▶ 調査レポート

世界の3Dカメラ市場(~2027):種類別、技術別、用途別、地域別

• 英文タイトル:3D Camera Market Research Report by Type, Technology, Application, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19

360iResearchが調査・発行した産業分析レポートです。世界の3Dカメラ市場(~2027):種類別、技術別、用途別、地域別 / 3D Camera Market Research Report by Type, Technology, Application, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19 / MRC2301G159資料のイメージです。• レポートコード:MRC2301G159
• 出版社/出版日:360iResearch / 2022年10月
• レポート形態:英語、PDF、249ページ
• 納品方法:Eメール(受注後2-3日)
• 産業分類:産業装置
• 販売価格(消費税別)
  Single User(1名利用、印刷可)¥742,350 (USD4,949)▷ お問い合わせ
  Enterprise License(企業利用、印刷可)¥1,492,350 (USD9,949)▷ お問い合わせ
• ご注文方法:お問い合わせフォーム記入又はEメールでご連絡ください。
• お支払方法:銀行振込(納品後、ご請求書送付)
レポート概要
360iResearch社の本調査レポートでは、2021年に473.51百万ドルであった世界の3Dカメラ市場規模が、2022年に633.23百万ドルに到達し、2027年まで年平均33.90%で成長して2,730.00百万ドルまで拡大すると予測しています。本レポートは、3Dカメラの世界市場について調べ、序論、調査方法、エグゼクティブサマリー、市場概要、市場インサイト、種類別(ターゲットカメラ、ターゲットフリーカメラ)分析、技術別(ステレオビジョン、構造光イメージング、タイムオブフライト)分析、用途別(コンピュータ、移動ロボット、ノートパソコン、業務用カメラ、その他)分析、地域別(南北アメリカ、アメリカ、カナダ、ブラジル、アジア太平洋、日本、中国、インド、韓国、台湾、ヨーロッパ/中東/アフリカ、イギリス、ドイツ、フランス、ロシア、その他)分析、競争状況、企業情報など、以下の構成でまとめております。また、Basler AG、Canon, Inc.、Eastman Kodak Company、Faro Technologies、FujiFilm Holdings Corporation、GOM Player、GoPro, Inc.、Infineon Technologies AGなどの企業情報が含まれています。
・序論
・調査方法
・エグゼクティブサマリー
・市場概要
・市場インサイト
・世界の3Dカメラ市場規模:種類別
- ターゲットカメラにおける市場規模
- ターゲットフリーカメラにおける市場規模
・世界の3Dカメラ市場規模:技術別
- ステレオビジョンにおける市場規模
- 構造光イメージングにおける市場規模
- タイムオブフライトにおける市場規模
・世界の3Dカメラ市場規模:用途別
- コンピュータにおける市場規模
- 移動ロボットにおける市場規模
- ノートパソコンにおける市場規模
- 業務用カメラにおける市場規模
- その他における市場規模
・世界の3Dカメラ市場規模:地域別
- 南北アメリカの3Dカメラ市場規模
アメリカの3Dカメラ市場規模
カナダの3Dカメラ市場規模
ブラジルの3Dカメラ市場規模

- アジア太平洋の3Dカメラ市場規模
日本の3Dカメラ市場規模
中国の3Dカメラ市場規模
インドの3Dカメラ市場規模
韓国の3Dカメラ市場規模
台湾の3Dカメラ市場規模

- ヨーロッパ/中東/アフリカの3Dカメラ市場規模
イギリスの3Dカメラ市場規模
ドイツの3Dカメラ市場規模
フランスの3Dカメラ市場規模
ロシアの3Dカメラ市場規模

- その他地域の3Dカメラ市場規模
・競争状況
・企業情報

The Global 3D Camera Market size was estimated at USD 473.51 million in 2021 and expected to reach USD 633.23 million in 2022, and is projected to grow at a CAGR 33.90% to reach USD 2,730.00 million by 2027.

Market Statistics:
The report provides market sizing and forecast across 7 major currencies – USD, EUR, JPY, GBP, AUD, CAD, and CHF. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2020 are considered as historical years, 2021 as the base year, 2022 as the estimated year, and years from 2023 to 2027 are considered as the forecast period.

Market Segmentation & Coverage:
This research report categorizes the 3D Camera to forecast the revenues and analyze the trends in each of the following sub-markets:

Based on Type, the market was studied across Target Camera and Target-Free Camera.

Based on Technology, the market was studied across Stereo Vision, Structured Light Imaging, and Time of Flight.

Based on Application, the market was studied across Computer, Mobile Robots, Notebook, Professional Camera, Smartphone, Tablets, and iPad.

Based on Region, the market was studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

Cumulative Impact of COVID-19:
COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.

Cumulative Impact of 2022 Russia Ukraine Conflict:
We continuously monitor and update reports on political and economic uncertainty due to the Russian invasion of Ukraine. Negative impacts are significantly foreseen globally, especially across Eastern Europe, European Union, Eastern & Central Asia, and the United States. This contention has severely affected lives and livelihoods and represents far-reaching disruptions in trade dynamics. The potential effects of ongoing war and uncertainty in Eastern Europe are expected to have an adverse impact on the world economy, with especially long-term harsh effects on Russia.This report uncovers the impact of demand & supply, pricing variants, strategic uptake of vendors, and recommendations for 3D Camera market considering the current update on the conflict and its global response.

Competitive Strategic Window:
The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:
The FPNV Positioning Matrix evaluates and categorizes the vendors in the 3D Camera Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:
The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Competitive Scenario:
The Competitive Scenario provides an outlook analysis of the various business growth strategies adopted by the vendors. The news covered in this section deliver valuable thoughts at the different stage while keeping up-to-date with the business and engage stakeholders in the economic debate. The competitive scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected help vendor to understand the gaps in the marketplace and competitor’s strength and weakness thereby, providing insights to enhance product and service.

Company Usability Profiles:
The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global 3D Camera Market, including Basler AG, Canon, Inc., Eastman Kodak Company, Faro Technologies, FujiFilm Holdings Corporation, GOM Player, GoPro, Inc., Infineon Technologies AG, Intel Corporation, LG Electronics, Inc., Lytro Inc., Matterport Inc., Microsoft Corporation, Nikon Corporation, Panasonic Corporation, Pelican Imaging Corporation, PMD Technologie, Samsung Electronics Corporation, Sharp Corporation, Softkinetic Systems S.A., Sony Corporation, and Toshiba Group.

The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:
1. What is the market size and forecast of the Global 3D Camera Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global 3D Camera Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global 3D Camera Market?
4. What is the competitive strategic window for opportunities in the Global 3D Camera Market?
5. What are the technology trends and regulatory frameworks in the Global 3D Camera Market?
6. What is the market share of the leading vendors in the Global 3D Camera Market?
7. What modes and strategic moves are considered suitable for entering the Global 3D Camera Market?

レポート目次

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders

2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Easy incorporation of 3D cameras in smartphones
5.1.1.2. Growing demand for 3D content from the entertainment industry
5.1.1.3. Rising use of 3D cameras in home automation and security technologies
5.1.2. Restraints
5.1.2.1. Limited awareness
5.1.3. Opportunities
5.1.3.1. Potential in urbanized economies such as the Asia Pacific and the Middle East
5.1.3.2. Expected rise in home automation applications
5.1.3.3. Growing trend of Virtual reality applications
5.1.4. Challenges
5.1.4.1. Price concern associated with the incorporating devices
5.2. Cumulative Impact of COVID-19

6. 3D Camera Market, by Type
6.1. Introduction
6.2. Target Camera
6.3. Target-Free Camera

7. 3D Camera Market, by Technology
7.1. Introduction
7.2. Stereo Vision
7.3. Structured Light Imaging
7.4. Time of Flight

8. 3D Camera Market, by Application
8.1. Introduction
8.2. Computer
8.3. Mobile Robots
8.4. Notebook
8.5. Professional Camera
8.6. Smartphone
8.7. Tablets
8.8. iPad

9. Americas 3D Camera Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States

10. Asia-Pacific 3D Camera Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam

11. Europe, Middle East & Africa 3D Camera Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom

12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.1.1. Quadrants
12.1.2. Business Strategy
12.1.3. Product Satisfaction
12.2. Market Ranking Analysis, By Key Player
12.3. Market Share Analysis, By Key Player
12.4. Competitive Scenario
12.4.1. Merger & Acquisition
12.4.2. Agreement, Collaboration, & Partnership
12.4.3. New Product Launch & Enhancement
12.4.4. Investment & Funding
12.4.5. Award, Recognition, & Expansion

13. Company Usability Profiles
13.1. Basler AG
13.1.1. Business Overview
13.1.2. Key Executives
13.1.3. Product & Services
13.2. Canon, Inc.
13.2.1. Business Overview
13.2.2. Key Executives
13.2.3. Product & Services
13.3. Eastman Kodak Company
13.3.1. Business Overview
13.3.2. Key Executives
13.3.3. Product & Services
13.4. Faro Technologies
13.4.1. Business Overview
13.4.2. Key Executives
13.4.3. Product & Services
13.5. FujiFilm Holdings Corporation
13.5.1. Business Overview
13.5.2. Key Executives
13.5.3. Product & Services
13.6. GOM Player
13.6.1. Business Overview
13.6.2. Key Executives
13.6.3. Product & Services
13.7. GoPro, Inc.
13.7.1. Business Overview
13.7.2. Key Executives
13.7.3. Product & Services
13.8. Infineon Technologies AG
13.8.1. Business Overview
13.8.2. Key Executives
13.8.3. Product & Services
13.9. Intel Corporation
13.9.1. Business Overview
13.9.2. Key Executives
13.9.3. Product & Services
13.10. LG Electronics, Inc.
13.10.1. Business Overview
13.10.2. Key Executives
13.10.3. Product & Services
13.11. Lytro Inc.
13.11.1. Business Overview
13.11.2. Key Executives
13.11.3. Product & Services
13.12. Matterport Inc.
13.12.1. Business Overview
13.12.2. Key Executives
13.12.3. Product & Services
13.13. Microsoft Corporation
13.13.1. Business Overview
13.13.2. Key Executives
13.13.3. Product & Services
13.14. Nikon Corporation
13.14.1. Business Overview
13.14.2. Key Executives
13.14.3. Product & Services
13.15. Panasonic Corporation
13.15.1. Business Overview
13.15.2. Key Executives
13.15.3. Product & Services
13.16. Pelican Imaging Corporation
13.16.1. Business Overview
13.16.2. Key Executives
13.16.3. Product & Services
13.17. PMD Technologie
13.17.1. Business Overview
13.17.2. Key Executives
13.17.3. Product & Services
13.18. Samsung Electronics Corporation
13.18.1. Business Overview
13.18.2. Key Executives
13.18.3. Product & Services
13.19. Sharp Corporation
13.19.1. Business Overview
13.19.2. Key Executives
13.19.3. Product & Services
13.20. Softkinetic Systems S.A.
13.20.1. Business Overview
13.20.2. Key Executives
13.20.3. Product & Services
13.21. Sony Corporation
13.21.1. Business Overview
13.21.2. Key Executives
13.21.3. Product & Services
13.22. Toshiba Group
13.22.1. Business Overview
13.22.2. Key Executives
13.22.3. Product & Services

14. Appendix
14.1. Discussion Guide
14.2. License & Pricing