
5.1.1.5. Rising consciousness of hearing ailments & NIHL driving ANC segment
5.1.2. Restraints
5.1.2.1. Rising prevalence of counterfeit products in the fragmented market
5.1.2.2. Reduced ambient awareness and improper fit limiting true wireless headphones
5.1.2.3. Rising health concerns due to continued use of headphones
5.1.3. Opportunities
5.1.3.1. Transition of smart wireless headphones into hearables
5.1.3.2. Value-added features to become standard
5.1.3.3. Adoption of new technologies for product enrichment
5.1.3.4. Maximizing audio quality and features while reducing bulk
5.1.4. Challenges
5.1.4.1. Unorganized sector
5.1.4.2. High cost of wireless headphones and earphones
5.2. Cumulative Impact of COVID-19
6. Earphones & Headphones Market, by Product
6.1. Introduction
6.2. In-Ear
6.3. Over-Ear
7. Earphones & Headphones Market, by Technology
7.1. Introduction
7.2. Wired
7.3. Wireless
8. Earphones & Headphones Market, by Price
8.1. Introduction
8.2. Above 100 USD
8.3. Between 50 to 100 USD
8.4. Less than 50 USD
9. Earphones & Headphones Market, by Application
9.1. Introduction
9.2. Fitness or Sports
9.3. Gaming
9.4. Music & Entertainment
9.5. Virtual Reality
10. Americas Earphones & Headphones Market
10.1. Introduction
10.2. Argentina
10.3. Brazil
10.4. Canada
10.5. Mexico
10.6. United States
11. Asia-Pacific Earphones & Headphones Market
11.1. Introduction
11.2. Australia
11.3. China
11.4. India
11.5. Indonesia
11.6. Japan
11.7. Malaysia
11.8. Philippines
11.9. Singapore
11.10. South Korea
11.11. Taiwan
11.12. Thailand
11.13. Vietnam
12. Europe, Middle East & Africa Earphones & Headphones Market
12.1. Introduction
12.2. Denmark
12.3. Egypt
12.4. Finland
12.5. France
12.6. Germany
12.7. Israel
12.8. Italy
12.9. Netherlands
12.10. Nigeria
12.11. Norway
12.12. Poland
12.13. Qatar
12.14. Russia
12.15. Saudi Arabia
12.16. South Africa
12.17. Spain
12.18. Sweden
12.19. Switzerland
12.20. Turkey
12.21. United Arab Emirates
12.22. United Kingdom
13. Competitive Landscape
13.1. FPNV Positioning Matrix
13.1.1. Quadrants
13.1.2. Business Strategy
13.1.3. Product Satisfaction
13.2. Market Ranking Analysis, By Key Player
13.3. Market Share Analysis, By Key Player
13.4. Competitive Scenario
13.4.1. Merger & Acquisition
13.4.2. Agreement, Collaboration, & Partnership
13.4.3. New Product Launch & Enhancement
13.4.4. Investment & Funding
13.4.5. Award, Recognition, & Expansion
14. Company Usability Profiles
14.1. 3M
14.1.1. Business Overview
14.1.2. Key Executives
14.1.3. Product & Services
14.2. Alclair Audio
14.2.1. Business Overview
14.2.2. Key Executives
14.2.3. Product & Services
14.3. Apple Inc.
14.3.1. Business Overview
14.3.2. Key Executives
14.3.3. Product & Services
14.4. Audio-Technica Corporation
14.4.1. Business Overview
14.4.2. Key Executives
14.4.3. Product & Services
14.5. Bang and Olufsen A/S
14.5.1. Business Overview
14.5.2. Key Executives
14.5.3. Product & Services
14.6. Bose Corporation
14.6.1. Business Overview
14.6.2. Key Executives
14.6.3. Product & Services
14.7. Bowers & Wilkins Group Ltd
14.7.1. Business Overview
14.7.2. Key Executives
14.7.3. Product & Services
14.8. EPOS
14.8.1. Business Overview
14.8.2. Key Executives
14.8.3. Product & Services
14.9. GN Store Nord A/S
14.9.1. Business Overview
14.9.2. Key Executives
14.9.3. Product & Services
14.10. Grado Labs
14.10.1. Business Overview
14.10.2. Key Executives
14.10.3. Product & Services
14.11. Harman International Industries, Incorporated
14.11.1. Business Overview
14.11.2. Key Executives
14.11.3. Product & Services
14.12. Imagine Marketing Private Limited
14.12.1. Business Overview
14.12.2. Key Executives
14.12.3. Product & Services
14.13. Incipio LLC
14.13.1. Business Overview
14.13.2. Key Executives
14.13.3. Product & Services
14.14. Koninklijke Philips N.V.
14.14.1. Business Overview
14.14.2. Key Executives
14.14.3. Product & Services
14.15. Koss Corporation
14.15.1. Business Overview
14.15.2. Key Executives
14.15.3. Product & Services
14.16. LG Electronics Inc.
14.16.1. Business Overview
14.16.2. Key Executives
14.16.3. Product & Services
14.17. Logitech International S.A.
14.17.1. Business Overview
14.17.2. Key Executives
14.17.3. Product & Services
14.18. Monster Products, Inc.
14.18.1. Business Overview
14.18.2. Key Executives
14.18.3. Product & Services
14.19. Panasonic Corporation
14.19.1. Business Overview
14.19.2. Key Executives
14.19.3. Product & Services
14.20. Pioneer Corporation
14.20.1. Business Overview
14.20.2. Key Executives
14.20.3. Product & Services
14.21. Plantronics, Inc
14.21.1. Business Overview
14.21.2. Key Executives
14.21.3. Product & Services
14.22. Samsung Group
14.22.1. Business Overview
14.22.2. Key Executives
14.22.3. Product & Services
14.23. Scosche Industries, Inc.
14.23.1. Business Overview
14.23.2. Key Executives
14.23.3. Product & Services
14.24. Sennheiser Electronics GmbH & Co. KG
14.24.1. Business Overview
14.24.2. Key Executives
14.24.3. Product & Services
14.25. Shure Incorporated
14.25.1. Business Overview
14.25.2. Key Executives
14.25.3. Product & Services
14.26. Sony Corporation
14.26.1. Business Overview
14.26.2. Key Executives
14.26.3. Product & Services
14.27. Victor Company of Japan
14.27.1. Business Overview
14.27.2. Key Executives
14.27.3. Product & Services
14.28. Xiaomi Corporation
14.28.1. Business Overview
14.28.2. Key Executives
14.28.3. Product & Services
14.29. Yealink
14.29.1. Business Overview
14.29.2. Key Executives
14.29.3. Product & Services
15. Appendix
15.1. Discussion Guide
15.2. License & Pricing