▶ 調査レポート

ゲーム用ライブサウンドカードのグローバル市場インサイト・予測(~2028年)

• 英文タイトル:Global Live Sound Cards for Gaming Market Insights, Forecast to 2028

QYResearchが調査・発行した産業分析レポートです。ゲーム用ライブサウンドカードのグローバル市場インサイト・予測(~2028年) / Global Live Sound Cards for Gaming Market Insights, Forecast to 2028 / QY2207E04614資料のイメージです。• レポートコード:QY2207E04614
• 出版社/出版日:QYResearch / 2022年7月
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レポート概要
新型コロナウイルス感染症のパンデミックにより、世界のゲーム用ライブサウンドカードの市場規模は2022年にUS$xxxと推定され、調査期間中のCAGRはxxx%で、2028年までに再調整された規模はUS$xxxになると予測されています。この医療危機による経済変化を十分に考慮すると、2021年にゲーム用ライブサウンドカードの世界市場のxxx%を占める「外部サウンドカード」タイプは、2028年までにUS$xxxの規模になり、パンデミック後の修正xxx%CAGRで成長すると予測されています。一方、「家庭用」セグメントは、この予測期間を通じてxxx%のCAGRに変更されます。
中国のゲーム用ライブサウンドカードの市場規模は2021年にUS$xxxと分析されており、米国とヨーロッパのゲーム用ライブサウンドカード市場規模はそれぞれUS$xxxとUS$xxxです。米国の割合は2021年にxxx%であり、中国とヨーロッパはそれぞれxxx%とxxx%です。中国の割合は2028年にxxx%に達し、対象期間を通じてxxx%のCAGRを記録すると予測されています。日本、韓国、東南アジアはアジアで注目市場であり、今後6年間のCAGRはそれぞれxxx%、xxx%、xxx%になる見通しです。ヨーロッパのゲーム用ライブサウンドカード市場については、ドイツは2028年までにUS$xxxに達すると予測されており、予測期間中のCAGRはxxx%になる見通しです。

ゲーム用ライブサウンドカードのグローバル主要メーカーには、HT Omega、Terratec、Asus、Creative Technology、Ugreen Group、Ningbo Fulman Technology、Sudotack、Seeknature、TAKSTARなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。

ゲーム用ライブサウンドカード市場は、種類と用途によって区分されます。世界のゲーム用ライブサウンドカード市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別および用途別の販売量、売上、予測に焦点を当てています。

【種類別セグメント】
外部サウンドカード、内部サウンドカード

【用途別セグメント】
家庭用、商業用

【掲載地域】
北米:アメリカ、カナダ
ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア
中南米:メキシコ、ブラジル、アルゼンチン
中東・アフリカ:トルコ、サウジアラビア、UAE

【目次(一部)】

・調査の範囲
- ゲーム用ライブサウンドカード製品概要
- 種類別市場(外部サウンドカード、内部サウンドカード)
- 用途別市場(家庭用、商業用)
- 調査の目的
・エグゼクティブサマリー
- 世界のゲーム用ライブサウンドカード販売量予測2017-2028
- 世界のゲーム用ライブサウンドカード売上予測2017-2028
- ゲーム用ライブサウンドカードの地域別販売量
- ゲーム用ライブサウンドカードの地域別売上
- 北米市場
- ヨーロッパ市場
- アジア太平洋市場
- 中南米市場
- 中東・アフリカ市場
・メーカーの競争状況
- 主要メーカー別ゲーム用ライブサウンドカード販売量
- 主要メーカー別ゲーム用ライブサウンドカード売上
- 主要メーカー別ゲーム用ライブサウンドカード価格
- 競争状況の分析
- 企業M&A動向
・種類別市場規模(外部サウンドカード、内部サウンドカード)
- ゲーム用ライブサウンドカードの種類別販売量
- ゲーム用ライブサウンドカードの種類別売上
- ゲーム用ライブサウンドカードの種類別価格
・用途別市場規模(家庭用、商業用)
- ゲーム用ライブサウンドカードの用途別販売量
- ゲーム用ライブサウンドカードの用途別売上
- ゲーム用ライブサウンドカードの用途別価格
・北米市場
- 北米のゲーム用ライブサウンドカード市場規模(種類別、用途別)
- 主要国別のゲーム用ライブサウンドカード市場規模(アメリカ、カナダ)
・ヨーロッパ市場
- ヨーロッパのゲーム用ライブサウンドカード市場規模(種類別、用途別)
- 主要国別のゲーム用ライブサウンドカード市場規模(ドイツ、フランス、イギリス、イタリア、ロシア)
・アジア太平洋市場
- アジア太平洋のゲーム用ライブサウンドカード市場規模(種類別、用途別)
- 主要国別のゲーム用ライブサウンドカード市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア)
・中南米市場
- 中南米のゲーム用ライブサウンドカード市場規模(種類別、用途別)
- 主要国別のゲーム用ライブサウンドカード市場規模(メキシコ、ブラジル、アルゼンチン)
・中東・アフリカ市場
- 中東・アフリカのゲーム用ライブサウンドカード市場規模(種類別、用途別)
- 主要国別のゲーム用ライブサウンドカード市場規模(トルコ、サウジアラビア)
・企業情報
HT Omega、Terratec、Asus、Creative Technology、Ugreen Group、Ningbo Fulman Technology、Sudotack、Seeknature、TAKSTAR
・産業チェーン及び販売チャネル分析
- ゲーム用ライブサウンドカードの産業チェーン分析
- ゲーム用ライブサウンドカードの原材料
- ゲーム用ライブサウンドカードの生産プロセス
- ゲーム用ライブサウンドカードの販売及びマーケティング
- ゲーム用ライブサウンドカードの主要顧客
・マーケットドライバー、機会、課題、リスク要因分析
- ゲーム用ライブサウンドカードの産業動向
- ゲーム用ライブサウンドカードのマーケットドライバー
- ゲーム用ライブサウンドカードの課題
- ゲーム用ライブサウンドカードの阻害要因
・主な調査結果

Market Analysis and Insights: Global Live Sound Cards for Gaming Market
Due to the COVID-19 pandemic, the global Live Sound Cards for Gaming market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, External Sound Card accounting for % of the Live Sound Cards for Gaming global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Household segment is altered to an % CAGR throughout this forecast period.
China Live Sound Cards for Gaming market size is valued at US$ million in 2021, while the US and Europe Live Sound Cards for Gaming are US$ million and US$ million, severally. The proportion of the US is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period 2022-2028. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Live Sound Cards for Gaming landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028.
The global key manufacturers of Live Sound Cards for Gaming include HT Omega, Terratec, Asus, Creative Technology, Ugreen Group, Ningbo Fulman Technology, Sudotack, Seeknature and TAKSTAR. etc. In 2021, the global top five players have a share approximately % in terms of revenue.
In terms of production side, this report researches the Live Sound Cards for Gaming capacity, production, growth rate, market share by manufacturers and by region (region level and country level), from 2017 to 2022, and forecast to 2028.
In terms of sales side, this report focuses on the sales of Live Sound Cards for Gaming by region (region level and country level), by company, by Type and by Application. from 2017 to 2022 and forecast to 2028.
Global Live Sound Cards for Gaming Scope and Segment
Live Sound Cards for Gaming market is segmented by Type and by Application. Players, stakeholders, and other participants in the global Live Sound Cards for Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on production capacity, revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
External Sound Card
Internal Sound Card
Segment by Application
Household
Commercial
By Company
HT Omega
Terratec
Asus
Creative Technology
Ugreen Group
Ningbo Fulman Technology
Sudotack
Seeknature
TAKSTAR
Production by Region
North America
Europe
China
Japan
Taiwan
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE

レポート目次

1 Study Coverage
1.1 Live Sound Cards for Gaming Product Introduction
1.2 Market by Type
1.2.1 Global Live Sound Cards for Gaming Market Size by Type, 2017 VS 2021 VS 2028
1.2.2 External Sound Card
1.2.3 Internal Sound Card
1.3 Market by Application
1.3.1 Global Live Sound Cards for Gaming Market Size by Application, 2017 VS 2021 VS 2028
1.3.2 Household
1.3.3 Commercial
1.4 Study Objectives
1.5 Years Considered
2 Global Live Sound Cards for Gaming Production
2.1 Global Live Sound Cards for Gaming Production Capacity (2017-2028)
2.2 Global Live Sound Cards for Gaming Production by Region: 2017 VS 2021 VS 2028
2.3 Global Live Sound Cards for Gaming Production by Region
2.3.1 Global Live Sound Cards for Gaming Historic Production by Region (2017-2022)
2.3.2 Global Live Sound Cards for Gaming Forecasted Production by Region (2023-2028)
2.4 North America
2.5 Europe
2.6 China
2.7 Japan
2.8 Taiwan
3 Global Live Sound Cards for Gaming Sales in Volume & Value Estimates and Forecasts
3.1 Global Live Sound Cards for Gaming Sales Estimates and Forecasts 2017-2028
3.2 Global Live Sound Cards for Gaming Revenue Estimates and Forecasts 2017-2028
3.3 Global Live Sound Cards for Gaming Revenue by Region: 2017 VS 2021 VS 2028
3.4 Global Live Sound Cards for Gaming Sales by Region
3.4.1 Global Live Sound Cards for Gaming Sales by Region (2017-2022)
3.4.2 Global Sales Live Sound Cards for Gaming by Region (2023-2028)
3.5 Global Live Sound Cards for Gaming Revenue by Region
3.5.1 Global Live Sound Cards for Gaming Revenue by Region (2017-2022)
3.5.2 Global Live Sound Cards for Gaming Revenue by Region (2023-2028)
3.6 North America
3.7 Europe
3.8 Asia-Pacific
3.9 Latin America
3.10 Middle East & Africa
4 Competition by Manufactures
4.1 Global Live Sound Cards for Gaming Production Capacity by Manufacturers
4.2 Global Live Sound Cards for Gaming Sales by Manufacturers
4.2.1 Global Live Sound Cards for Gaming Sales by Manufacturers (2017-2022)
4.2.2 Global Live Sound Cards for Gaming Sales Market Share by Manufacturers (2017-2022)
4.2.3 Global Top 10 and Top 5 Largest Manufacturers of Live Sound Cards for Gaming in 2021
4.3 Global Live Sound Cards for Gaming Revenue by Manufacturers
4.3.1 Global Live Sound Cards for Gaming Revenue by Manufacturers (2017-2022)
4.3.2 Global Live Sound Cards for Gaming Revenue Market Share by Manufacturers (2017-2022)
4.3.3 Global Top 10 and Top 5 Companies by Live Sound Cards for Gaming Revenue in 2021
4.4 Global Live Sound Cards for Gaming Sales Price by Manufacturers
4.5 Analysis of Competitive Landscape
4.5.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
4.5.2 Global Live Sound Cards for Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.5.3 Global Live Sound Cards for Gaming Manufacturers Geographical Distribution
4.6 Mergers & Acquisitions, Expansion Plans
5 Market Size by Type
5.1 Global Live Sound Cards for Gaming Sales by Type
5.1.1 Global Live Sound Cards for Gaming Historical Sales by Type (2017-2022)
5.1.2 Global Live Sound Cards for Gaming Forecasted Sales by Type (2023-2028)
5.1.3 Global Live Sound Cards for Gaming Sales Market Share by Type (2017-2028)
5.2 Global Live Sound Cards for Gaming Revenue by Type
5.2.1 Global Live Sound Cards for Gaming Historical Revenue by Type (2017-2022)
5.2.2 Global Live Sound Cards for Gaming Forecasted Revenue by Type (2023-2028)
5.2.3 Global Live Sound Cards for Gaming Revenue Market Share by Type (2017-2028)
5.3 Global Live Sound Cards for Gaming Price by Type
5.3.1 Global Live Sound Cards for Gaming Price by Type (2017-2022)
5.3.2 Global Live Sound Cards for Gaming Price Forecast by Type (2023-2028)
6 Market Size by Application
6.1 Global Live Sound Cards for Gaming Sales by Application
6.1.1 Global Live Sound Cards for Gaming Historical Sales by Application (2017-2022)
6.1.2 Global Live Sound Cards for Gaming Forecasted Sales by Application (2023-2028)
6.1.3 Global Live Sound Cards for Gaming Sales Market Share by Application (2017-2028)
6.2 Global Live Sound Cards for Gaming Revenue by Application
6.2.1 Global Live Sound Cards for Gaming Historical Revenue by Application (2017-2022)
6.2.2 Global Live Sound Cards for Gaming Forecasted Revenue by Application (2023-2028)
6.2.3 Global Live Sound Cards for Gaming Revenue Market Share by Application (2017-2028)
6.3 Global Live Sound Cards for Gaming Price by Application
6.3.1 Global Live Sound Cards for Gaming Price by Application (2017-2022)
6.3.2 Global Live Sound Cards for Gaming Price Forecast by Application (2023-2028)
7 North America
7.1 North America Live Sound Cards for Gaming Market Size by Type
7.1.1 North America Live Sound Cards for Gaming Sales by Type (2017-2028)
7.1.2 North America Live Sound Cards for Gaming Revenue by Type (2017-2028)
7.2 North America Live Sound Cards for Gaming Market Size by Application
7.2.1 North America Live Sound Cards for Gaming Sales by Application (2017-2028)
7.2.2 North America Live Sound Cards for Gaming Revenue by Application (2017-2028)
7.3 North America Live Sound Cards for Gaming Sales by Country
7.3.1 North America Live Sound Cards for Gaming Sales by Country (2017-2028)
7.3.2 North America Live Sound Cards for Gaming Revenue by Country (2017-2028)
7.3.3 United States
7.3.4 Canada
8 Europe
8.1 Europe Live Sound Cards for Gaming Market Size by Type
8.1.1 Europe Live Sound Cards for Gaming Sales by Type (2017-2028)
8.1.2 Europe Live Sound Cards for Gaming Revenue by Type (2017-2028)
8.2 Europe Live Sound Cards for Gaming Market Size by Application
8.2.1 Europe Live Sound Cards for Gaming Sales by Application (2017-2028)
8.2.2 Europe Live Sound Cards for Gaming Revenue by Application (2017-2028)
8.3 Europe Live Sound Cards for Gaming Sales by Country
8.3.1 Europe Live Sound Cards for Gaming Sales by Country (2017-2028)
8.3.2 Europe Live Sound Cards for Gaming Revenue by Country (2017-2028)
8.3.3 Germany
8.3.4 France
8.3.5 U.K.
8.3.6 Italy
8.3.7 Russia
9 Asia Pacific
9.1 Asia Pacific Live Sound Cards for Gaming Market Size by Type
9.1.1 Asia Pacific Live Sound Cards for Gaming Sales by Type (2017-2028)
9.1.2 Asia Pacific Live Sound Cards for Gaming Revenue by Type (2017-2028)
9.2 Asia Pacific Live Sound Cards for Gaming Market Size by Application
9.2.1 Asia Pacific Live Sound Cards for Gaming Sales by Application (2017-2028)
9.2.2 Asia Pacific Live Sound Cards for Gaming Revenue by Application (2017-2028)
9.3 Asia Pacific Live Sound Cards for Gaming Sales by Region
9.3.1 Asia Pacific Live Sound Cards for Gaming Sales by Region (2017-2028)
9.3.2 Asia Pacific Live Sound Cards for Gaming Revenue by Region (2017-2028)
9.3.3 China
9.3.4 Japan
9.3.5 South Korea
9.3.6 India
9.3.7 Australia
9.3.8 China Taiwan
9.3.9 Indonesia
9.3.10 Thailand
9.3.11 Malaysia
10 Latin America
10.1 Latin America Live Sound Cards for Gaming Market Size by Type
10.1.1 Latin America Live Sound Cards for Gaming Sales by Type (2017-2028)
10.1.2 Latin America Live Sound Cards for Gaming Revenue by Type (2017-2028)
10.2 Latin America Live Sound Cards for Gaming Market Size by Application
10.2.1 Latin America Live Sound Cards for Gaming Sales by Application (2017-2028)
10.2.2 Latin America Live Sound Cards for Gaming Revenue by Application (2017-2028)
10.3 Latin America Live Sound Cards for Gaming Sales by Country
10.3.1 Latin America Live Sound Cards for Gaming Sales by Country (2017-2028)
10.3.2 Latin America Live Sound Cards for Gaming Revenue by Country (2017-2028)
10.3.3 Mexico
10.3.4 Brazil
10.3.5 Argentina
10.3.6 Colombia
11 Middle East and Africa
11.1 Middle East and Africa Live Sound Cards for Gaming Market Size by Type
11.1.1 Middle East and Africa Live Sound Cards for Gaming Sales by Type (2017-2028)
11.1.2 Middle East and Africa Live Sound Cards for Gaming Revenue by Type (2017-2028)
11.2 Middle East and Africa Live Sound Cards for Gaming Market Size by Application
11.2.1 Middle East and Africa Live Sound Cards for Gaming Sales by Application (2017-2028)
11.2.2 Middle East and Africa Live Sound Cards for Gaming Revenue by Application (2017-2028)
11.3 Middle East and Africa Live Sound Cards for Gaming Sales by Country
11.3.1 Middle East and Africa Live Sound Cards for Gaming Sales by Country (2017-2028)
11.3.2 Middle East and Africa Live Sound Cards for Gaming Revenue by Country (2017-2028)
11.3.3 Turkey
11.3.4 Saudi Arabia
11.3.5 UAE
12 Corporate Profiles
12.1 HT Omega
12.1.1 HT Omega Corporation Information
12.1.2 HT Omega Overview
12.1.3 HT Omega Live Sound Cards for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
12.1.4 HT Omega Live Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
12.1.5 HT Omega Recent Developments
12.2 Terratec
12.2.1 Terratec Corporation Information
12.2.2 Terratec Overview
12.2.3 Terratec Live Sound Cards for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
12.2.4 Terratec Live Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
12.2.5 Terratec Recent Developments
12.3 Asus
12.3.1 Asus Corporation Information
12.3.2 Asus Overview
12.3.3 Asus Live Sound Cards for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
12.3.4 Asus Live Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
12.3.5 Asus Recent Developments
12.4 Creative Technology
12.4.1 Creative Technology Corporation Information
12.4.2 Creative Technology Overview
12.4.3 Creative Technology Live Sound Cards for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
12.4.4 Creative Technology Live Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
12.4.5 Creative Technology Recent Developments
12.5 Ugreen Group
12.5.1 Ugreen Group Corporation Information
12.5.2 Ugreen Group Overview
12.5.3 Ugreen Group Live Sound Cards for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
12.5.4 Ugreen Group Live Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
12.5.5 Ugreen Group Recent Developments
12.6 Ningbo Fulman Technology
12.6.1 Ningbo Fulman Technology Corporation Information
12.6.2 Ningbo Fulman Technology Overview
12.6.3 Ningbo Fulman Technology Live Sound Cards for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
12.6.4 Ningbo Fulman Technology Live Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
12.6.5 Ningbo Fulman Technology Recent Developments
12.7 Sudotack
12.7.1 Sudotack Corporation Information
12.7.2 Sudotack Overview
12.7.3 Sudotack Live Sound Cards for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
12.7.4 Sudotack Live Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
12.7.5 Sudotack Recent Developments
12.8 Seeknature
12.8.1 Seeknature Corporation Information
12.8.2 Seeknature Overview
12.8.3 Seeknature Live Sound Cards for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
12.8.4 Seeknature Live Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
12.8.5 Seeknature Recent Developments
12.9 TAKSTAR
12.9.1 TAKSTAR Corporation Information
12.9.2 TAKSTAR Overview
12.9.3 TAKSTAR Live Sound Cards for Gaming Sales, Price, Revenue and Gross Margin (2017-2022)
12.9.4 TAKSTAR Live Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
12.9.5 TAKSTAR Recent Developments
13 Industry Chain and Sales Channels Analysis
13.1 Live Sound Cards for Gaming Industry Chain Analysis
13.2 Live Sound Cards for Gaming Key Raw Materials
13.2.1 Key Raw Materials
13.2.2 Raw Materials Key Suppliers
13.3 Live Sound Cards for Gaming Production Mode & Process
13.4 Live Sound Cards for Gaming Sales and Marketing
13.4.1 Live Sound Cards for Gaming Sales Channels
13.4.2 Live Sound Cards for Gaming Distributors
13.5 Live Sound Cards for Gaming Customers
14 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
14.1 Live Sound Cards for Gaming Industry Trends
14.2 Live Sound Cards for Gaming Market Drivers
14.3 Live Sound Cards for Gaming Market Challenges
14.4 Live Sound Cards for Gaming Market Restraints
15 Key Finding in The Global Live Sound Cards for Gaming Study
16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer

List of Tables
Table 1. Global Live Sound Cards for Gaming Market Size Growth Rate by Type, 2017 VS 2021 VS 2028 (US$ Million)
Table 2. Major Manufacturers of External Sound Card
Table 3. Major Manufacturers of Internal Sound Card
Table 4. Global Live Sound Cards for Gaming Market Size Growth Rate by Application, 2017 VS 2021 2028 (US$ Million)
Table 5. Global Live Sound Cards for Gaming Production by Region: 2017 VS 2021 VS 2028 (K Units)
Table 6. Global Live Sound Cards for Gaming Production by Region (2017-2022) & (K Units)
Table 7. Global Live Sound Cards for Gaming Production Market Share by Region (2017-2022)
Table 8. Global Live Sound Cards for Gaming Production by Region (2023-2028) & (K Units)
Table 9. Global Live Sound Cards for Gaming Production Market Share by Region (2023-2028)
Table 10. Global Live Sound Cards for Gaming Revenue by Region: 2017 VS 2021 VS 2028 (US$ Million)
Table 11. Global Live Sound Cards for Gaming Sales by Region (2017-2022) & (K Units)
Table 12. Global Live Sound Cards for Gaming Sales Market Share by Region (2017-2022)
Table 13. Global Live Sound Cards for Gaming Sales by Region (2023-2028) & (K Units)
Table 14. Global Live Sound Cards for Gaming Sales Market Share by Region (2023-2028)
Table 15. Global Live Sound Cards for Gaming Revenue by Region (2017-2022) & (US$ Million)
Table 16. Global Live Sound Cards for Gaming Revenue Market Share by Region (2017-2022)
Table 17. Global Live Sound Cards for Gaming Revenue by Region (2023-2028) & (US$ Million)
Table 18. Global Live Sound Cards for Gaming Revenue Market Share by Region (2023-2028)
Table 19. Global Live Sound Cards for Gaming Production Capacity by Manufacturers (2017-2022) & (K Units)
Table 20. Global Live Sound Cards for Gaming Capacity Market Share by Manufacturers (2017-2022)
Table 21. Global Live Sound Cards for Gaming Sales by Manufacturers (2017-2022) & (K Units)
Table 22. Global Live Sound Cards for Gaming Sales Market Share by Manufacturers (2017-2022)
Table 23. Global Live Sound Cards for Gaming Revenue by Manufacturers (2017-2022) & (US$ Million)
Table 24. Global Live Sound Cards for Gaming Revenue Share by Manufacturers (2017-2022)
Table 25. Live Sound Cards for Gaming Price by Manufacturers 2017-2022 (US$/Unit)
Table 26. Global Live Sound Cards for Gaming Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 27. Global Live Sound Cards for Gaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Live Sound Cards for Gaming as of 2021)
Table 28. Live Sound Cards for Gaming Manufacturing Base Distribution and Headquarters
Table 29. Manufacturers Live Sound Cards for Gaming Product Offered
Table 30. Date of Manufacturers Enter into Live Sound Cards for Gaming Market
Table 31. Mergers & Acquisitions, Expansion Plans
Table 32. Global Live Sound Cards for Gaming Sales by Type (2017-2022) & (K Units)
Table 33. Global Live Sound Cards for Gaming Sales by Type (2023-2028) & (K Units)
Table 34. Global Live Sound Cards for Gaming Sales Share by Type (2017-2022)
Table 35. Global Live Sound Cards for Gaming Sales Share by Type (2023-2028)
Table 36. Global Live Sound Cards for Gaming Revenue by Type (2017-2022) & (US$ Million)
Table 37. Global Live Sound Cards for Gaming Revenue by Type (2023-2028) & (US$ Million)
Table 38. Global Live Sound Cards for Gaming Revenue Share by Type (2017-2022)
Table 39. Global Live Sound Cards for Gaming Revenue Share by Type (2023-2028)
Table 40. Live Sound Cards for Gaming Price by Type (2017-2022) & (US$/Unit)
Table 41. Global Live Sound Cards for Gaming Price Forecast by Type (2023-2028) & (US$/Unit)
Table 42. Global Live Sound Cards for Gaming Sales by Application (2017-2022) & (K Units)
Table 43. Global Live Sound Cards for Gaming Sales by Application (2023-2028) & (K Units)
Table 44. Global Live Sound Cards for Gaming Sales Share by Application (2017-2022)
Table 45. Global Live Sound Cards for Gaming Sales Share by Application (2023-2028)
Table 46. Global Live Sound Cards for Gaming Revenue by Application (2017-2022) & (US$ Million)
Table 47. Global Live Sound Cards for Gaming Revenue by Application (2023-2028) & (US$ Million)
Table 48. Global Live Sound Cards for Gaming Revenue Share by Application (2017-2022)
Table 49. Global Live Sound Cards for Gaming Revenue Share by Application (2023-2028)
Table 50. Live Sound Cards for Gaming Price by Application (2017-2022) & (US$/Unit)
Table 51. Global Live Sound Cards for Gaming Price Forecast by Application (2023-2028) & (US$/Unit)
Table 52. North America Live Sound Cards for Gaming Sales by Type (2017-2022) & (K Units)
Table 53. North America Live Sound Cards for Gaming Sales by Type (2023-2028) & (K Units)
Table 54. North America Live Sound Cards for Gaming Revenue by Type (2017-2022) & (US$ Million)
Table 55. North America Live Sound Cards for Gaming Revenue by Type (2023-2028) & (US$ Million)
Table 56. North America Live Sound Cards for Gaming Sales by Application (2017-2022) & (K Units)
Table 57. North America Live Sound Cards for Gaming Sales by Application (2023-2028) & (K Units)
Table 58. North America Live Sound Cards for Gaming Revenue by Application (2017-2022) & (US$ Million)
Table 59. North America Live Sound Cards for Gaming Revenue by Application (2023-2028) & (US$ Million)
Table 60. North America Live Sound Cards for Gaming Sales by Country (2017-2022) & (K Units)
Table 61. North America Live Sound Cards for Gaming Sales by Country (2023-2028) & (K Units)
Table 62. North America Live Sound Cards for Gaming Revenue by Country (2017-2022) & (US$ Million)
Table 63. North America Live Sound Cards for Gaming Revenue by Country (2023-2028) & (US$ Million)
Table 64. Europe Live Sound Cards for Gaming Sales by Type (2017-2022) & (K Units)
Table 65. Europe Live Sound Cards for Gaming Sales by Type (2023-2028) & (K Units)
Table 66. Europe Live Sound Cards for Gaming Revenue by Type (2017-2022) & (US$ Million)
Table 67. Europe Live Sound Cards for Gaming Revenue by Type (2023-2028) & (US$ Million)
Table 68. Europe Live Sound Cards for Gaming Sales by Application (2017-2022) & (K Units)
Table 69. Europe Live Sound Cards for Gaming Sales by Application (2023-2028) & (K Units)
Table 70. Europe Live Sound Cards for Gaming Revenue by Application (2017-2022) & (US$ Million)
Table 71. Europe Live Sound Cards for Gaming Revenue by Application (2023-2028) & (US$ Million)
Table 72. Europe Live Sound Cards for Gaming Sales by Country (2017-2022) & (K Units)
Table 73. Europe Live Sound Cards for Gaming Sales by Country (2023-2028) & (K Units)
Table 74. Europe Live Sound Cards for Gaming Revenue by Country (2017-2022) & (US$ Million)
Table 75. Europe Live Sound Cards for Gaming Revenue by Country (2023-2028) & (US$ Million)
Table 76. Asia Pacific Live Sound Cards for Gaming Sales by Type (2017-2022) & (K Units)
Table 77. Asia Pacific Live Sound Cards for Gaming Sales by Type (2023-2028) & (K Units)
Table 78. Asia Pacific Live Sound Cards for Gaming Revenue by Type (2017-2022) & (US$ Million)
Table 79. Asia Pacific Live Sound Cards for Gaming Revenue by Type (2023-2028) & (US$ Million)
Table 80. Asia Pacific Live Sound Cards for Gaming Sales by Application (2017-2022) & (K Units)
Table 81. Asia Pacific Live Sound Cards for Gaming Sales by Application (2023-2028) & (K Units)
Table 82. Asia Pacific Live Sound Cards for Gaming Revenue by Application (2017-2022) & (US$ Million)
Table 83. Asia Pacific Live Sound Cards for Gaming Revenue by Application (2023-2028) & (US$ Million)
Table 84. Asia Pacific Live Sound Cards for Gaming Sales by Region (2017-2022) & (K Units)
Table 85. Asia Pacific Live Sound Cards for Gaming Sales by Region (2023-2028) & (K Units)
Table 86. Asia Pacific Live Sound Cards for Gaming Revenue by Region (2017-2022) & (US$ Million)
Table 87. Asia Pacific Live Sound Cards for Gaming Revenue by Region (2023-2028) & (US$ Million)
Table 88. Latin America Live Sound Cards for Gaming Sales by Type (2017-2022) & (K Units)
Table 89. Latin America Live Sound Cards for Gaming Sales by Type (2023-2028) & (K Units)
Table 90. Latin America Live Sound Cards for Gaming Revenue by Type (2017-2022) & (US$ Million)
Table 91. Latin America Live Sound Cards for Gaming Revenue by Type (2023-2028) & (US$ Million)
Table 92. Latin America Live Sound Cards for Gaming Sales by Application (2017-2022) & (K Units)
Table 93. Latin America Live Sound Cards for Gaming Sales by Application (2023-2028) & (K Units)
Table 94. Latin America Live Sound Cards for Gaming Revenue by Application (2017-2022) & (US$ Million)
Table 95. Latin America Live Sound Cards for Gaming Revenue by Application (2023-2028) & (US$ Million)
Table 96. Latin America Live Sound Cards for Gaming Sales by Country (2017-2022) & (K Units)
Table 97. Latin America Live Sound Cards for Gaming Sales by Country (2023-2028) & (K Units)
Table 98. Latin America Live Sound Cards for Gaming Revenue by Country (2017-2022) & (US$ Million)
Table 99. Latin America Live Sound Cards for Gaming Revenue by Country (2023-2028) & (US$ Million)
Table 100. Middle East and Africa Live Sound Cards for Gaming Sales by Type (2017-2022) & (K Units)
Table 101. Middle East and Africa Live Sound Cards for Gaming Sales by Type (2023-2028) & (K Units)
Table 102. Middle East and Africa Live Sound Cards for Gaming Revenue by Type (2017-2022) & (US$ Million)
Table 103. Middle East and Africa Live Sound Cards for Gaming Revenue by Type (2023-2028) & (US$ Million)
Table 104. Middle East and Africa Live Sound Cards for Gaming Sales by Application (2017-2022) & (K Units)
Table 105. Middle East and Africa Live Sound Cards for Gaming Sales by Application (2023-2028) & (K Units)
Table 106. Middle East and Africa Live Sound Cards for Gaming Revenue by Application (2017-2022) & (US$ Million)
Table 107. Middle East and Africa Live Sound Cards for Gaming Revenue by Application (2023-2028) & (US$ Million)
Table 108. Middle East and Africa Live Sound Cards for Gaming Sales by Country (2017-2022) & (K Units)
Table 109. Middle East and Africa Live Sound Cards for Gaming Sales by Country (2023-2028) & (K Units)
Table 110. Middle East and Africa Live Sound Cards for Gaming Revenue by Country (2017-2022) & (US$ Million)
Table 111. Middle East and Africa Live Sound Cards for Gaming Revenue by Country (2023-2028) & (US$ Million)
Table 112. HT Omega Corporation Information
Table 113. HT Omega Description and Major Businesses
Table 114. HT Omega Live Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 115. HT Omega Live Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 116. HT Omega Recent Development
Table 117. Terratec Corporation Information
Table 118. Terratec Description and Major Businesses
Table 119. Terratec Live Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 120. Terratec Live Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 121. Terratec Recent Development
Table 122. Asus Corporation Information
Table 123. Asus Description and Major Businesses
Table 124. Asus Live Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 125. Asus Live Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 126. Asus Recent Development
Table 127. Creative Technology Corporation Information
Table 128. Creative Technology Description and Major Businesses
Table 129. Creative Technology Live Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 130. Creative Technology Live Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 131. Creative Technology Recent Development
Table 132. Ugreen Group Corporation Information
Table 133. Ugreen Group Description and Major Businesses
Table 134. Ugreen Group Live Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 135. Ugreen Group Live Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 136. Ugreen Group Recent Development
Table 137. Ningbo Fulman Technology Corporation Information
Table 138. Ningbo Fulman Technology Description and Major Businesses
Table 139. Ningbo Fulman Technology Live Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 140. Ningbo Fulman Technology Live Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 141. Ningbo Fulman Technology Recent Development
Table 142. Sudotack Corporation Information
Table 143. Sudotack Description and Major Businesses
Table 144. Sudotack Live Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 145. Sudotack Live Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 146. Sudotack Recent Development
Table 147. Seeknature Corporation Information
Table 148. Seeknature Description and Major Businesses
Table 149. Seeknature Live Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 150. Seeknature Live Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 151. Seeknature Recent Development
Table 152. TAKSTAR Corporation Information
Table 153. TAKSTAR Description and Major Businesses
Table 154. TAKSTAR Live Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
Table 155. TAKSTAR Live Sound Cards for Gaming Product Model Numbers, Pictures, Descriptions and Specifications
Table 156. TAKSTAR Recent Development
Table 157. Key Raw Materials Lists
Table 158. Raw Materials Key Suppliers Lists
Table 159. Live Sound Cards for Gaming Distributors List
Table 160. Live Sound Cards for Gaming Customers List
Table 161. Live Sound Cards for Gaming Market Trends
Table 162. Live Sound Cards for Gaming Market Drivers
Table 163. Live Sound Cards for Gaming Market Challenges
Table 164. Live Sound Cards for Gaming Market Restraints
Table 165. Research Programs/Design for This Report
Table 166. Key Data Information from Secondary Sources
Table 167. Key Data Information from Primary Sources
List of Figures
Figure 1. Live Sound Cards for Gaming Product Picture
Figure 2. Global Live Sound Cards for Gaming Market Share by Type in 2021 & 2028
Figure 3. External Sound Card Product Picture
Figure 4. Internal Sound Card Product Picture
Figure 5. Global Live Sound Cards for Gaming Market Share by Application in 2021 & 2028
Figure 6. Household
Figure 7. Commercial
Figure 8. Live Sound Cards for Gaming Report Years Considered
Figure 9. Global Live Sound Cards for Gaming Capacity, Production and Utilization (2017-2028) & (K Units)
Figure 10. Global Live Sound Cards for Gaming Production Market Share by Region in Percentage: 2021 Versus 2028
Figure 11. Global Live Sound Cards for Gaming Production Market Share by Region (2017-2022)
Figure 12. Global Live Sound Cards for Gaming Production Market Share by Region (2023-2028)
Figure 13. Live Sound Cards for Gaming Production Growth Rate in North America (2017-2028) & (K Units)
Figure 14. Live Sound Cards for Gaming Production Growth Rate in Europe (2017-2028) & (K Units)
Figure 15. Live Sound Cards for Gaming Production Growth Rate in China (2017-2028) & (K Units)
Figure 16. Live Sound Cards for Gaming Production Growth Rate in Japan (2017-2028) & (K Units)
Figure 17. Live Sound Cards for Gaming Production Growth Rate in Taiwan (2017-2028) & (K Units)
Figure 18. Global Live Sound Cards for Gaming Sales 2017-2028 (K Units)
Figure 19. Global Live Sound Cards for Gaming Revenue, (US$ Million), 2017 VS 2021 VS 2028
Figure 20. Global Live Sound Cards for Gaming Revenue 2017-2028 (US$ Million)
Figure 21. Global Live Sound Cards for Gaming Revenue Market Share by Region in Percentage: 2021 Versus 2028
Figure 22. Global Live Sound Cards for Gaming Sales Market Share by Region (2017-2022)
Figure 23. Global Live Sound Cards for Gaming Sales Market Share by Region (2023-2028)
Figure 24. North America Live Sound Cards for Gaming Sales YoY (2017-2028) & (K Units)
Figure 25. North America Live Sound Cards for Gaming Revenue YoY (2017-2028) & (US$ Million)
Figure 26. Europe Live Sound Cards for Gaming Sales YoY (2017-2028) & (K Units)
Figure 27. Europe Live Sound Cards for Gaming Revenue YoY (2017-2028) & (US$ Million)
Figure 28. Asia-Pacific Live Sound Cards for Gaming Sales YoY (2017-2028) & (K Units)
Figure 29. Asia-Pacific Live Sound Cards for Gaming Revenue YoY (2017-2028) & (US$ Million)
Figure 30. Latin America Live Sound Cards for Gaming Sales YoY (2017-2028) & (K Units)
Figure 31. Latin America Live Sound Cards for Gaming Revenue YoY (2017-2028) & (US$ Million)
Figure 32. Middle East & Africa Live Sound Cards for Gaming Sales YoY (2017-2028) & (K Units)
Figure 33. Middle East & Africa Live Sound Cards for Gaming Revenue YoY (2017-2028) & (US$ Million)
Figure 34. The Live Sound Cards for Gaming Market Share of Top 10 and Top 5 Largest Manufacturers Around the World in 2021
Figure 35. The Top 5 and 10 Largest Manufacturers of Live Sound Cards for Gaming in the World: Market Share by Live Sound Cards for Gaming Revenue in 2021
Figure 36. Live Sound Cards for Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2017 VS 2021
Figure 37. Global Live Sound Cards for Gaming Sales Market Share by Type (2017-2028)
Figure 38. Global Live Sound Cards for Gaming Revenue Market Share by Type (2017-2028)
Figure 39. Global Live Sound Cards for Gaming Sales Market Share by Application (2017-2028)
Figure 40. Global Live Sound Cards for Gaming Revenue Market Share by Application (2017-2028)
Figure 41. North America Live Sound Cards for Gaming Sales Market Share by Type (2017-2028)
Figure 42. North America Live Sound Cards for Gaming Revenue Market Share by Type (2017-2028)
Figure 43. North America Live Sound Cards for Gaming Sales Market Share by Application (2017-2028)
Figure 44. North America Live Sound Cards for Gaming Revenue Market Share by Application (2017-2028)
Figure 45. North America Live Sound Cards for Gaming Sales Share by Country (2017-2028)
Figure 46. North America Live Sound Cards for Gaming Revenue Share by Country (2017-2028)
Figure 47. United States Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 48. Canada Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 49. Europe Live Sound Cards for Gaming Sales Market Share by Type (2017-2028)
Figure 50. Europe Live Sound Cards for Gaming Revenue Market Share by Type (2017-2028)
Figure 51. Europe Live Sound Cards for Gaming Sales Market Share by Application (2017-2028)
Figure 52. Europe Live Sound Cards for Gaming Revenue Market Share by Application (2017-2028)
Figure 53. Europe Live Sound Cards for Gaming Sales Share by Country (2017-2028)
Figure 54. Europe Live Sound Cards for Gaming Revenue Share by Country (2017-2028)
Figure 55. Germany Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 56. France Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 57. U.K. Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 58. Italy Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 59. Russia Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 60. Asia Pacific Live Sound Cards for Gaming Sales Market Share by Type (2017-2028)
Figure 61. Asia Pacific Live Sound Cards for Gaming Revenue Market Share by Type (2017-2028)
Figure 62. Asia Pacific Live Sound Cards for Gaming Sales Market Share by Application (2017-2028)
Figure 63. Asia Pacific Live Sound Cards for Gaming Revenue Market Share by Application (2017-2028)
Figure 64. Asia Pacific Live Sound Cards for Gaming Sales Share by Region (2017-2028)
Figure 65. Asia Pacific Live Sound Cards for Gaming Revenue Share by Region (2017-2028)
Figure 66. China Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 67. Japan Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 68. South Korea Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 69. India Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 70. Australia Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 71. China Taiwan Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 72. Indonesia Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 73. Thailand Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 74. Malaysia Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 75. Latin America Live Sound Cards for Gaming Sales Market Share by Type (2017-2028)
Figure 76. Latin America Live Sound Cards for Gaming Revenue Market Share by Type (2017-2028)
Figure 77. Latin America Live Sound Cards for Gaming Sales Market Share by Application (2017-2028)
Figure 78. Latin America Live Sound Cards for Gaming Revenue Market Share by Application (2017-2028)
Figure 79. Latin America Live Sound Cards for Gaming Sales Share by Country (2017-2028)
Figure 80. Latin America Live Sound Cards for Gaming Revenue Share by Country (2017-2028)
Figure 81. Mexico Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 82. Brazil Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 83. Argentina Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 84. Colombia Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 85. Middle East and Africa Live Sound Cards for Gaming Sales Market Share by Type (2017-2028)
Figure 86. Middle East and Africa Live Sound Cards for Gaming Revenue Market Share by Type (2017-2028)
Figure 87. Middle East and Africa Live Sound Cards for Gaming Sales Market Share by Application (2017-2028)
Figure 88. Middle East and Africa Live Sound Cards for Gaming Revenue Market Share by Application (2017-2028)
Figure 89. Middle East and Africa Live Sound Cards for Gaming Sales Share by Country (2017-2028)
Figure 90. Middle East and Africa Live Sound Cards for Gaming Revenue Share by Country (2017-2028)
Figure 91. Turkey Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 92. Saudi Arabia Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 93. UAE Live Sound Cards for Gaming Revenue (2017-2028) & (US$ Million)
Figure 94. Live Sound Cards for Gaming Value Chain
Figure 95. Live Sound Cards for Gaming Production Process
Figure 96. Channels of Distribution
Figure 97. Distributors Profiles
Figure 98. Bottom-up and Top-down Approaches for This Report
Figure 99. Data Triangulation
Figure 100. Key Executives Interviewed