▶ 調査レポート

世界のウェアラブル決済端末市場(~2027):端末種類別、技術別、販売チャネル別、用途別、地域別

• 英文タイトル:Wearable Payment Device Market Research Report by Device Type, Technology, Sales Channel, Application, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19

360iResearchが調査・発行した産業分析レポートです。世界のウェアラブル決済端末市場(~2027):端末種類別、技術別、販売チャネル別、用途別、地域別 / Wearable Payment Device Market Research Report by Device Type, Technology, Sales Channel, Application, Region - Global Forecast to 2027 - Cumulative Impact of COVID-19 / MRC2302F0112資料のイメージです。• レポートコード:MRC2302F0112
• 出版社/出版日:360iResearch / 2022年10月
• レポート形態:英語、PDF、242ページ
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レポート概要
360iResearch社の本調査レポートでは、2021年に398.1億ドルであった世界のウェアラブル決済端末市場規模が、2022年に455.7億ドルになり、2027年まで年平均14.65%で成長して904.6億ドルまで拡大すると予測しています。本レポートは、ウェアラブル決済端末の世界市場について調査し、市場の動向を明らかにした資料であり、序論、調査方法、エグゼクティブサマリー、市場概要、市場インサイト、端末種類別(フィットネストラッカー、支払い用リストバンド、スマートリング、スマートウォッチ)分析、技術別(NFC(近距離無線通信)、QR・バーコード、RFID(無線自動識別))分析、販売チャネル別(直接販売チャネル、間接販売チャネル)分析、用途別(エンターテイメントセンター、病院・薬局、飲食店、小売・食料品店)分析、地域別(南北アメリカ、アメリカ、カナダ、ブラジル、アジア太平洋、日本、中国、インド、韓国、台湾、ヨーロッパ/中東/アフリカ、イギリス、ドイツ、フランス、ロシア、その他)分析、競争状況、企業情報など以下の構成でまとめています。また、Apple Inc.、Bank of America、Barclays plc、Caxia Bank、Fitbit, Inc.、FitPay、Garmin Ltd.、Google LLC、Huawei Technologies、Infineon Technologies AG、Intelligent Venue Solutions、Intellitix、Jakcom Technology Co.、Mastercard、McLEAR Ltd.、Microsoft Corporation、NYMI、Paypal Holding Inc.などの企業情報が含まれています。
・序論
・調査方法
・エグゼクティブサマリー
・市場概要
・市場インサイト
・世界のウェアラブル決済端末市場規模:端末種類別
- フィットネストラッカーの市場規模
- 支払い用リストバンドの市場規模
- スマートリングの市場規模
- スマートウォッチの市場規模
・世界のウェアラブル決済端末市場規模:技術別
- NFC(近距離無線通信)における市場規模
- QR・バーコードにおける市場規模
- RFID(無線自動識別)における市場規模
・世界のウェアラブル決済端末市場規模:販売チャネル別
- 直接販売チャネルの市場規模
- 間接販売チャネルの市場規模
・世界のウェアラブル決済端末市場規模:用途別
- エンターテイメントセンターにおける市場規模
- 病院・薬局における市場規模
- 飲食店における市場規模
- 小売・食料品店における市場規模
・世界のウェアラブル決済端末市場規模:地域別
- 南北アメリカのウェアラブル決済端末市場規模
アメリカのウェアラブル決済端末市場規模
カナダのウェアラブル決済端末市場規模
ブラジルのウェアラブル決済端末市場規模

- アジア太平洋のウェアラブル決済端末市場規模
日本のウェアラブル決済端末市場規模
中国のウェアラブル決済端末市場規模
インドのウェアラブル決済端末市場規模
韓国のウェアラブル決済端末市場規模
台湾のウェアラブル決済端末市場規模

- ヨーロッパ/中東/アフリカのウェアラブル決済端末市場規模
イギリスのウェアラブル決済端末市場規模
ドイツのウェアラブル決済端末市場規模
フランスのウェアラブル決済端末市場規模
ロシアのウェアラブル決済端末市場規模

- その他地域のウェアラブル決済端末市場規模
・競争状況
・企業情報

The Global Wearable Payment Device Market size was estimated at USD 39.81 billion in 2021 and expected to reach USD 45.57 billion in 2022, and is projected to grow at a CAGR 14.65% to reach USD 90.46 billion by 2027.

Market Statistics:
The report provides market sizing and forecast across 7 major currencies – USD, EUR, JPY, GBP, AUD, CAD, and CHF. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2020 are considered as historical years, 2021 as the base year, 2022 as the estimated year, and years from 2023 to 2027 are considered as the forecast period.

Market Segmentation & Coverage:
This research report categorizes the Wearable Payment Device to forecast the revenues and analyze the trends in each of the following sub-markets:

Based on Device Type, the market was studied across Fitness Trackers, Payment Wristbands, Smart Rings, and Smart Watches.

Based on Technology, the market was studied across NFC (Near Field Communications), QR & Barcodes, and RFID (Radio Frequency Identification).

Based on Sales Channel, the market was studied across Direct Sales Channel and Indirect Sales Channel.

Based on Application, the market was studied across Entertainment Centers, Hospitals/Pharmacies, Restaurants, and Retail/Grocery Stores.

Based on Region, the market was studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

Cumulative Impact of COVID-19:
COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.

Cumulative Impact of 2022 Russia Ukraine Conflict:
We continuously monitor and update reports on political and economic uncertainty due to the Russian invasion of Ukraine. Negative impacts are significantly foreseen globally, especially across Eastern Europe, European Union, Eastern & Central Asia, and the United States. This contention has severely affected lives and livelihoods and represents far-reaching disruptions in trade dynamics. The potential effects of ongoing war and uncertainty in Eastern Europe are expected to have an adverse impact on the world economy, with especially long-term harsh effects on Russia.This report uncovers the impact of demand & supply, pricing variants, strategic uptake of vendors, and recommendations for Wearable Payment Device market considering the current update on the conflict and its global response.

Competitive Strategic Window:
The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:
The FPNV Positioning Matrix evaluates and categorizes the vendors in the Wearable Payment Device Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:
The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Competitive Scenario:
The Competitive Scenario provides an outlook analysis of the various business growth strategies adopted by the vendors. The news covered in this section deliver valuable thoughts at the different stage while keeping up-to-date with the business and engage stakeholders in the economic debate. The competitive scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected help vendor to understand the gaps in the marketplace and competitor’s strength and weakness thereby, providing insights to enhance product and service.

Company Usability Profiles:
The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Wearable Payment Device Market, including Apple Inc., Bank of America, Barclays plc, Caxia Bank, Fitbit, Inc., FitPay, Garmin Ltd., Google LLC, Huawei Technologies, Infineon Technologies AG, Intelligent Venue Solutions, Intellitix, Jakcom Technology Co., Mastercard, McLEAR Ltd., Microsoft Corporation, NYMI, Paypal Holding Inc., PrintPlast, Samsung Electronic Co. Ltd., SBI, Sony Corporation, Tappy Technologies Ltd., Thales SA, Titan, Token, Visa Inc., Westpac, and Xiaomi Corporation.

The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:
1. What is the market size and forecast of the Global Wearable Payment Device Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Wearable Payment Device Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Wearable Payment Device Market?
4. What is the competitive strategic window for opportunities in the Global Wearable Payment Device Market?
5. What are the technology trends and regulatory frameworks in the Global Wearable Payment Device Market?
6. What is the market share of the leading vendors in the Global Wearable Payment Device Market?
7. What modes and strategic moves are considered suitable for entering the Global Wearable Payment Device Market?

レポート目次

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders

2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Increase in adoption of cashless payments across the globe
5.1.1.2. Emerging demand for wearable devices and contactless payment for secure and safer payment transaction
5.1.1.3. Wearable payment provides enhanced customer experience
5.1.2. Restraints
5.1.2.1. High costs of wearable devices
5.1.3. Opportunities
5.1.3.1. Growth in usage of NFC, RFID and host card emulation technology in wearable payments
5.1.3.2. Increasing technological advancement in the devices
5.1.4. Challenges
5.1.4.1. Risk of stolen and limited battery life of wearable devices
5.2. Cumulative Impact of COVID-19

6. Wearable Payment Device Market, by Device Type
6.1. Introduction
6.2. Fitness Trackers
6.3. Payment Wristbands
6.4. Smart Rings
6.5. Smart Watches

7. Wearable Payment Device Market, by Technology
7.1. Introduction
7.2. NFC (Near Field Communications)
7.3. QR & Barcodes
7.4. RFID (Radio Frequency Identification)

8. Wearable Payment Device Market, by Sales Channel
8.1. Introduction
8.2. Direct Sales Channel
8.3. Indirect Sales Channel

9. Wearable Payment Device Market, by Application
9.1. Introduction
9.2. Entertainment Centers
9.3. Hospitals/Pharmacies
9.4. Restaurants
9.5. Retail/Grocery Stores

10. Americas Wearable Payment Device Market
10.1. Introduction
10.2. Argentina
10.3. Brazil
10.4. Canada
10.5. Mexico
10.6. United States

11. Asia-Pacific Wearable Payment Device Market
11.1. Introduction
11.2. Australia
11.3. China
11.4. India
11.5. Indonesia
11.6. Japan
11.7. Malaysia
11.8. Philippines
11.9. Singapore
11.10. South Korea
11.11. Taiwan
11.12. Thailand
11.13. Vietnam

12. Europe, Middle East & Africa Wearable Payment Device Market
12.1. Introduction
12.2. Denmark
12.3. Egypt
12.4. Finland
12.5. France
12.6. Germany
12.7. Israel
12.8. Italy
12.9. Netherlands
12.10. Nigeria
12.11. Norway
12.12. Poland
12.13. Qatar
12.14. Russia
12.15. Saudi Arabia
12.16. South Africa
12.17. Spain
12.18. Sweden
12.19. Switzerland
12.20. Turkey
12.21. United Arab Emirates
12.22. United Kingdom

13. Competitive Landscape
13.1. FPNV Positioning Matrix
13.1.1. Quadrants
13.1.2. Business Strategy
13.1.3. Product Satisfaction
13.2. Market Ranking Analysis, By Key Player
13.3. Market Share Analysis, By Key Player
13.4. Competitive Scenario
13.4.1. Merger & Acquisition
13.4.2. Agreement, Collaboration, & Partnership
13.4.3. New Product Launch & Enhancement
13.4.4. Investment & Funding
13.4.5. Award, Recognition, & Expansion

14. Company Usability Profiles
14.1. Apple Inc.
14.1.1. Business Overview
14.1.2. Key Executives
14.1.3. Product & Services
14.2. Bank of America
14.2.1. Business Overview
14.2.2. Key Executives
14.2.3. Product & Services
14.3. Barclays plc
14.3.1. Business Overview
14.3.2. Key Executives
14.3.3. Product & Services
14.4. Caxia Bank
14.4.1. Business Overview
14.4.2. Key Executives
14.4.3. Product & Services
14.5. Fitbit, Inc.
14.5.1. Business Overview
14.5.2. Key Executives
14.5.3. Product & Services
14.6. FitPay
14.6.1. Business Overview
14.6.2. Key Executives
14.6.3. Product & Services
14.7. Garmin Ltd.
14.7.1. Business Overview
14.7.2. Key Executives
14.7.3. Product & Services
14.8. Google LLC
14.8.1. Business Overview
14.8.2. Key Executives
14.8.3. Product & Services
14.9. Huawei Technologies
14.9.1. Business Overview
14.9.2. Key Executives
14.9.3. Product & Services
14.10. Infineon Technologies AG
14.10.1. Business Overview
14.10.2. Key Executives
14.10.3. Product & Services
14.11. Intelligent Venue Solutions
14.11.1. Business Overview
14.11.2. Key Executives
14.11.3. Product & Services
14.12. Intellitix
14.12.1. Business Overview
14.12.2. Key Executives
14.12.3. Product & Services
14.13. Jakcom Technology Co.
14.13.1. Business Overview
14.13.2. Key Executives
14.13.3. Product & Services
14.14. Mastercard
14.14.1. Business Overview
14.14.2. Key Executives
14.14.3. Product & Services
14.15. McLEAR Ltd.
14.15.1. Business Overview
14.15.2. Key Executives
14.15.3. Product & Services
14.16. Microsoft Corporation
14.16.1. Business Overview
14.16.2. Key Executives
14.16.3. Product & Services
14.17. NYMI
14.17.1. Business Overview
14.17.2. Key Executives
14.17.3. Product & Services
14.18. Paypal Holding Inc.
14.18.1. Business Overview
14.18.2. Key Executives
14.18.3. Product & Services
14.19. PrintPlast
14.19.1. Business Overview
14.19.2. Key Executives
14.19.3. Product & Services
14.20. Samsung Electronic Co. Ltd.
14.20.1. Business Overview
14.20.2. Key Executives
14.20.3. Product & Services
14.21. SBI
14.21.1. Business Overview
14.21.2. Key Executives
14.21.3. Product & Services
14.22. Sony Corporation
14.22.1. Business Overview
14.22.2. Key Executives
14.22.3. Product & Services
14.23. Tappy Technologies Ltd.
14.23.1. Business Overview
14.23.2. Key Executives
14.23.3. Product & Services
14.24. Thales SA
14.24.1. Business Overview
14.24.2. Key Executives
14.24.3. Product & Services
14.25. Titan
14.25.1. Business Overview
14.25.2. Key Executives
14.25.3. Product & Services
14.26. Token
14.26.1. Business Overview
14.26.2. Key Executives
14.26.3. Product & Services
14.27. Visa Inc.
14.27.1. Business Overview
14.27.2. Key Executives
14.27.3. Product & Services
14.28. Westpac
14.28.1. Business Overview
14.28.2. Key Executives
14.28.3. Product & Services
14.29. Xiaomi Corporation
14.29.1. Business Overview
14.29.2. Key Executives
14.29.3. Product & Services

15. Appendix
15.1. Discussion Guide
15.2. License & Pricing