▶ 調査レポート

世界のワイヤレスゲームパッド市場予測(~2028年):エントリーレベル、愛好家レベル、ハードコアレベル

• 英文タイトル:Global Wireless Gamepad Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028

GlobalInfoResearchが調査・発行した産業分析レポートです。世界のワイヤレスゲームパッド市場予測(~2028年):エントリーレベル、愛好家レベル、ハードコアレベル / Global Wireless Gamepad Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028 / GIR-22E4020資料のイメージです。• レポートコード:GIR-22E4020
• 出版社/出版日:GlobalInfoResearch / 2022年5月
• レポート形態:英文、PDF、102ページ
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レポート概要
ワイヤレスゲームパッド市場レポートは、世界の市場規模、地域および国レベルの市場規模、セグメント市場の成長性、市場シェア、競争環境、販売分析、国内および世界の市場プレーヤーの影響、バリューチェーンの最適化、最近の動向、機会分析、市場成長の戦略的な分析、製品発売、地域市場の拡大などに関する情報を提供します。
GlobalInfoResearchの最新の調査によると、世界のワイヤレスゲームパッドの市場規模は2021年のxxx米ドルから2028年にはxxx米ドルと推定され、xxx%の成長率で成長すると予想されます。

ワイヤレスゲームパッド市場は種類と用途によって区分されます。2017年~2028年において、量と金額の観点から種類別および用途別セグメントの売上予測データを提供します。この分析は、適格なニッチ市場をターゲットにすることでビジネスを拡大するのに役立ちます。

種類別セグメントは次をカバーします。
・エントリーレベル、愛好家レベル、ハードコアレベル

用途別セグメントは次のように区分されます。
・PC、スマートフォン、スマートTV

世界のワイヤレスゲームパッド市場の主要な市場プレーヤーは以下のとおりです。
・Logitech (US)、SONY (JP)、Microsoft (US)、Razer (US)、Mad Catz (US)、Thrustmaster (FR)、BETOP Rumble (CN)、Speedlink (US)、Sabrent (US)、Samsung (KP)、Saitake (CN)、GameSir (CN)

地域別セグメントは次の地域・国をカバーします。
・北米(米国、カナダ、メキシコ)
・ヨーロッパ(ドイツ、フランス、イギリス、ロシア、イタリア)
・アジア太平洋(日本、中国、韓国、インド、東南アジア、オーストラリア)
・南アメリカ(ブラジル、アルゼンチン、コロンビア)
・中東およびアフリカ(サウジアラビア、UAE、エジプト、南アフリカ)

本調査レポートの内容は計15章あります。
・第1章では、ワイヤレスゲームパッド製品の調査範囲、市場の概要、市場の成長要因・阻害要因、および市場動向について説明します。
・第2章では、主要なワイヤレスゲームパッドメーカーの企業概要、2019年~2022年までのワイヤレスゲームパッドの価格、販売量、売上、市場シェアを掲載しています。
・第3章では、主要なワイヤレスゲームパッドメーカーの競争状況、販売量、売上、世界市場シェアが重点的に比較分析されています。
・第4章では、2017年~2028年までの地域別ワイヤレスゲームパッドの販売量、売上、成長性を示しています。
・第5、6章では、2017年~2028年までのワイヤレスゲームパッドの種類別と用途別の市場規模、市場シェアと成長率を掲載しています。
・第7、8、9、10、11章では、2017年~2022年までの世界の主要国での販売量、売上、市場シェア、並びに2023年~2028年までの主要地域でのワイヤレスゲームパッド市場予測を収録しています。
・第12章では、主要な原材料、主要なサプライヤー、およびワイヤレスゲームパッドの産業チェーンを掲載しています。
・第13、14、15章では、ワイヤレスゲームパッドの販売チャネル、販売業者、顧客、調査結果と結論、付録、データソースなどについて説明します。

***** 目次(一部) *****

・市場概要
・メーカー情報(企業概要、製品概要、販売量、価格、売上):Logitech (US)、SONY (JP)、Microsoft (US)、Razer (US)、Mad Catz (US)、Thrustmaster (FR)、BETOP Rumble (CN)、Speedlink (US)、Sabrent (US)、Samsung (KP)、Saitake (CN)、GameSir (CN)
・メーカー別市場シェア
・地域別市場分析2017年-2028年
・種類別分析2017年-2028年:エントリーレベル、愛好家レベル、ハードコアレベル
・用途別分析2017年-2028年:PC、スマートフォン、スマートTV
・ワイヤレスゲームパッドの北米市場規模2017年-2028年:アメリカ、カナダ、メキシコ
・ワイヤレスゲームパッドのヨーロッパ市場規模2017年-2028年:ドイツ、イギリス、フランス、ロシア、イタリア
・ワイヤレスゲームパッドのアジア市場規模2017年-2028年:中国、日本、韓国、インド、東南アジア、オーストラリア
・ワイヤレスゲームパッドの南米市場規模2017年-2028年:ブラジル、アルゼンチン
・ワイヤレスゲームパッドの中東・アフリカ市場規模2017年-2028年:サウジアラビア、トルコ、エジプト、南アフリカ
・原材料および産業チェーン
・販売チャネル、流通業者・代理店、顧客リスト
・調査の結果・結論

The Wireless Gamepad market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Wireless Gamepad market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period. PC accounting for % of the Wireless Gamepad global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Entry Level segment is altered to a % CAGR between 2022 and 2028.
Global key manufacturers of Wireless Gamepad include Logitech (US), SONY (JP), Microsoft (US), Razer (US), and Mad Catz (US), etc. In terms of revenue, the global top four players hold a share over % in 2021.
Market segmentation
Wireless Gamepad market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
Entry Level
Enthusiast Level
Hardcore Level
Market segment by Application can be divided into
PC
Smartphone
Smart TV
The key market players for global Wireless Gamepad market are listed below:
Logitech (US)
SONY (JP)
Microsoft (US)
Razer (US)
Mad Catz (US)
Thrustmaster (FR)
BETOP Rumble (CN)
Speedlink (US)
Sabrent (US)
Samsung (KP)
Saitake (CN)
GameSir (CN)
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Wireless Gamepad product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Wireless Gamepad, with price, sales, revenue and global market share of Wireless Gamepad from 2019 to 2022.
Chapter 3, the Wireless Gamepad competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Wireless Gamepad breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2017 to 2028.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2017 to 2022.and Wireless Gamepad market forecast, by regions, type and application, with sales and revenue, from 2023 to 2028.
Chapter 12, the key raw materials and key suppliers, and industry chain of Wireless Gamepad.
Chapter 13, 14, and 15, to describe Wireless Gamepad sales channel, distributors, customers, research findings and conclusion, appendix and data source.

レポート目次

1 Market Overview
1.1 Wireless Gamepad Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Wireless Gamepad Revenue by Type: 2017 Versus 2021 Versus 2028
1.2.2 Entry Level
1.2.3 Enthusiast Level
1.2.4 Hardcore Level
1.3 Market Analysis by Application
1.3.1 Overview: Global Wireless Gamepad Revenue by Application: 2017 Versus 2021 Versus 2028
1.3.2 PC
1.3.3 Smartphone
1.3.4 Smart TV
1.4 Global Wireless Gamepad Market Size & Forecast
1.4.1 Global Wireless Gamepad Sales in Value (2017 & 2021 & 2028)
1.4.2 Global Wireless Gamepad Sales in Volume (2017-2028)
1.4.3 Global Wireless Gamepad Price (2017-2028)
1.5 Global Wireless Gamepad Production Capacity Analysis
1.5.1 Global Wireless Gamepad Total Production Capacity (2017-2028)
1.5.2 Global Wireless Gamepad Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Wireless Gamepad Market Drivers
1.6.2 Wireless Gamepad Market Restraints
1.6.3 Wireless Gamepad Trends Analysis
2 Manufacturers Profiles
2.1 Logitech (US)
2.1.1 Logitech (US) Details
2.1.2 Logitech (US) Major Business
2.1.3 Logitech (US) Wireless Gamepad Product and Services
2.1.4 Logitech (US) Wireless Gamepad Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2 SONY (JP)
2.2.1 SONY (JP) Details
2.2.2 SONY (JP) Major Business
2.2.3 SONY (JP) Wireless Gamepad Product and Services
2.2.4 SONY (JP) Wireless Gamepad Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3 Microsoft (US)
2.3.1 Microsoft (US) Details
2.3.2 Microsoft (US) Major Business
2.3.3 Microsoft (US) Wireless Gamepad Product and Services
2.3.4 Microsoft (US) Wireless Gamepad Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4 Razer (US)
2.4.1 Razer (US) Details
2.4.2 Razer (US) Major Business
2.4.3 Razer (US) Wireless Gamepad Product and Services
2.4.4 Razer (US) Wireless Gamepad Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5 Mad Catz (US)
2.5.1 Mad Catz (US) Details
2.5.2 Mad Catz (US) Major Business
2.5.3 Mad Catz (US) Wireless Gamepad Product and Services
2.5.4 Mad Catz (US) Wireless Gamepad Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6 Thrustmaster (FR)
2.6.1 Thrustmaster (FR) Details
2.6.2 Thrustmaster (FR) Major Business
2.6.3 Thrustmaster (FR) Wireless Gamepad Product and Services
2.6.4 Thrustmaster (FR) Wireless Gamepad Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7 BETOP Rumble (CN)
2.7.1 BETOP Rumble (CN) Details
2.7.2 BETOP Rumble (CN) Major Business
2.7.3 BETOP Rumble (CN) Wireless Gamepad Product and Services
2.7.4 BETOP Rumble (CN) Wireless Gamepad Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8 Speedlink (US)
2.8.1 Speedlink (US) Details
2.8.2 Speedlink (US) Major Business
2.8.3 Speedlink (US) Wireless Gamepad Product and Services
2.8.4 Speedlink (US) Wireless Gamepad Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9 Sabrent (US)
2.9.1 Sabrent (US) Details
2.9.2 Sabrent (US) Major Business
2.9.3 Sabrent (US) Wireless Gamepad Product and Services
2.9.4 Sabrent (US) Wireless Gamepad Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10 Samsung (KP)
2.10.1 Samsung (KP) Details
2.10.2 Samsung (KP) Major Business
2.10.3 Samsung (KP) Wireless Gamepad Product and Services
2.10.4 Samsung (KP) Wireless Gamepad Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11 Saitake (CN)
2.11.1 Saitake (CN) Details
2.11.2 Saitake (CN) Major Business
2.11.3 Saitake (CN) Wireless Gamepad Product and Services
2.11.4 Saitake (CN) Wireless Gamepad Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12 GameSir (CN)
2.12.1 GameSir (CN) Details
2.12.2 GameSir (CN) Major Business
2.12.3 GameSir (CN) Wireless Gamepad Product and Services
2.12.4 GameSir (CN) Wireless Gamepad Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
3 Wireless Gamepad Breakdown Data by Manufacturer
3.1 Global Wireless Gamepad Sales in Volume by Manufacturer (2019, 2020, 2021, and 2022)
3.2 Global Wireless Gamepad Revenue by Manufacturer (2019, 2020, 2021, and 2022)
3.3 Key Manufacturer Market Position in Wireless Gamepad
3.4 Market Concentration Rate
3.4.1 Top 3 Wireless Gamepad Manufacturer Market Share in 2021
3.4.2 Top 6 Wireless Gamepad Manufacturer Market Share in 2021
3.5 Global Wireless Gamepad Production Capacity by Company: 2021 VS 2022
3.6 Manufacturer by Geography: Head Office and Wireless Gamepad Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions
4 Market Analysis by Region
4.1 Global Wireless Gamepad Market Size by Region
4.1.1 Global Wireless Gamepad Sales in Volume by Region (2017-2028)
4.1.2 Global Wireless Gamepad Revenue by Region (2017-2028)
4.2 North America Wireless Gamepad Revenue (2017-2028)
4.3 Europe Wireless Gamepad Revenue (2017-2028)
4.4 Asia-Pacific Wireless Gamepad Revenue (2017-2028)
4.5 South America Wireless Gamepad Revenue (2017-2028)
4.6 Middle East and Africa Wireless Gamepad Revenue (2017-2028)
5 Market Segment by Type
5.1 Global Wireless Gamepad Sales in Volume by Type (2017-2028)
5.2 Global Wireless Gamepad Revenue by Type (2017-2028)
5.3 Global Wireless Gamepad Price by Type (2017-2028)
6 Market Segment by Application
6.1 Global Wireless Gamepad Sales in Volume by Application (2017-2028)
6.2 Global Wireless Gamepad Revenue by Application (2017-2028)
6.3 Global Wireless Gamepad Price by Application (2017-2028)
7 North America by Country, by Type, and by Application
7.1 North America Wireless Gamepad Sales by Type (2017-2028)
7.2 North America Wireless Gamepad Sales by Application (2017-2028)
7.3 North America Wireless Gamepad Market Size by Country
7.3.1 North America Wireless Gamepad Sales in Volume by Country (2017-2028)
7.3.2 North America Wireless Gamepad Revenue by Country (2017-2028)
7.3.3 United States Market Size and Forecast (2017-2028)
7.3.4 Canada Market Size and Forecast (2017-2028)
7.3.5 Mexico Market Size and Forecast (2017-2028)
8 Europe by Country, by Type, and by Application
8.1 Europe Wireless Gamepad Sales by Type (2017-2028)
8.2 Europe Wireless Gamepad Sales by Application (2017-2028)
8.3 Europe Wireless Gamepad Market Size by Country
8.3.1 Europe Wireless Gamepad Sales in Volume by Country (2017-2028)
8.3.2 Europe Wireless Gamepad Revenue by Country (2017-2028)
8.3.3 Germany Market Size and Forecast (2017-2028)
8.3.4 France Market Size and Forecast (2017-2028)
8.3.5 United Kingdom Market Size and Forecast (2017-2028)
8.3.6 Russia Market Size and Forecast (2017-2028)
8.3.7 Italy Market Size and Forecast (2017-2028)
9 Asia-Pacific by Region, by Type, and by Application
9.1 Asia-Pacific Wireless Gamepad Sales by Type (2017-2028)
9.2 Asia-Pacific Wireless Gamepad Sales by Application (2017-2028)
9.3 Asia-Pacific Wireless Gamepad Market Size by Region
9.3.1 Asia-Pacific Wireless Gamepad Sales in Volume by Region (2017-2028)
9.3.2 Asia-Pacific Wireless Gamepad Revenue by Region (2017-2028)
9.3.3 China Market Size and Forecast (2017-2028)
9.3.4 Japan Market Size and Forecast (2017-2028)
9.3.5 Korea Market Size and Forecast (2017-2028)
9.3.6 India Market Size and Forecast (2017-2028)
9.3.7 Southeast Asia Market Size and Forecast (2017-2028)
9.3.8 Australia Market Size and Forecast (2017-2028)
10 South America by Region, by Type, and by Application
10.1 South America Wireless Gamepad Sales by Type (2017-2028)
10.2 South America Wireless Gamepad Sales by Application (2017-2028)
10.3 South America Wireless Gamepad Market Size by Country
10.3.1 South America Wireless Gamepad Sales in Volume by Country (2017-2028)
10.3.2 South America Wireless Gamepad Revenue by Country (2017-2028)
10.3.3 Brazil Market Size and Forecast (2017-2028)
10.3.4 Argentina Market Size and Forecast (2017-2028)
11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Wireless Gamepad Sales by Type (2017-2028)
11.2 Middle East & Africa Wireless Gamepad Sales by Application (2017-2028)
11.3 Middle East & Africa Wireless Gamepad Market Size by Country
11.3.1 Middle East & Africa Wireless Gamepad Sales in Volume by Country (2017-2028)
11.3.2 Middle East & Africa Wireless Gamepad Revenue by Country (2017-2028)
11.3.3 Turkey Market Size and Forecast (2017-2028)
11.3.4 Egypt Market Size and Forecast (2017-2028)
11.3.5 Saudi Arabia Market Size and Forecast (2017-2028)
11.3.6 South Africa Market Size and Forecast (2017-2028)
12 Raw Material and Industry Chain
12.1 Raw Material of Wireless Gamepad and Key Manufacturers
12.2 Manufacturing Costs Percentage of Wireless Gamepad
12.3 Wireless Gamepad Production Process
12.4 Wireless Gamepad Industrial Chain
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.2 Wireless Gamepad Typical Distributors
13.3 Wireless Gamepad Typical Customers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Research Process and Data Source
15.3 Disclaimer