▶ 調査レポート

世界のAR(拡張現実)&VR(仮想現実)市場予測(~2028年):AR機器、VR機器

• 英文タイトル:Global Augmented and Virtual Reality (AR VR) Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028

GlobalInfoResearchが調査・発行した産業分析レポートです。世界のAR(拡張現実)&VR(仮想現実)市場予測(~2028年):AR機器、VR機器 / Global Augmented and Virtual Reality (AR VR) Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028 / GIR-22E2989資料のイメージです。• レポートコード:GIR-22E2989
• 出版社/出版日:GlobalInfoResearch / 2022年5月
• レポート形態:英文、PDF、106ページ
• 納品方法:Eメール(2~3営業日)
• 産業分類:消費財
• 販売価格(消費税別)
  Single User¥522,000 (USD3,480)▷ お問い合わせ
  Multi User¥783,000 (USD5,220)▷ お問い合わせ
  Corporate User¥1,044,000 (USD6,960)▷ お問い合わせ
• ご注文方法:お問い合わせフォーム記入又はEメールでご連絡ください。
• お支払方法:銀行振込(納品後、ご請求書送付)
レポート概要
AR(拡張現実)&VR(仮想現実)市場レポートは、世界の市場規模、地域および国レベルの市場規模、セグメント市場の成長性、市場シェア、競争環境、販売分析、国内および世界の市場プレーヤーの影響、バリューチェーンの最適化、最近の動向、機会分析、市場成長の戦略的な分析、製品発売、地域市場の拡大などに関する情報を提供します。
GlobalInfoResearchの最新の調査によると、世界のAR(拡張現実)&VR(仮想現実)の市場規模は2021年のxxx米ドルから2028年にはxxx米ドルと推定され、xxx%の成長率で成長すると予想されます。

AR(拡張現実)&VR(仮想現実)市場は種類と用途によって区分されます。2017年~2028年において、量と金額の観点から種類別および用途別セグメントの売上予測データを提供します。この分析は、適格なニッチ市場をターゲットにすることでビジネスを拡大するのに役立ちます。

種類別セグメントは次をカバーします。
・AR機器、VR機器

用途別セグメントは次のように区分されます。
・製造、メンテナンス、医療、リモートガイダンス、小売、ゲーム、メタバース、その他

世界のAR(拡張現実)&VR(仮想現実)市場の主要な市場プレーヤーは以下のとおりです。
・Microsoft、Sony、Google、Oculus (Meta)、Magic Leap、HTC Corporation、Optinvent、MAD Gaze、Epson、Lenovo、DPVR、Vuzix Corporation

地域別セグメントは次の地域・国をカバーします。
・北米(米国、カナダ、メキシコ)
・ヨーロッパ(ドイツ、フランス、イギリス、ロシア、イタリア)
・アジア太平洋(日本、中国、韓国、インド、東南アジア、オーストラリア)
・南アメリカ(ブラジル、アルゼンチン、コロンビア)
・中東およびアフリカ(サウジアラビア、UAE、エジプト、南アフリカ)

本調査レポートの内容は計15章あります。
・第1章では、AR(拡張現実)&VR(仮想現実)製品の調査範囲、市場の概要、市場の成長要因・阻害要因、および市場動向について説明します。
・第2章では、主要なAR(拡張現実)&VR(仮想現実)メーカーの企業概要、2019年~2022年までのAR(拡張現実)&VR(仮想現実)の価格、販売量、売上、市場シェアを掲載しています。
・第3章では、主要なAR(拡張現実)&VR(仮想現実)メーカーの競争状況、販売量、売上、世界市場シェアが重点的に比較分析されています。
・第4章では、2017年~2028年までの地域別AR(拡張現実)&VR(仮想現実)の販売量、売上、成長性を示しています。
・第5、6章では、2017年~2028年までのAR(拡張現実)&VR(仮想現実)の種類別と用途別の市場規模、市場シェアと成長率を掲載しています。
・第7、8、9、10、11章では、2017年~2022年までの世界の主要国での販売量、売上、市場シェア、並びに2023年~2028年までの主要地域でのAR(拡張現実)&VR(仮想現実)市場予測を収録しています。
・第12章では、主要な原材料、主要なサプライヤー、およびAR(拡張現実)&VR(仮想現実)の産業チェーンを掲載しています。
・第13、14、15章では、AR(拡張現実)&VR(仮想現実)の販売チャネル、販売業者、顧客、調査結果と結論、付録、データソースなどについて説明します。

***** 目次(一部) *****

・市場概要
・メーカー情報(企業概要、製品概要、販売量、価格、売上):Microsoft、Sony、Google、Oculus (Meta)、Magic Leap、HTC Corporation、Optinvent、MAD Gaze、Epson、Lenovo、DPVR、Vuzix Corporation
・メーカー別市場シェア
・地域別市場分析2017年-2028年
・種類別分析2017年-2028年:AR機器、VR機器
・用途別分析2017年-2028年:製造、メンテナンス、医療、リモートガイダンス、小売、ゲーム、メタバース、その他
・AR(拡張現実)&VR(仮想現実)の北米市場規模2017年-2028年:アメリカ、カナダ、メキシコ
・AR(拡張現実)&VR(仮想現実)のヨーロッパ市場規模2017年-2028年:ドイツ、イギリス、フランス、ロシア、イタリア
・AR(拡張現実)&VR(仮想現実)のアジア市場規模2017年-2028年:中国、日本、韓国、インド、東南アジア、オーストラリア
・AR(拡張現実)&VR(仮想現実)の南米市場規模2017年-2028年:ブラジル、アルゼンチン
・AR(拡張現実)&VR(仮想現実)の中東・アフリカ市場規模2017年-2028年:サウジアラビア、トルコ、エジプト、南アフリカ
・原材料および産業チェーン
・販売チャネル、流通業者・代理店、顧客リスト
・調査の結果・結論

The Augmented and Virtual Reality (AR VR) market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Augmented and Virtual Reality (AR VR) market size is estimated to be worth US$ 2351.2 million in 2021 and is forecast to a readjusted size of USD 24680 million by 2028 with a CAGR of 39.9% during forecast period 2022-2028. Manufacturing accounting for % of the Augmented and Virtual Reality (AR VR) global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While AR Device segment is altered to a % CAGR between 2022 and 2028.
Global key manufacturers of Augmented and Virtual Reality (AR VR) include Microsoft, Sony, Google, Oculus (Meta), and Magic Leap, etc. In terms of revenue, the global top four players hold a share over % in 2021.
Market segmentation
Augmented and Virtual Reality (AR VR) market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
AR Device
VR Device
Market segment by Application can be divided into
Manufacturing
Maintenance
Medical
Remote-guidance
Retail
Game
Metaverse
Others
The key market players for global Augmented and Virtual Reality (AR VR) market are listed below:
Microsoft
Sony
Google
Oculus (Meta)
Magic Leap
HTC Corporation
Optinvent
MAD Gaze
Epson
Lenovo
DPVR
Vuzix Corporation
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Augmented and Virtual Reality (AR VR) product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Augmented and Virtual Reality (AR VR), with price, sales, revenue and global market share of Augmented and Virtual Reality (AR VR) from 2019 to 2022.
Chapter 3, the Augmented and Virtual Reality (AR VR) competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Augmented and Virtual Reality (AR VR) breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2017 to 2028.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2017 to 2022.and Augmented and Virtual Reality (AR VR) market forecast, by regions, type and application, with sales and revenue, from 2023 to 2028.
Chapter 12, the key raw materials and key suppliers, and industry chain of Augmented and Virtual Reality (AR VR).
Chapter 13, 14, and 15, to describe Augmented and Virtual Reality (AR VR) sales channel, distributors, customers, research findings and conclusion, appendix and data source.

レポート目次

1 Market Overview
1.1 Augmented and Virtual Reality (AR VR) Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Augmented and Virtual Reality (AR VR) Revenue by Type: 2017 Versus 2021 Versus 2028
1.2.2 AR Device
1.2.3 VR Device
1.3 Market Analysis by Application
1.3.1 Overview: Global Augmented and Virtual Reality (AR VR) Revenue by Application: 2017 Versus 2021 Versus 2028
1.3.2 Manufacturing
1.3.3 Maintenance
1.3.4 Medical
1.3.5 Remote-guidance
1.3.6 Retail
1.3.7 Game
1.3.8 Metaverse
1.3.9 Others
1.4 Global Augmented and Virtual Reality (AR VR) Market Size & Forecast
1.4.1 Global Augmented and Virtual Reality (AR VR) Sales in Value (2017 & 2021 & 2028)
1.4.2 Global Augmented and Virtual Reality (AR VR) Sales in Volume (2017-2028)
1.4.3 Global Augmented and Virtual Reality (AR VR) Price (2017-2028)
1.5 Global Augmented and Virtual Reality (AR VR) Production Capacity Analysis
1.5.1 Global Augmented and Virtual Reality (AR VR) Total Production Capacity (2017-2028)
1.5.2 Global Augmented and Virtual Reality (AR VR) Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Augmented and Virtual Reality (AR VR) Market Drivers
1.6.2 Augmented and Virtual Reality (AR VR) Market Restraints
1.6.3 Augmented and Virtual Reality (AR VR) Trends Analysis
2 Manufacturers Profiles
2.1 Microsoft
2.1.1 Microsoft Details
2.1.2 Microsoft Major Business
2.1.3 Microsoft Augmented and Virtual Reality (AR VR) Product and Services
2.1.4 Microsoft Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2 Sony
2.2.1 Sony Details
2.2.2 Sony Major Business
2.2.3 Sony Augmented and Virtual Reality (AR VR) Product and Services
2.2.4 Sony Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3 Google
2.3.1 Google Details
2.3.2 Google Major Business
2.3.3 Google Augmented and Virtual Reality (AR VR) Product and Services
2.3.4 Google Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4 Oculus (Meta)
2.4.1 Oculus (Meta) Details
2.4.2 Oculus (Meta) Major Business
2.4.3 Oculus (Meta) Augmented and Virtual Reality (AR VR) Product and Services
2.4.4 Oculus (Meta) Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5 Magic Leap
2.5.1 Magic Leap Details
2.5.2 Magic Leap Major Business
2.5.3 Magic Leap Augmented and Virtual Reality (AR VR) Product and Services
2.5.4 Magic Leap Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6 HTC Corporation
2.6.1 HTC Corporation Details
2.6.2 HTC Corporation Major Business
2.6.3 HTC Corporation Augmented and Virtual Reality (AR VR) Product and Services
2.6.4 HTC Corporation Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7 Optinvent
2.7.1 Optinvent Details
2.7.2 Optinvent Major Business
2.7.3 Optinvent Augmented and Virtual Reality (AR VR) Product and Services
2.7.4 Optinvent Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8 MAD Gaze
2.8.1 MAD Gaze Details
2.8.2 MAD Gaze Major Business
2.8.3 MAD Gaze Augmented and Virtual Reality (AR VR) Product and Services
2.8.4 MAD Gaze Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9 Epson
2.9.1 Epson Details
2.9.2 Epson Major Business
2.9.3 Epson Augmented and Virtual Reality (AR VR) Product and Services
2.9.4 Epson Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10 Lenovo
2.10.1 Lenovo Details
2.10.2 Lenovo Major Business
2.10.3 Lenovo Augmented and Virtual Reality (AR VR) Product and Services
2.10.4 Lenovo Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11 DPVR
2.11.1 DPVR Details
2.11.2 DPVR Major Business
2.11.3 DPVR Augmented and Virtual Reality (AR VR) Product and Services
2.11.4 DPVR Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12 Vuzix Corporation
2.12.1 Vuzix Corporation Details
2.12.2 Vuzix Corporation Major Business
2.12.3 Vuzix Corporation Augmented and Virtual Reality (AR VR) Product and Services
2.12.4 Vuzix Corporation Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
3 Augmented and Virtual Reality (AR VR) Breakdown Data by Manufacturer
3.1 Global Augmented and Virtual Reality (AR VR) Sales in Volume by Manufacturer (2019, 2020, 2021, and 2022)
3.2 Global Augmented and Virtual Reality (AR VR) Revenue by Manufacturer (2019, 2020, 2021, and 2022)
3.3 Key Manufacturer Market Position in Augmented and Virtual Reality (AR VR)
3.4 Market Concentration Rate
3.4.1 Top 3 Augmented and Virtual Reality (AR VR) Manufacturer Market Share in 2021
3.4.2 Top 6 Augmented and Virtual Reality (AR VR) Manufacturer Market Share in 2021
3.5 Global Augmented and Virtual Reality (AR VR) Production Capacity by Company: 2021 VS 2022
3.6 Manufacturer by Geography: Head Office and Augmented and Virtual Reality (AR VR) Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions
4 Market Analysis by Region
4.1 Global Augmented and Virtual Reality (AR VR) Market Size by Region
4.1.1 Global Augmented and Virtual Reality (AR VR) Sales in Volume by Region (2017-2028)
4.1.2 Global Augmented and Virtual Reality (AR VR) Revenue by Region (2017-2028)
4.2 North America Augmented and Virtual Reality (AR VR) Revenue (2017-2028)
4.3 Europe Augmented and Virtual Reality (AR VR) Revenue (2017-2028)
4.4 Asia-Pacific Augmented and Virtual Reality (AR VR) Revenue (2017-2028)
4.5 South America Augmented and Virtual Reality (AR VR) Revenue (2017-2028)
4.6 Middle East and Africa Augmented and Virtual Reality (AR VR) Revenue (2017-2028)
5 Market Segment by Type
5.1 Global Augmented and Virtual Reality (AR VR) Sales in Volume by Type (2017-2028)
5.2 Global Augmented and Virtual Reality (AR VR) Revenue by Type (2017-2028)
5.3 Global Augmented and Virtual Reality (AR VR) Price by Type (2017-2028)
6 Market Segment by Application
6.1 Global Augmented and Virtual Reality (AR VR) Sales in Volume by Application (2017-2028)
6.2 Global Augmented and Virtual Reality (AR VR) Revenue by Application (2017-2028)
6.3 Global Augmented and Virtual Reality (AR VR) Price by Application (2017-2028)
7 North America by Country, by Type, and by Application
7.1 North America Augmented and Virtual Reality (AR VR) Sales by Type (2017-2028)
7.2 North America Augmented and Virtual Reality (AR VR) Sales by Application (2017-2028)
7.3 North America Augmented and Virtual Reality (AR VR) Market Size by Country
7.3.1 North America Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2017-2028)
7.3.2 North America Augmented and Virtual Reality (AR VR) Revenue by Country (2017-2028)
7.3.3 United States Market Size and Forecast (2017-2028)
7.3.4 Canada Market Size and Forecast (2017-2028)
7.3.5 Mexico Market Size and Forecast (2017-2028)
8 Europe by Country, by Type, and by Application
8.1 Europe Augmented and Virtual Reality (AR VR) Sales by Type (2017-2028)
8.2 Europe Augmented and Virtual Reality (AR VR) Sales by Application (2017-2028)
8.3 Europe Augmented and Virtual Reality (AR VR) Market Size by Country
8.3.1 Europe Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2017-2028)
8.3.2 Europe Augmented and Virtual Reality (AR VR) Revenue by Country (2017-2028)
8.3.3 Germany Market Size and Forecast (2017-2028)
8.3.4 France Market Size and Forecast (2017-2028)
8.3.5 United Kingdom Market Size and Forecast (2017-2028)
8.3.6 Russia Market Size and Forecast (2017-2028)
8.3.7 Italy Market Size and Forecast (2017-2028)
9 Asia-Pacific by Region, by Type, and by Application
9.1 Asia-Pacific Augmented and Virtual Reality (AR VR) Sales by Type (2017-2028)
9.2 Asia-Pacific Augmented and Virtual Reality (AR VR) Sales by Application (2017-2028)
9.3 Asia-Pacific Augmented and Virtual Reality (AR VR) Market Size by Region
9.3.1 Asia-Pacific Augmented and Virtual Reality (AR VR) Sales in Volume by Region (2017-2028)
9.3.2 Asia-Pacific Augmented and Virtual Reality (AR VR) Revenue by Region (2017-2028)
9.3.3 China Market Size and Forecast (2017-2028)
9.3.4 Japan Market Size and Forecast (2017-2028)
9.3.5 Korea Market Size and Forecast (2017-2028)
9.3.6 India Market Size and Forecast (2017-2028)
9.3.7 Southeast Asia Market Size and Forecast (2017-2028)
9.3.8 Australia Market Size and Forecast (2017-2028)
10 South America by Region, by Type, and by Application
10.1 South America Augmented and Virtual Reality (AR VR) Sales by Type (2017-2028)
10.2 South America Augmented and Virtual Reality (AR VR) Sales by Application (2017-2028)
10.3 South America Augmented and Virtual Reality (AR VR) Market Size by Country
10.3.1 South America Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2017-2028)
10.3.2 South America Augmented and Virtual Reality (AR VR) Revenue by Country (2017-2028)
10.3.3 Brazil Market Size and Forecast (2017-2028)
10.3.4 Argentina Market Size and Forecast (2017-2028)
11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Augmented and Virtual Reality (AR VR) Sales by Type (2017-2028)
11.2 Middle East & Africa Augmented and Virtual Reality (AR VR) Sales by Application (2017-2028)
11.3 Middle East & Africa Augmented and Virtual Reality (AR VR) Market Size by Country
11.3.1 Middle East & Africa Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2017-2028)
11.3.2 Middle East & Africa Augmented and Virtual Reality (AR VR) Revenue by Country (2017-2028)
11.3.3 Turkey Market Size and Forecast (2017-2028)
11.3.4 Egypt Market Size and Forecast (2017-2028)
11.3.5 Saudi Arabia Market Size and Forecast (2017-2028)
11.3.6 South Africa Market Size and Forecast (2017-2028)
12 Raw Material and Industry Chain
12.1 Raw Material of Augmented and Virtual Reality (AR VR) and Key Manufacturers
12.2 Manufacturing Costs Percentage of Augmented and Virtual Reality (AR VR)
12.3 Augmented and Virtual Reality (AR VR) Production Process
12.4 Augmented and Virtual Reality (AR VR) Industrial Chain
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.2 Augmented and Virtual Reality (AR VR) Typical Distributors
13.3 Augmented and Virtual Reality (AR VR) Typical Customers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Research Process and Data Source
15.3 Disclaimer