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レポート概要
携帯型ゲームモニター市場レポートは、世界の市場規模、地域および国レベルの市場規模、セグメント市場の成長性、市場シェア、競争環境、販売分析、国内および世界の市場プレーヤーの影響、バリューチェーンの最適化、最近の動向、機会分析、市場成長の戦略的な分析、製品発売、地域市場の拡大などに関する情報を提供します。 GlobalInfoResearchの最新の調査によると、世界の携帯型ゲームモニターの市場規模は2021年のxxx米ドルから2028年にはxxx米ドルと推定され、xxx%の成長率で成長すると予想されます。 携帯型ゲームモニター市場は種類と用途によって区分されます。2017年~2028年において、量と金額の観点から種類別および用途別セグメントの売上予測データを提供します。この分析は、適格なニッチ市場をターゲットにすることでビジネスを拡大するのに役立ちます。 種類別セグメントは次をカバーします。 ・画面サイズ別、10インチ以下、10-15インチ、15-17インチ、17インチ以上、アスペクト比別、21:9、16:10、16:9、5:4 用途別セグメントは次のように区分されます。 ・個人用、企業用 世界の携帯型ゲームモニター市場の主要な市場プレーヤーは以下のとおりです。 ・Hewlett Packard Enterprise、Asus Tek Computer, Inc.、ViewSonic Corporation、AOC International、HORI、Dell Inc.、Samsung、Lenovo Group Ltd、Gechic Corporation、Eleclink Ltd.、Acer, Inc.、Xenarc Technologies Corp. 地域別セグメントは次の地域・国をカバーします。 ・北米(米国、カナダ、メキシコ) ・ヨーロッパ(ドイツ、フランス、イギリス、ロシア、イタリア) ・アジア太平洋(日本、中国、韓国、インド、東南アジア、オーストラリア) ・南アメリカ(ブラジル、アルゼンチン、コロンビア) ・中東およびアフリカ(サウジアラビア、UAE、エジプト、南アフリカ) 本調査レポートの内容は計15章あります。 ・第1章では、携帯型ゲームモニター製品の調査範囲、市場の概要、市場の成長要因・阻害要因、および市場動向について説明します。 ・第2章では、主要な携帯型ゲームモニターメーカーの企業概要、2019年~2022年までの携帯型ゲームモニターの価格、販売量、売上、市場シェアを掲載しています。 ・第3章では、主要な携帯型ゲームモニターメーカーの競争状況、販売量、売上、世界市場シェアが重点的に比較分析されています。 ・第4章では、2017年~2028年までの地域別携帯型ゲームモニターの販売量、売上、成長性を示しています。 ・第5、6章では、2017年~2028年までの携帯型ゲームモニターの種類別と用途別の市場規模、市場シェアと成長率を掲載しています。 ・第7、8、9、10、11章では、2017年~2022年までの世界の主要国での販売量、売上、市場シェア、並びに2023年~2028年までの主要地域での携帯型ゲームモニター市場予測を収録しています。 ・第12章では、主要な原材料、主要なサプライヤー、および携帯型ゲームモニターの産業チェーンを掲載しています。 ・第13、14、15章では、携帯型ゲームモニターの販売チャネル、販売業者、顧客、調査結果と結論、付録、データソースなどについて説明します。 ***** 目次(一部) ***** ・市場概要 ・メーカー情報(企業概要、製品概要、販売量、価格、売上):Hewlett Packard Enterprise、Asus Tek Computer, Inc.、ViewSonic Corporation、AOC International、HORI、Dell Inc.、Samsung、Lenovo Group Ltd、Gechic Corporation、Eleclink Ltd.、Acer, Inc.、Xenarc Technologies Corp. ・メーカー別市場シェア ・地域別市場分析2017年-2028年 ・種類別分析2017年-2028年:画面サイズ別、10インチ以下、10-15インチ、15-17インチ、17インチ以上、アスペクト比別、21:9、16:10、16:9、5:4 ・用途別分析2017年-2028年:個人用、企業用 ・携帯型ゲームモニターの北米市場規模2017年-2028年:アメリカ、カナダ、メキシコ ・携帯型ゲームモニターのヨーロッパ市場規模2017年-2028年:ドイツ、イギリス、フランス、ロシア、イタリア ・携帯型ゲームモニターのアジア市場規模2017年-2028年:中国、日本、韓国、インド、東南アジア、オーストラリア ・携帯型ゲームモニターの南米市場規模2017年-2028年:ブラジル、アルゼンチン ・携帯型ゲームモニターの中東・アフリカ市場規模2017年-2028年:サウジアラビア、トルコ、エジプト、南アフリカ ・原材料および産業チェーン ・販売チャネル、流通業者・代理店、顧客リスト ・調査の結果・結論 |
The Portable Gaming Monitors market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Portable Gaming Monitors market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period. Personal Use accounting for % of the Portable Gaming Monitors global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While 10 Inches Below segment is altered to a % CAGR between 2022 and 2028.
Global key manufacturers of Portable Gaming Monitors include Hewlett Packard Enterprise, Asus Tek Computer, Inc., ViewSonic Corporation, AOC International, and HORI, etc. In terms of revenue, the global top four players hold a share over % in 2021.
Market segmentation
Portable Gaming Monitors market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
by Screen Size
10 Inches Below
10-15 Inches
15-17 Inches
17 Inches Above
by Aspect Ratio
21:9
16:10
16:9
5:4
Market segment by Application can be divided into
Personal Use
Enterprise Use
The key market players for global Portable Gaming Monitors market are listed below:
Hewlett Packard Enterprise
Asus Tek Computer, Inc.
ViewSonic Corporation
AOC International
HORI
Dell Inc.
Samsung
Lenovo Group Ltd
Gechic Corporation
Eleclink Ltd.
Acer, Inc.
Xenarc Technologies Corp.
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Portable Gaming Monitors product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Portable Gaming Monitors, with price, sales, revenue and global market share of Portable Gaming Monitors from 2019 to 2022.
Chapter 3, the Portable Gaming Monitors competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Portable Gaming Monitors breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2017 to 2028.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2017 to 2022.and Portable Gaming Monitors market forecast, by regions, type and application, with sales and revenue, from 2023 to 2028.
Chapter 12, the key raw materials and key suppliers, and industry chain of Portable Gaming Monitors.
Chapter 13, 14, and 15, to describe Portable Gaming Monitors sales channel, distributors, customers, research findings and conclusion, appendix and data source.
1 Market Overview
1.1 Portable Gaming Monitors Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Portable Gaming Monitors Revenue by Type: 2017 Versus 2021 Versus 2028
1.2.2 10 Inches Below
1.2.3 10-15 Inches
1.2.4 15-17 Inches
1.2.5 17 Inches Above
1.3 Market Analysis by Application
1.3.1 Overview: Global Portable Gaming Monitors Revenue by Application: 2017 Versus 2021 Versus 2028
1.3.2 Personal Use
1.3.3 Enterprise Use
1.4 Global Portable Gaming Monitors Market Size & Forecast
1.4.1 Global Portable Gaming Monitors Sales in Value (2017 & 2021 & 2028)
1.4.2 Global Portable Gaming Monitors Sales in Volume (2017-2028)
1.4.3 Global Portable Gaming Monitors Price (2017-2028)
1.5 Global Portable Gaming Monitors Production Capacity Analysis
1.5.1 Global Portable Gaming Monitors Total Production Capacity (2017-2028)
1.5.2 Global Portable Gaming Monitors Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Portable Gaming Monitors Market Drivers
1.6.2 Portable Gaming Monitors Market Restraints
1.6.3 Portable Gaming Monitors Trends Analysis
2 Manufacturers Profiles
2.1 Hewlett Packard Enterprise
2.1.1 Hewlett Packard Enterprise Details
2.1.2 Hewlett Packard Enterprise Major Business
2.1.3 Hewlett Packard Enterprise Portable Gaming Monitors Product and Services
2.1.4 Hewlett Packard Enterprise Portable Gaming Monitors Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2 Asus Tek Computer, Inc.
2.2.1 Asus Tek Computer, Inc. Details
2.2.2 Asus Tek Computer, Inc. Major Business
2.2.3 Asus Tek Computer, Inc. Portable Gaming Monitors Product and Services
2.2.4 Asus Tek Computer, Inc. Portable Gaming Monitors Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3 ViewSonic Corporation
2.3.1 ViewSonic Corporation Details
2.3.2 ViewSonic Corporation Major Business
2.3.3 ViewSonic Corporation Portable Gaming Monitors Product and Services
2.3.4 ViewSonic Corporation Portable Gaming Monitors Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4 AOC International
2.4.1 AOC International Details
2.4.2 AOC International Major Business
2.4.3 AOC International Portable Gaming Monitors Product and Services
2.4.4 AOC International Portable Gaming Monitors Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5 HORI
2.5.1 HORI Details
2.5.2 HORI Major Business
2.5.3 HORI Portable Gaming Monitors Product and Services
2.5.4 HORI Portable Gaming Monitors Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6 Dell Inc.
2.6.1 Dell Inc. Details
2.6.2 Dell Inc. Major Business
2.6.3 Dell Inc. Portable Gaming Monitors Product and Services
2.6.4 Dell Inc. Portable Gaming Monitors Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7 Samsung
2.7.1 Samsung Details
2.7.2 Samsung Major Business
2.7.3 Samsung Portable Gaming Monitors Product and Services
2.7.4 Samsung Portable Gaming Monitors Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8 Lenovo Group Ltd
2.8.1 Lenovo Group Ltd Details
2.8.2 Lenovo Group Ltd Major Business
2.8.3 Lenovo Group Ltd Portable Gaming Monitors Product and Services
2.8.4 Lenovo Group Ltd Portable Gaming Monitors Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9 Gechic Corporation
2.9.1 Gechic Corporation Details
2.9.2 Gechic Corporation Major Business
2.9.3 Gechic Corporation Portable Gaming Monitors Product and Services
2.9.4 Gechic Corporation Portable Gaming Monitors Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10 Eleclink Ltd.
2.10.1 Eleclink Ltd. Details
2.10.2 Eleclink Ltd. Major Business
2.10.3 Eleclink Ltd. Portable Gaming Monitors Product and Services
2.10.4 Eleclink Ltd. Portable Gaming Monitors Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11 Acer, Inc.
2.11.1 Acer, Inc. Details
2.11.2 Acer, Inc. Major Business
2.11.3 Acer, Inc. Portable Gaming Monitors Product and Services
2.11.4 Acer, Inc. Portable Gaming Monitors Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12 Xenarc Technologies Corp.
2.12.1 Xenarc Technologies Corp. Details
2.12.2 Xenarc Technologies Corp. Major Business
2.12.3 Xenarc Technologies Corp. Portable Gaming Monitors Product and Services
2.12.4 Xenarc Technologies Corp. Portable Gaming Monitors Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
3 Portable Gaming Monitors Breakdown Data by Manufacturer
3.1 Global Portable Gaming Monitors Sales in Volume by Manufacturer (2019, 2020, 2021, and 2022)
3.2 Global Portable Gaming Monitors Revenue by Manufacturer (2019, 2020, 2021, and 2022)
3.3 Key Manufacturer Market Position in Portable Gaming Monitors
3.4 Market Concentration Rate
3.4.1 Top 3 Portable Gaming Monitors Manufacturer Market Share in 2021
3.4.2 Top 6 Portable Gaming Monitors Manufacturer Market Share in 2021
3.5 Global Portable Gaming Monitors Production Capacity by Company: 2021 VS 2022
3.6 Manufacturer by Geography: Head Office and Portable Gaming Monitors Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions
4 Market Analysis by Region
4.1 Global Portable Gaming Monitors Market Size by Region
4.1.1 Global Portable Gaming Monitors Sales in Volume by Region (2017-2028)
4.1.2 Global Portable Gaming Monitors Revenue by Region (2017-2028)
4.2 North America Portable Gaming Monitors Revenue (2017-2028)
4.3 Europe Portable Gaming Monitors Revenue (2017-2028)
4.4 Asia-Pacific Portable Gaming Monitors Revenue (2017-2028)
4.5 South America Portable Gaming Monitors Revenue (2017-2028)
4.6 Middle East and Africa Portable Gaming Monitors Revenue (2017-2028)
5 Market Segment by Type
5.1 Global Portable Gaming Monitors Sales in Volume by Type (2017-2028)
5.2 Global Portable Gaming Monitors Revenue by Type (2017-2028)
5.3 Global Portable Gaming Monitors Price by Type (2017-2028)
6 Market Segment by Application
6.1 Global Portable Gaming Monitors Sales in Volume by Application (2017-2028)
6.2 Global Portable Gaming Monitors Revenue by Application (2017-2028)
6.3 Global Portable Gaming Monitors Price by Application (2017-2028)
7 North America by Country, by Type, and by Application
7.1 North America Portable Gaming Monitors Sales by Type (2017-2028)
7.2 North America Portable Gaming Monitors Sales by Application (2017-2028)
7.3 North America Portable Gaming Monitors Market Size by Country
7.3.1 North America Portable Gaming Monitors Sales in Volume by Country (2017-2028)
7.3.2 North America Portable Gaming Monitors Revenue by Country (2017-2028)
7.3.3 United States Market Size and Forecast (2017-2028)
7.3.4 Canada Market Size and Forecast (2017-2028)
7.3.5 Mexico Market Size and Forecast (2017-2028)
8 Europe by Country, by Type, and by Application
8.1 Europe Portable Gaming Monitors Sales by Type (2017-2028)
8.2 Europe Portable Gaming Monitors Sales by Application (2017-2028)
8.3 Europe Portable Gaming Monitors Market Size by Country
8.3.1 Europe Portable Gaming Monitors Sales in Volume by Country (2017-2028)
8.3.2 Europe Portable Gaming Monitors Revenue by Country (2017-2028)
8.3.3 Germany Market Size and Forecast (2017-2028)
8.3.4 France Market Size and Forecast (2017-2028)
8.3.5 United Kingdom Market Size and Forecast (2017-2028)
8.3.6 Russia Market Size and Forecast (2017-2028)
8.3.7 Italy Market Size and Forecast (2017-2028)
9 Asia-Pacific by Region, by Type, and by Application
9.1 Asia-Pacific Portable Gaming Monitors Sales by Type (2017-2028)
9.2 Asia-Pacific Portable Gaming Monitors Sales by Application (2017-2028)
9.3 Asia-Pacific Portable Gaming Monitors Market Size by Region
9.3.1 Asia-Pacific Portable Gaming Monitors Sales in Volume by Region (2017-2028)
9.3.2 Asia-Pacific Portable Gaming Monitors Revenue by Region (2017-2028)
9.3.3 China Market Size and Forecast (2017-2028)
9.3.4 Japan Market Size and Forecast (2017-2028)
9.3.5 Korea Market Size and Forecast (2017-2028)
9.3.6 India Market Size and Forecast (2017-2028)
9.3.7 Southeast Asia Market Size and Forecast (2017-2028)
9.3.8 Australia Market Size and Forecast (2017-2028)
10 South America by Region, by Type, and by Application
10.1 South America Portable Gaming Monitors Sales by Type (2017-2028)
10.2 South America Portable Gaming Monitors Sales by Application (2017-2028)
10.3 South America Portable Gaming Monitors Market Size by Country
10.3.1 South America Portable Gaming Monitors Sales in Volume by Country (2017-2028)
10.3.2 South America Portable Gaming Monitors Revenue by Country (2017-2028)
10.3.3 Brazil Market Size and Forecast (2017-2028)
10.3.4 Argentina Market Size and Forecast (2017-2028)
11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Portable Gaming Monitors Sales by Type (2017-2028)
11.2 Middle East & Africa Portable Gaming Monitors Sales by Application (2017-2028)
11.3 Middle East & Africa Portable Gaming Monitors Market Size by Country
11.3.1 Middle East & Africa Portable Gaming Monitors Sales in Volume by Country (2017-2028)
11.3.2 Middle East & Africa Portable Gaming Monitors Revenue by Country (2017-2028)
11.3.3 Turkey Market Size and Forecast (2017-2028)
11.3.4 Egypt Market Size and Forecast (2017-2028)
11.3.5 Saudi Arabia Market Size and Forecast (2017-2028)
11.3.6 South Africa Market Size and Forecast (2017-2028)
12 Raw Material and Industry Chain
12.1 Raw Material of Portable Gaming Monitors and Key Manufacturers
12.2 Manufacturing Costs Percentage of Portable Gaming Monitors
12.3 Portable Gaming Monitors Production Process
12.4 Portable Gaming Monitors Industrial Chain
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.2 Portable Gaming Monitors Typical Distributors
13.3 Portable Gaming Monitors Typical Customers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Research Process and Data Source
15.3 Disclaimer