▶ 調査レポート

世界の家庭用/屋内用エンターテイメントセンター市場

• 英文タイトル:Market Study on Family/Indoor Entertainment Centers: Advancements in Gaming Technology Acting as Market Growth Driver

Persistence Market Researchが調査・発行した産業分析レポートです。世界の家庭用/屋内用エンターテイメントセンター市場 / Market Study on Family/Indoor Entertainment Centers: Advancements in Gaming Technology Acting as Market Growth Driver / MRC2301E020資料のイメージです。• レポートコード:MRC2301E020
• 出版社/出版日:Persistence Market Research / 2022年10月4日
• レポート形態:英文、PDF、245ページ
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レポート概要
Persistence Market Research社の本調査資料は、世界の家庭用/屋内用エンターテイメントセンター市場について総合的・多面的に調査しています。本資料では、エグゼクティブサマリー、市場概要、主要市場動向、主要成功要因、市場背景、新型コロナウイルス感染症危機分析、需要分析・予測、価格分析、種類別(アーケードスタジオ、VRゲームゾーン、屋内型ゴーカートトラック、スポーツアーケード、その他)分析、エンドユーザー別(5,000平方フィート、5,001〜10,000平方フィート、10,001~20,000平方フィート、20,001~40,000平方フィート、40,000平方フィート以上)分析、地域別(北米、中南米、ヨーロッパ、東アジア、南アジア、オセアニア、中東・アフリカ)分析、構造分析、競争分析、仮定、調査方法などを整理しております。また、CEC Entertainment、Dave & Buster's、Main Event Entertainment、Legoland Discovery Center、Scene 75 Entertainment Centers、Gatti's Pizzaなどの企業情報が含まれています。
・エグゼクティブサマリー
・市場概要
・主要市場動向
・主要成功要因
・市場背景
・新型コロナウイルス感染症危機分析
・需要分析・予測
・価格分析
・世界の家庭用/屋内用エンターテイメントセンター市場規模:種類別
- アーケードスタジオにおける市場規模
- VRゲームゾーンにおける市場規模
- 屋内型ゴーカートトラックにおける市場規模
- スポーツアーケードにおける市場規模
- その他における市場規模
・世界の家庭用/屋内用エンターテイメントセンター市場規模:エンドユーザー別
- 5,000平方フィートエンターテイメントセンターの市場規模
- 5,001〜10,000平方フィートエンターテイメントセンターの市場規模
- 10,001~20,000平方フィートエンターテイメントセンターの市場規模
- 20,001~40,000平方フィートエンターテイメントセンターの市場規模
- 40,000平方フィート以上エンターテイメントセンターの市場規模
・世界の家庭用/屋内用エンターテイメントセンター市場規模:地域別
- 北米の家庭用/屋内用エンターテイメントセンター市場規模
- 中南米の家庭用/屋内用エンターテイメントセンター市場規模
- ヨーロッパの家庭用/屋内用エンターテイメントセンター市場規模
- 東アジアの家庭用/屋内用エンターテイメントセンター市場規模
- 南アジアの家庭用/屋内用エンターテイメントセンター市場規模
- オセアニアの家庭用/屋内用エンターテイメントセンター市場規模
- 中東・アフリカの家庭用/屋内用エンターテイメントセンター市場規模
・構造分析
・競争分析
・仮定
・調査方法

Family/Indoor Entertainment Centers Market: Report Scope

The latest market report by Persistence Market Research on the global family/indoor entertainment centers market evaluates the opportunities and current market scenario, providing insights and updates about corresponding segments involved in the market for the forecast period of 2022-2032. The report provides detailed assessment of key market dynamics, and comprehensive information about the structure of the market. This study contains detailed insights into how the market is anticipated to grow during the forecast period of 2022-2032.

The primary objective of the report is to provide insights regarding opportunities in the market that are supporting the transformation of global businesses associated with Family/Indoor Entertainment Centers. It is very important to consider that, in an ever-wavering economy, we provide estimated (Y-o-Y) year-on-year growth rate in addition to compound annual growth rate (CAGR) for overall forecasts, to enable readers better understand the analysis and evaluation of the market, and to discover lucrative opportunities in this space.

This report also provides an estimate of market size and corresponding revenue forecasts carried out in terms of absolute $ opportunity. It also offers actionable insights based on the future trends in the market. Furthermore, new and emerging players in the global family/indoor entertainment centers market can make use of the information presented in the study for effective business decisions, which will provide momentum to their businesses as well as the global market.

The study is relevant for manufacturers, suppliers, distributors, and investors in the family/indoor entertainment centers market. All stakeholders, as well as industry experts, researchers, journalists, and business researchers can leverage the information and data represented in the report.

Key Market Segments

Persistence Market Research’s report on the global family/indoor entertainment centers market offers information divided into three segments – type, end user, and region.

Type

Arcade Studios
VR Gaming Zones
Indoor Go-Kart Tracks
Sports Arcades
Trampoline
Indoor Adventure Parks
End User

< 5,000 Sq. Feet 5,001 to 10,000 Sq. Feet 10,001 to 20,000 Sq. Feet 20,001 to 40,000 Sq. Feet > 40,000 Sq. Feet
Region

North America
Latin America
Europe
South Asia and Pacific
East Asia
Middle East and Africa
Key Questions Answered in Study

Which region will hold the highest market share over the forecast period?
Which region is experiencing the highest growth (CAGR)?
Which factors are impacting the global family/indoor entertainment centers industry?
What are the global trends impacting the market?
What strategies must emerge players adopt to capture opportunities in various regions in the market?
What is the structure of the global family/indoor entertainment centers market?
Research Methodology

Persistence Market Research is committed to providing unbiased market research solutions to its clients. The company follows a robust methodology for the deduction of data included in this report. A unique research methodology is utilized to conduct extensive research on the global family/indoor entertainment centers market, and reach conclusions about the future growth factors of the market. The research methodology comprises primary research methods coupled with secondary research methods, which ensures the accuracy and reliability of the conclusions in this report.

A demand-side approach is followed to estimate the sales of target products, followed by an in-depth supply-side assessment of value generated, key trends, and events over a predefined period.

This methodology is based on standard market structures, methods, and definitions that are based on inputs from local sources in over six regions – North America, Latin America, Europe, South Asia and Pacific, East Asia, and the Middle East & Africa, which Persistence Market Research considers for segmenting the global market. Statistics, characteristics, and variances are collected at a regional level, aggregated at the same level, and then synthesized at a worldwide level, to create global market measurements.

Our main sources of research include:

Primary Research
Secondary Research
Trade Research
Social Media Research

レポート目次

1. Executive Summary

    1.1. Global Market Outlook

    1.2. Demand Side Trends

    1.3. Supply Side Trends

    1.4. Analysis and Recommendations

2. Market Overview

    2.1. Market Coverage / Taxonomy

    2.2. Market Definition / Scope / Limitations

    2.3. Inclusions and Exclusions

3. Key Market Trends

    3.1. Key Trends Impacting the Market

    3.2. Product Innovation / Development Trends

4. Key Success Factors

    4.1. Product Adoption /Usage Analysis

    4.2. Value Chain Analysis

    4.3. Key Promotional Strategies, By Manufacturers

    4.4. Regulatory Scenario

    4.5. Porter’s Analysis

    4.6. PESTLE Analysis

5. Market Background

    5.1. Macro-Economic Factors

        5.1.1. Global GDP Growth Outlook

        5.1.2. Global Healthcare GDP Growth Outlook

    5.2. Forecast Factors – Relevance & Impact

        5.2.1. Historical Growth of Key Players

        5.2.2. Cost of Family/Indoor Entertainment Centers

        5.2.3. Product Launches

        5.2.4. R&D Expenditure by Key Players

        5.2.5. Technological Advancements

        5.2.6. Adoption Rate

    5.3. Market Dynamics

        5.3.1. Drivers

        5.3.2. Restraints

        5.3.3. Opportunity Analysis

6. COVID-19 Crisis Analysis

    6.1. COVID-19 and Impact Analysis

        6.1.1. Revenue By Type

        6.1.2. Revenue By End User

        6.1.3. Revenue By Region

    6.2. 2021 Market Scenario

7. Global Family/Indoor Entertainment Centers Market Demand (Units) Analysis 2015-2021 and Forecast, 2022-2032

    7.1. Historical Market Volume (Units) Analysis, 2015-2021

    7.2. Current and Future Market Volume (Units) Projections, 2022-2032

        7.2.1. Y-o-Y Growth Trend Analysis

8. Global Family/Indoor Entertainment Centers Market- Pricing Analysis

    8.1. Regional Pricing Analysis By Product

    8.2. Pricing Break-up

        8.2.1. Manufacturer Level Pricing

        8.2.2. Distributor Level Pricing

    8.3. Global Average Pricing Analysis Benchmark

    8.4. Pricing Assumptions

9. Global Family/Indoor Entertainment Centers Market Demand (in Value or Size in US$ Mn) Analysis 2015 – 2021 and Forecast, 2022–2032

    9.1. Historical Market Value (US$ Mn) Analysis, 2015-2021

    9.2. Current and Future Market Value (US$ Mn) Projections, 2022–2032

        9.2.1. Y-o-Y Growth Analysis

        9.2.2. Absolute $ Opportunity Analysis

10. Global Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032, by Type

    10.1. Introduction / Key Findings

    10.2. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Type, 2015-2021

    10.3. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Type, 2022–2032

        10.3.1. Arcade Studios

        10.3.2. VR Gaming Zones

        10.3.3. Indoor Go-Kart Tracks

        10.3.4. Sports Arcades

        10.3.5. Trampoline

        10.3.6. Indoor Adventure Parks

    10.4. Market Attractiveness Analysis By Type

11. Global Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032, By End User

    11.1. Introduction / Key Findings

    11.2. Historical Market Size (US$ Mn) Analysis, By End User, 2015-2021

    11.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By End User, 2022–2032

        11.3.1. < 5,000 Sq. Feet         11.3.2. 5,001 to 10,000 Sq. Feet         11.3.3. 10,001 to 20,000 Sq. Feet         11.3.4. 20,001 to 40,000 Sq. Feet         11.3.5. > 40,000 Sq. Feet

    11.4. Market Attractiveness Analysis By End User

12. Global Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032, by Region

    12.1. Introduction

    12.2. Pricing Analysis

    12.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Region, 2015-2021

    12.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Region, 2022–2032

        12.4.1. North America

        12.4.2. Latin America

        12.4.3. Europe

        12.4.4. East Asia

        12.4.5. South Asia

        12.4.6. Oceania

        12.4.7. Middle East and Africa (MEA)

    12.5. Market Attractiveness Analysis By Region

13. North America Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032

    13.1. Introduction

    13.2. Pricing Analysis

    13.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market Taxonomy, 2015-2021

    13.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Market Taxonomy, 2022–2032

        13.4.1. By Country

            13.4.1.1. U.S.

            13.4.1.2. Canada

        13.4.2. By Type

        13.4.3. By End User

    13.5. Market Attractiveness Analysis

        13.5.1. By Country

        13.5.2. By Type

        13.5.3. By End User

    13.6. Market Trends

    13.7. Key Market Participants – Intensity Mapping

    13.8. Drivers and Restraints – Impact Analysis

    13.9. Country Level Analysis & Forecast

        13.9.1. U.S. Family/Indoor Entertainment Centers Market Analysis

            13.9.1.1. Introduction

            13.9.1.2. Market Analysis and Forecast by Market Taxonomy

                13.9.1.2.1. By Type

                13.9.1.2.2. By End User

        13.9.2. Canada Family/Indoor Entertainment Centers Market Analysis

            13.9.2.1. Introduction

            13.9.2.2. Market Analysis and Forecast by Market Taxonomy

                13.9.2.2.1. By Type

                13.9.2.2.2. By End User

14. Latin America Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032

    14.1. Introduction

    14.2. Pricing Analysis

    14.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market Taxonomy, 2015-2021

    14.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Market Taxonomy, 2022–2032

        14.4.1. By Country

            14.4.1.1. Mexico

            14.4.1.2. Brazil

            14.4.1.3. Argentina

            14.4.1.4. Rest of Latin America

        14.4.2. By Type

        14.4.3. By End User

    14.5. Market Attractiveness Analysis

        14.5.1. By Country

        14.5.2. By Type

        14.5.3. By End User

    14.6. Market Trends

    14.7. Key Market Participants – Intensity Mapping

    14.8. Drivers and Restraints – Impact Analysis

    14.9. Country Level Analysis & Forecast

        14.9.1. Mexico Family/Indoor Entertainment Centers Market Analysis

            14.9.1.1. Introduction

            14.9.1.2. Market Analysis and Forecast by Market Taxonomy

                14.9.1.2.1. By Type

                14.9.1.2.2. By End User

        14.9.2. Brazil Family/Indoor Entertainment Centers Market Analysis

            14.9.2.1. Introduction

            14.9.2.2. Market Analysis and Forecast by Market Taxonomy

                14.9.2.2.1. By Type

                14.9.2.2.2. By End User

        14.9.3. Argentina Family/Indoor Entertainment Centers Market Analysis

            14.9.3.1. Introduction

            14.9.3.2. Market Analysis and Forecast by Market Taxonomy

                14.9.3.2.1. By Type

                14.9.3.2.2. By End User

15. Europe Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032

    15.1. Introduction

    15.2. Pricing Analysis

    15.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market Taxonomy, 2015-2021

    15.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Market Taxonomy, 2022–2032

        15.4.1. By Country

            15.4.1.1. Germany

            15.4.1.2. Italy

            15.4.1.3. France

            15.4.1.4. U.K.

            15.4.1.5. Spain

            15.4.1.6. BENELUX

            15.4.1.7. Nordic Countries

            15.4.1.8. Russia

            15.4.1.9. Rest of Europe

        15.4.2. By Type

        15.4.3. By End User

    15.5. Market Attractiveness Analysis

        15.5.1. By Country

        15.5.2. By Type

        15.5.3. By End User

    15.6. Market Trends

    15.7. Key Market Participants – Intensity Mapping

    15.8. Drivers and Restraints – Impact Analysis

    15.9. Country Level Analysis & Forecast

        15.9.1. Germany Family/Indoor Entertainment Centers Market Analysis

            15.9.1.1. Introduction

            15.9.1.2. Market Analysis and Forecast by Market Taxonomy

                15.9.1.2.1. By Type

                15.9.1.2.2. By End User

        15.9.2. Italy Family/Indoor Entertainment Centers Market Analysis

            15.9.2.1. Introduction

            15.9.2.2. Market Analysis and Forecast by Market Taxonomy

                15.9.2.2.1. By Type

                15.9.2.2.2. By End User

        15.9.3. France Family/Indoor Entertainment Centers Market Analysis

            15.9.3.1. Introduction

            15.9.3.2. Market Analysis and Forecast by Market Taxonomy

                15.9.3.2.1. By Type

                15.9.3.2.2. By End User

        15.9.4. U.K. Family/Indoor Entertainment Centers Market Analysis

            15.9.4.1. Introduction

            15.9.4.2. Market Analysis and Forecast by Market Taxonomy

                15.9.4.2.1. By Type

                15.9.4.2.2. By End User

        15.9.5. Spain Family/Indoor Entertainment Centers Market Analysis

            15.9.5.1. Introduction

            15.9.5.2. Market Analysis and Forecast by Market Taxonomy

                15.9.5.2.1. By Type

                15.9.5.2.2. By End User

        15.9.6. BENELUX Family/Indoor Entertainment Centers Market Analysis

            15.9.6.1. Introduction

            15.9.6.2. Market Analysis and Forecast by Market Taxonomy

                15.9.6.2.1. By Type

                15.9.6.2.2. By End User

        15.9.7. Nordic Countries Family/Indoor Entertainment Centers Market Analysis

            15.9.7.1. Introduction

            15.9.7.2. Market Analysis and Forecast by Market Taxonomy

                15.9.7.2.1. By Type

                15.9.7.2.2. By End User

        15.9.8. Russia Family/Indoor Entertainment Centers Market Analysis

            15.9.8.1. Introduction

            15.9.8.2. Market Analysis and Forecast by Market Taxonomy

                15.9.8.2.1. By Type

                15.9.8.2.2. By End User

16. East Asia Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032

    16.1. Introduction

    16.2. Pricing Analysis

    16.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market Taxonomy, 2015-2021

    16.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Market Taxonomy, 2022–2032

        16.4.1. By Country

            16.4.1.1. China

            16.4.1.2. Japan

            16.4.1.3. South Korea

        16.4.2. By Type

        16.4.3. By End User

    16.5. Market Attractiveness Analysis

        16.5.1. By Country

        16.5.2. By Type

        16.5.3. By End User

    16.6. Market Trends

    16.7. Key Market Participants – Intensity Mapping

    16.8. Drivers and Restraints – Impact Analysis

    16.9. Country Level Analysis & Forecast

        16.9.1. China Family/Indoor Entertainment Centers Market Analysis

            16.9.1.1. Introduction

            16.9.1.2. Market Analysis and Forecast by Market Taxonomy

                16.9.1.2.1. By Type

                16.9.1.2.2. By End User

        16.9.2. Japan Family/Indoor Entertainment Centers Market Analysis

            16.9.2.1. Introduction

            16.9.2.2. Market Analysis and Forecast by Market Taxonomy

                16.9.2.2.1. By Type

                16.9.2.2.2. By End User

        16.9.3. South Korea Family/Indoor Entertainment Centers Market Analysis

            16.9.3.1. Introduction

            16.9.3.2. Market Analysis and Forecast by Market Taxonomy

                16.9.3.2.1. By Type

                16.9.3.2.2. By End User

17. South Asia Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032

    17.1. Introduction

    17.2. Pricing Analysis

    17.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market Taxonomy, 2015-2021

    17.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Market Taxonomy, 2022–2032

        17.4.1. By Country

            17.4.1.1. India

            17.4.1.2. Indonesia

            17.4.1.3. Malaysia

            17.4.1.4. Thailand

            17.4.1.5. Philippines

            17.4.1.6. Vietnam

            17.4.1.7. Rest of South Asia

        17.4.2. By Type

        17.4.3. By End User

    17.5. Market Attractiveness Analysis

        17.5.1. By Country

        17.5.2. By Type

        17.5.3. By End User

    17.6. Market Trends

    17.7. Key Market Participants – Intensity Mapping

    17.8. Drivers and Restraints – Impact Analysis

    17.9. Country Level Analysis & Forecast

        17.9.1. India Family/Indoor Entertainment Centers Market Analysis

            17.9.1.1. Introduction

            17.9.1.2. Market Analysis and Forecast by Market Taxonomy

                17.9.1.2.1. By Type

                17.9.1.2.2. By End User

        17.9.2. Indonesia Family/Indoor Entertainment Centers Market Analysis

            17.9.2.1. Introduction

            17.9.2.2. Market Analysis and Forecast by Market Taxonomy

                17.9.2.2.1. By Type

                17.9.2.2.2. By End User

        17.9.3. Malaysia Family/Indoor Entertainment Centers Market Analysis

            17.9.3.1. Introduction

            17.9.3.2. Market Analysis and Forecast by Market Taxonomy

                17.9.3.2.1. By Type

                17.9.3.2.2. By End User

        17.9.4. Thailand Family/Indoor Entertainment Centers Market Analysis

            17.9.4.1. Introduction

            17.9.4.2. Market Analysis and Forecast by Market Taxonomy

                17.9.4.2.1. By Type

                17.9.4.2.2. By End User

        17.9.5. Philippines Family/Indoor Entertainment Centers Market Analysis

            17.9.5.1. Introduction

            17.9.5.2. Market Analysis and Forecast by Market Taxonomy

                17.9.5.2.1. By Type

                17.9.5.2.2. By End User

        17.9.6. Vietnam Family/Indoor Entertainment Centers Market Analysis

            17.9.6.1. Introduction

            17.9.6.2. Market Analysis and Forecast by Market Taxonomy

                17.9.6.2.1. By Type

                17.9.6.2.2. By End User

18. Oceania Family/Indoor Entertainment Centers Market 2015-2021 and Forecast 2022-2032

    18.1. Introduction

    18.2. Pricing Analysis

    18.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market Taxonomy, 2015-2021

    18.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Market Taxonomy, 2022–2032

        18.4.1. By Country

            18.4.1.1. Australia

            18.4.1.2. New Zealand

        18.4.2. By Type

        18.4.3. By End User

    18.5. Market Attractiveness Analysis

        18.5.1. By Country

        18.5.2. By Type

        18.5.3. By End User

    18.6. Key Market Participants – Intensity Mapping

    18.7. Drivers and Restraints – Impact Analysis

    18.8. Country Level Analysis & Forecast

        18.8.1. Australia Family/Indoor Entertainment Centers Market Analysis

            18.8.1.1. Introduction

            18.8.1.2. Market Analysis and Forecast by Market Taxonomy

                18.8.1.2.1. By Type

                18.8.1.2.2. By End User

        18.8.2. New Zealand Family/Indoor Entertainment Centers Market Analysis

            18.8.2.1. Introduction

            18.8.2.2. Market Analysis and Forecast by Market Taxonomy

                18.8.2.2.1. By Type

                18.8.2.2.2. By End User

19. Middle East and Africa (MEA) Family/Indoor Entertainment Centers Market Analysis 2015 – 2021 and Forecast 2022–2032

    19.1. Introduction

    19.2. Pricing Analysis

    19.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market Taxonomy, 2015-2021

    19.4. Current and Future Market Size (US$ Mn) and Volume (Units) Analysis and Forecast By Market Taxonomy, 2022–2032

        19.4.1. By Country

            19.4.1.1. GCC Countries

            19.4.1.2. Turkey

            19.4.1.3. Israel

            19.4.1.4. South Africa

            19.4.1.5. North Africa

            19.4.1.6. Rest of Middle East and Africa

        19.4.2. By Type

        19.4.3. By End User

    19.5. Market Attractiveness Analysis

        19.5.1. By Country

        19.5.2. By Type

        19.5.3. By End User

    19.6. Market Trends

    19.7. Key Market Participants – Intensity Mapping

    19.8. Drivers and Restraints – Impact Analysis

    19.9. Country Level Analysis & Forecast

        19.9.1. GCC Countries Family/Indoor Entertainment Centers Market Analysis

            19.9.1.1. Introduction

            19.9.1.2. Market Analysis and Forecast by Market Taxonomy

                19.9.1.2.1. By Type

                19.9.1.2.2. By End User

        19.9.2. Turkey Family/Indoor Entertainment Centers Market Analysis

            19.9.2.1. Introduction

            19.9.2.2. Market Analysis and Forecast by Market Taxonomy

                19.9.2.2.1. By Type

                19.9.2.2.2. By End User

        19.9.3. Israel Family/Indoor Entertainment Centers Market Analysis

            19.9.3.1. Introduction

            19.9.3.2. Market Analysis and Forecast by Market Taxonomy

                19.9.3.2.1. By Type

                19.9.3.2.2. By End User

        19.9.4. South Africa Family/Indoor Entertainment Centers Market Analysis

            19.9.4.1. Introduction

            19.9.4.2. Market Analysis and Forecast by Market Taxonomy

                19.9.4.2.1. By Type

                19.9.4.2.2. By End User

        19.9.5. North Africa Family/Indoor Entertainment Centers Market Analysis

            19.9.5.1. Introduction

            19.9.5.2. Market Analysis and Forecast by Market Taxonomy

                19.9.5.2.1. By Type

                19.9.5.2.2. By End User

20. Market Structure Analysis

    20.1. Market Analysis by Tier of Companies

    20.2. Market Share Analysis of Top Players

    20.3. Market Presence Analysis

        20.3.1. By Regional Footprint of Players

        20.3.2. Product Footprint of Players

        20.3.3. Channel Footprint of Players

21. Competition Analysis

    21.1. Competition Dashboard

    21.2. Competition Benchmarking

    21.3. Competition Deep Dive (Tentative List)

        21.3.1. CEC Entertainment

            21.3.1.1. Overview

            21.3.1.2. Product Portfolio

            21.3.1.3. Key Financials

            21.3.1.4. Sales Footprint

            21.3.1.5. SWOT Analysis

            21.3.1.6. Strategy Overview

        21.3.2. Dave & Buster’s

            21.3.2.1. Overview

            21.3.2.2. Product Portfolio

            21.3.2.3. Key Financials

            21.3.2.4. Sales Footprint

            21.3.2.5. SWOT Analysis

            21.3.2.6. Strategy Overview

        21.3.3. Main Event Entertainment

            21.3.3.1. Overview

            21.3.3.2. Product Portfolio

            21.3.3.3. Key Financials

            21.3.3.4. Sales Footprint

            21.3.3.5. SWOT Analysis

            21.3.3.6. Strategy Overview

        21.3.4. Legoland Discovery Center

            21.3.4.1. Overview

            21.3.4.2. Product Portfolio

            21.3.4.3. Key Financials

            21.3.4.4. Sales Footprint

            21.3.4.5. SWOT Analysis

            21.3.4.6. Strategy Overview

        21.3.5. Scene 75 Entertainment Centers

            21.3.5.1. Overview

            21.3.5.2. Product Portfolio

            21.3.5.3. Key Financials

            21.3.5.4. Sales Footprint

            21.3.5.5. SWOT Analysis

            21.3.5.6. Strategy Overview

        21.3.6. Gatti’s Pizza

            21.3.6.1. Overview

            21.3.6.2. Product Portfolio

            21.3.6.3. Key Financials

            21.3.6.4. Sales Footprint

            21.3.6.5. SWOT Analysis

            21.3.6.6. Strategy Overview

        21.3.7. Bowlmor AMF

            21.3.7.1. Overview

            21.3.7.2. Product Portfolio

            21.3.7.3. Key Financials

            21.3.7.4. Sales Footprint

            21.3.7.5. SWOT Analysis

            21.3.7.6. Strategy Overview

        21.3.8. Nickelodeon Universe

            21.3.8.1. Overview

            21.3.8.2. Product Portfolio

            21.3.8.3. Key Financials

            21.3.8.4. Sales Footprint

            21.3.8.5. SWOT Analysis

            21.3.8.6. Strategy Overview

        21.3.9. Lucky Strike

            21.3.9.1. Overview

            21.3.9.2. Product Portfolio

            21.3.9.3. Key Financials

            21.3.9.4. Sales Footprint

            21.3.9.5. SWOT Analysis

            21.3.9.6. Strategy Overview

        21.3.10. Smaash Entertainment

            21.3.10.1. Overview

            21.3.10.2. Product Portfolio

            21.3.10.3. Key Financials

            21.3.10.4. Sales Footprint

            21.3.10.5. SWOT Analysis

            21.3.10.6. Strategy Overview

        21.3.11. Amoeba Services

            21.3.11.1. Overview

            21.3.11.2. Product Portfolio

            21.3.11.3. Key Financials

            21.3.11.4. Sales Footprint

            21.3.11.5. SWOT Analysis

            21.3.11.6. Strategy Overview

        21.3.12. Funcity

            21.3.12.1. Overview

            21.3.12.2. Product Portfolio

            21.3.12.3. Key Financials

            21.3.12.4. Sales Footprint

            21.3.12.5. SWOT Analysis

            21.3.12.6. Strategy Overview

        21.3.13. Time Zone Entertainment

            21.3.13.1. Overview

            21.3.13.2. Product Portfolio

            21.3.13.3. Key Financials

            21.3.13.4. Sales Footprint

            21.3.13.5. SWOT Analysis

            21.3.13.6. Strategy Overview

        21.3.14. Tenpin

            21.3.14.1. Overview

            21.3.14.2. Product Portfolio

            21.3.14.3. Key Financials

            21.3.14.4. Sales Footprint

            21.3.14.5. SWOT Analysis

            21.3.14.6. Strategy Overview

        21.3.15. Kidzania

            21.3.15.1. Overview

            21.3.15.2. Product Portfolio

            21.3.15.3. Key Financials

            21.3.15.4. Sales Footprint

            21.3.15.5. SWOT Analysis

            21.3.15.6. Strategy Overview

        21.3.16. Bandai Namco Entertainment

            21.3.16.1. Overview

            21.3.16.2. Product Portfolio

            21.3.16.3. Key Financials

            21.3.16.4. Sales Footprint

            21.3.16.5. SWOT Analysis

            21.3.16.6. Strategy Overview

        21.3.17. Toy Town

            21.3.17.1. Overview

            21.3.17.2. Product Portfolio

            21.3.17.3. Key Financials

            21.3.17.4. Sales Footprint

            21.3.17.5. SWOT Analysis

            21.3.17.6. Strategy Overview

        21.3.18. Walt Disney

            21.3.18.1. Overview

            21.3.18.2. Product Portfolio

            21.3.18.3. Key Financials

            21.3.18.4. Sales Footprint

            21.3.18.5. SWOT Analysis

            21.3.18.6. Strategy Overview

22. Assumptions and Acronyms Used

23. Research Methodology