▶ 調査レポート

機内エンターテインメント&コネクティビティの世界市場2023年:オーディオエンタテインメント、ビデオエンタテインメント、衛星電話、データ接続、その他

• 英文タイトル:Global Inflight Entertainment and Connectivity Market Research Report 2023

QYResearchが調査・発行した産業分析レポートです。機内エンターテインメント&コネクティビティの世界市場2023年:オーディオエンタテインメント、ビデオエンタテインメント、衛星電話、データ接続、その他 / Global Inflight Entertainment and Connectivity Market Research Report 2023 / MRC23Q36104資料のイメージです。• レポートコード:MRC23Q36104
• 出版社/出版日:QYResearch / 2023年3月
• レポート形態:英文、PDF、93ページ
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レポート概要
本調査レポートは世界の機内エンターテインメント&コネクティビティ市場について調査・分析し、世界の機内エンターテインメント&コネクティビティ市場概要、市場トレンド、主要企業別競争状況、タイプ別セグメント分析(オーディオエンタテインメント、ビデオエンタテインメント、衛星電話、データ接続、その他)、用途別セグメント分析(旅客エンタテインメント、乗務員コミュニケーション)、地域別市場規模、主要企業のプロファイルなどに関する情報を掲載しています。主要企業としては、Thales SA、Lufthansa Systems、Inmarsat Global Limited、Panasonic Corporation、Immfly、Burrana、ViaSat Inc.、Raytheon Technologies Corporations、Safran、Global Eagle Entertainment Inc.、Honeywell International Inc.、Gogo LLCなどが含まれています。世界の機内エンターテインメント&コネクティビティ市場は、2022年にXXX米ドル、2029年にはXXX米ドルに達すると予測され、予測期間の年平均成長率はXXX%です。COVID-19とロシア・ウクライナ戦争の影響は、機内エンターテインメント&コネクティビティ市場規模を推定する際に考慮しました。本レポートは、機内エンターテインメント&コネクティビティの世界市場を定量的・定性的な分析により包括的に提示し、読者がビジネス/成長戦略を策定し、市場競争状況を把握し、現在の市場における自社のポジションを分析し、機内エンターテインメント&コネクティビティに関するビジネス上の意思決定に役立てることを目的としています。

・機内エンターテインメント&コネクティビティ市場の概要
- 機内エンターテインメント&コネクティビティのタイプ別セグメント
- 世界の機内エンターテインメント&コネクティビティ市場規模:タイプ別分析(オーディオエンタテインメント、ビデオエンタテインメント、衛星電話、データ接続、その他)
- 機内エンターテインメント&コネクティビティの用途別セグメント
- 世界の機内エンターテインメント&コネクティビティ市場規模:用途別分析(旅客エンタテインメント、乗務員コミュニケーション)
- 世界の機内エンターテインメント&コネクティビティ市場規模予測(2018年-2029年)

・機内エンターテインメント&コネクティビティ市場の成長トレンド
- 機内エンターテインメント&コネクティビティの地域別市場規模(2018年-2029年)
- 機内エンターテインメント&コネクティビティ市場ダイナミクス
- 機内エンターテインメント&コネクティビティの業界動向
- 機内エンターテインメント&コネクティビティ市場の成長ドライバ、課題、阻害要因

・主要企業別競争状況
- 企業別市場シェア
- 世界の主要企業、業界ランキング分析
- 市場への参入、M&A動向

・タイプ別セグメント:オーディオエンタテインメント、ビデオエンタテインメント、衛星電話、データ接続、その他
- 世界の機内エンターテインメント&コネクティビティのタイプ別市場規模(2018年-2023年)
- 世界の機内エンターテインメント&コネクティビティのタイプ別市場規模(2024年-2029年)

・用途別セグメント:旅客エンタテインメント、乗務員コミュニケーション
- 世界の機内エンターテインメント&コネクティビティの用途別市場規模(2018年-2023年)
- 世界の機内エンターテインメント&コネクティビティの用途別市場規模(2024年-2029年)

・機内エンターテインメント&コネクティビティの地域別市場規模
- 北米の機内エンターテインメント&コネクティビティ市場規模(2018年-2029年)
- アメリカの機内エンターテインメント&コネクティビティ市場規模(2018年-2029年)
- ヨーロッパの機内エンターテインメント&コネクティビティ市場規模(2018年-2029年)
- アジア太平洋の機内エンターテインメント&コネクティビティ市場規模(2018年-2029年)
- 中国の機内エンターテインメント&コネクティビティ市場規模(2018年-2029年)
- 日本の機内エンターテインメント&コネクティビティ市場規模(2018年-2029年)
- 韓国の機内エンターテインメント&コネクティビティ市場規模(2018年-2029年)
- インドの機内エンターテインメント&コネクティビティ市場規模(2018年-2029年)
- オーストラリアの機内エンターテインメント&コネクティビティ市場規模(2018年-2029年)
- 中南米の機内エンターテインメント&コネクティビティ市場規模(2018年-2029年)
- 中東・アフリカの機内エンターテインメント&コネクティビティ市場規模(2018年-2029年)

・主要企業のプロファイル:企業情報、事業概要、売上、動向
Thales SA、Lufthansa Systems、Inmarsat Global Limited、Panasonic Corporation、Immfly、Burrana、ViaSat Inc.、Raytheon Technologies Corporations、Safran、Global Eagle Entertainment Inc.、Honeywell International Inc.、Gogo LLC

・アナリストの観点/結論

・調査方法とデータソース

Highlights
The global Inflight Entertainment and Connectivity market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for Inflight Entertainment and Connectivity is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Inflight Entertainment and Connectivity is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for Inflight Entertainment and Connectivity in Passenger Entertainment is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of Inflight Entertainment and Connectivity include Thales SA, Lufthansa Systems, Inmarsat Global Limited, Panasonic Corporation, Immfly, Burrana, ViaSat Inc., Raytheon Technologies Corporations and Safran, etc. In 2022, the world’s top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Inflight Entertainment and Connectivity, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Inflight Entertainment and Connectivity.
The Inflight Entertainment and Connectivity market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Inflight Entertainment and Connectivity market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Inflight Entertainment and Connectivity companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Thales SA
Lufthansa Systems
Inmarsat Global Limited
Panasonic Corporation
Immfly
Burrana
ViaSat Inc.
Raytheon Technologies Corporations
Safran
Global Eagle Entertainment Inc.
Honeywell International Inc.
Gogo LLC
Segment by Type
Audio Entertainment
Video Entertainment
Satellite Telephone
Data Connection
Other
Segment by Application
Passenger Entertainment
Crew Communication
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Inflight Entertainment and Connectivity companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

レポート目次

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Inflight Entertainment and Connectivity Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Audio Entertainment
1.2.3 Video Entertainment
1.2.4 Satellite Telephone
1.2.5 Data Connection
1.2.6 Other
1.3 Market by Application
1.3.1 Global Inflight Entertainment and Connectivity Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Passenger Entertainment
1.3.3 Crew Communication
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Inflight Entertainment and Connectivity Market Perspective (2018-2029)
2.2 Inflight Entertainment and Connectivity Growth Trends by Region
2.2.1 Global Inflight Entertainment and Connectivity Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Inflight Entertainment and Connectivity Historic Market Size by Region (2018-2023)
2.2.3 Inflight Entertainment and Connectivity Forecasted Market Size by Region (2024-2029)
2.3 Inflight Entertainment and Connectivity Market Dynamics
2.3.1 Inflight Entertainment and Connectivity Industry Trends
2.3.2 Inflight Entertainment and Connectivity Market Drivers
2.3.3 Inflight Entertainment and Connectivity Market Challenges
2.3.4 Inflight Entertainment and Connectivity Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Inflight Entertainment and Connectivity Players by Revenue
3.1.1 Global Top Inflight Entertainment and Connectivity Players by Revenue (2018-2023)
3.1.2 Global Inflight Entertainment and Connectivity Revenue Market Share by Players (2018-2023)
3.2 Global Inflight Entertainment and Connectivity Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Inflight Entertainment and Connectivity Revenue
3.4 Global Inflight Entertainment and Connectivity Market Concentration Ratio
3.4.1 Global Inflight Entertainment and Connectivity Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Inflight Entertainment and Connectivity Revenue in 2022
3.5 Inflight Entertainment and Connectivity Key Players Head office and Area Served
3.6 Key Players Inflight Entertainment and Connectivity Product Solution and Service
3.7 Date of Enter into Inflight Entertainment and Connectivity Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Inflight Entertainment and Connectivity Breakdown Data by Type
4.1 Global Inflight Entertainment and Connectivity Historic Market Size by Type (2018-2023)
4.2 Global Inflight Entertainment and Connectivity Forecasted Market Size by Type (2024-2029)
5 Inflight Entertainment and Connectivity Breakdown Data by Application
5.1 Global Inflight Entertainment and Connectivity Historic Market Size by Application (2018-2023)
5.2 Global Inflight Entertainment and Connectivity Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Inflight Entertainment and Connectivity Market Size (2018-2029)
6.2 North America Inflight Entertainment and Connectivity Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Inflight Entertainment and Connectivity Market Size by Country (2018-2023)
6.4 North America Inflight Entertainment and Connectivity Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Inflight Entertainment and Connectivity Market Size (2018-2029)
7.2 Europe Inflight Entertainment and Connectivity Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Inflight Entertainment and Connectivity Market Size by Country (2018-2023)
7.4 Europe Inflight Entertainment and Connectivity Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Inflight Entertainment and Connectivity Market Size (2018-2029)
8.2 Asia-Pacific Inflight Entertainment and Connectivity Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Inflight Entertainment and Connectivity Market Size by Region (2018-2023)
8.4 Asia-Pacific Inflight Entertainment and Connectivity Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Inflight Entertainment and Connectivity Market Size (2018-2029)
9.2 Latin America Inflight Entertainment and Connectivity Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Inflight Entertainment and Connectivity Market Size by Country (2018-2023)
9.4 Latin America Inflight Entertainment and Connectivity Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Inflight Entertainment and Connectivity Market Size (2018-2029)
10.2 Middle East & Africa Inflight Entertainment and Connectivity Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Inflight Entertainment and Connectivity Market Size by Country (2018-2023)
10.4 Middle East & Africa Inflight Entertainment and Connectivity Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Thales SA
11.1.1 Thales SA Company Detail
11.1.2 Thales SA Business Overview
11.1.3 Thales SA Inflight Entertainment and Connectivity Introduction
11.1.4 Thales SA Revenue in Inflight Entertainment and Connectivity Business (2018-2023)
11.1.5 Thales SA Recent Development
11.2 Lufthansa Systems
11.2.1 Lufthansa Systems Company Detail
11.2.2 Lufthansa Systems Business Overview
11.2.3 Lufthansa Systems Inflight Entertainment and Connectivity Introduction
11.2.4 Lufthansa Systems Revenue in Inflight Entertainment and Connectivity Business (2018-2023)
11.2.5 Lufthansa Systems Recent Development
11.3 Inmarsat Global Limited
11.3.1 Inmarsat Global Limited Company Detail
11.3.2 Inmarsat Global Limited Business Overview
11.3.3 Inmarsat Global Limited Inflight Entertainment and Connectivity Introduction
11.3.4 Inmarsat Global Limited Revenue in Inflight Entertainment and Connectivity Business (2018-2023)
11.3.5 Inmarsat Global Limited Recent Development
11.4 Panasonic Corporation
11.4.1 Panasonic Corporation Company Detail
11.4.2 Panasonic Corporation Business Overview
11.4.3 Panasonic Corporation Inflight Entertainment and Connectivity Introduction
11.4.4 Panasonic Corporation Revenue in Inflight Entertainment and Connectivity Business (2018-2023)
11.4.5 Panasonic Corporation Recent Development
11.5 Immfly
11.5.1 Immfly Company Detail
11.5.2 Immfly Business Overview
11.5.3 Immfly Inflight Entertainment and Connectivity Introduction
11.5.4 Immfly Revenue in Inflight Entertainment and Connectivity Business (2018-2023)
11.5.5 Immfly Recent Development
11.6 Burrana
11.6.1 Burrana Company Detail
11.6.2 Burrana Business Overview
11.6.3 Burrana Inflight Entertainment and Connectivity Introduction
11.6.4 Burrana Revenue in Inflight Entertainment and Connectivity Business (2018-2023)
11.6.5 Burrana Recent Development
11.7 ViaSat Inc.
11.7.1 ViaSat Inc. Company Detail
11.7.2 ViaSat Inc. Business Overview
11.7.3 ViaSat Inc. Inflight Entertainment and Connectivity Introduction
11.7.4 ViaSat Inc. Revenue in Inflight Entertainment and Connectivity Business (2018-2023)
11.7.5 ViaSat Inc. Recent Development
11.8 Raytheon Technologies Corporations
11.8.1 Raytheon Technologies Corporations Company Detail
11.8.2 Raytheon Technologies Corporations Business Overview
11.8.3 Raytheon Technologies Corporations Inflight Entertainment and Connectivity Introduction
11.8.4 Raytheon Technologies Corporations Revenue in Inflight Entertainment and Connectivity Business (2018-2023)
11.8.5 Raytheon Technologies Corporations Recent Development
11.9 Safran
11.9.1 Safran Company Detail
11.9.2 Safran Business Overview
11.9.3 Safran Inflight Entertainment and Connectivity Introduction
11.9.4 Safran Revenue in Inflight Entertainment and Connectivity Business (2018-2023)
11.9.5 Safran Recent Development
11.10 Global Eagle Entertainment Inc.
11.10.1 Global Eagle Entertainment Inc. Company Detail
11.10.2 Global Eagle Entertainment Inc. Business Overview
11.10.3 Global Eagle Entertainment Inc. Inflight Entertainment and Connectivity Introduction
11.10.4 Global Eagle Entertainment Inc. Revenue in Inflight Entertainment and Connectivity Business (2018-2023)
11.10.5 Global Eagle Entertainment Inc. Recent Development
11.11 Honeywell International Inc.
11.11.1 Honeywell International Inc. Company Detail
11.11.2 Honeywell International Inc. Business Overview
11.11.3 Honeywell International Inc. Inflight Entertainment and Connectivity Introduction
11.11.4 Honeywell International Inc. Revenue in Inflight Entertainment and Connectivity Business (2018-2023)
11.11.5 Honeywell International Inc. Recent Development
11.12 Gogo LLC
11.12.1 Gogo LLC Company Detail
11.12.2 Gogo LLC Business Overview
11.12.3 Gogo LLC Inflight Entertainment and Connectivity Introduction
11.12.4 Gogo LLC Revenue in Inflight Entertainment and Connectivity Business (2018-2023)
11.12.5 Gogo LLC Recent Development
12 Analyst’s Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details