• レポートコード:MRC2304J0039 • 出版社/出版日:360iResearch / 2022年10月 • レポート形態:英語、PDF、232ページ • 納品方法:Eメール(受注後2-3日) • 産業分類:エンターテインメント |
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レポート概要
360iResearch社の当市場調査レポートでは、世界の遊園地市場規模が、2021年563.7億ドルから2022年607.2億ドルへと成長し、更に年平均7.87%増大して2027年までに888.6億ドルに達すると予測しています。当書は、遊園地の世界市場を総合的に分析し、序論、調査方法、エグゼクティブサマリー、市場概要、市場インサイト、年齢制限別(19~35歳、36~50歳、51~65歳、65歳以上、18歳以下)分析、ライド別(機械式ライド、ウォーターライド)分析、収益源別(食料&飲料、ホスピタリティ、商品、チケット)分析、地域別(南北アメリカ、アメリカ、カナダ、ブラジル、アジア太平洋、日本、中国、インド、韓国、台湾、ヨーロッパ/中東/アフリカ、イギリス、ドイツ、フランス、ロシア、その他)分析、競争状況、企業情報などの項目をまとめています。なお、当書に掲載されている企業情報には、Ardent Leisure Group、Aspro Parks SA、Cedar Fair Entertainment Company、Cedar Fair LP、Chimelong Group Co. Ltd、Comcast Corp.、Compagnie des Alpes SA、Fantawild Holdings Inc.、Herschend Family Entertainmentなどが含まれています。 ・序論 ・調査方法 ・エグゼクティブサマリー ・市場概要 ・市場インサイト ・世界の遊園地市場規模:年齢制限別 - 19~35歳の市場規模 - 36~50歳の市場規模 - 51~65歳の市場規模 - 65歳以上の市場規模 - 18歳以下の市場規模 ・世界の遊園地市場規模:ライド別 - 機械式ライドの市場規模 - ウォーターライドの市場規模 ・世界の遊園地市場規模:収益源別 - 食料&飲料の市場規模 - ホスピタリティの市場規模 - 商品の市場規模 - チケットの市場規模 ・世界の遊園地市場規模:地域別 - 南北アメリカの遊園地市場規模 アメリカの遊園地市場規模 カナダの遊園地市場規模 ブラジルの遊園地市場規模 ... - アジア太平洋の遊園地市場規模 日本の遊園地市場規模 中国の遊園地市場規模 インドの遊園地市場規模 韓国の遊園地市場規模 台湾の遊園地市場規模 ... - ヨーロッパ/中東/アフリカの遊園地市場規模 イギリスの遊園地市場規模 ドイツの遊園地市場規模 フランスの遊園地市場規模 ロシアの遊園地市場規模 ... - その他地域の遊園地市場規模 ・競争状況 ・企業情報 |
The Global Amusement Parks Market size was estimated at USD 56.37 billion in 2021 and expected to reach USD 60.72 billion in 2022, and is projected to grow at a CAGR 7.87% to reach USD 88.86 billion by 2027.
Market Statistics:
The report provides market sizing and forecast across 7 major currencies – USD, EUR, JPY, GBP, AUD, CAD, and CHF. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2020 are considered as historical years, 2021 as the base year, 2022 as the estimated year, and years from 2023 to 2027 are considered as the forecast period.
Market Segmentation & Coverage:
This research report categorizes the Amusement Parks to forecast the revenues and analyze the trends in each of the following sub-markets:
Based on Age Limit, the market was studied across 19 to 35 Years, 36 to 50 Years, 51 to 65 Years, More than 65 Years, and Up to 18 Years.
Based on Ride, the market was studied across Mechanical Ride and Water Ride.
Based on Revenue Source, the market was studied across Food & Beverage, Hospitality, Merchandizing, and Tickets.
Based on Region, the market was studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.
Cumulative Impact of COVID-19:
COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.
Cumulative Impact of 2022 Russia Ukraine Conflict:
We continuously monitor and update reports on political and economic uncertainty due to the Russian invasion of Ukraine. Negative impacts are significantly foreseen globally, especially across Eastern Europe, European Union, Eastern & Central Asia, and the United States. This contention has severely affected lives and livelihoods and represents far-reaching disruptions in trade dynamics. The potential effects of ongoing war and uncertainty in Eastern Europe are expected to have an adverse impact on the world economy, with especially long-term harsh effects on Russia.This report uncovers the impact of demand & supply, pricing variants, strategic uptake of vendors, and recommendations for Amusement Parks market considering the current update on the conflict and its global response.
Competitive Strategic Window:
The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.
FPNV Positioning Matrix:
The FPNV Positioning Matrix evaluates and categorizes the vendors in the Amusement Parks Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.
Market Share Analysis:
The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.
Competitive Scenario:
The Competitive Scenario provides an outlook analysis of the various business growth strategies adopted by the vendors. The news covered in this section deliver valuable thoughts at the different stage while keeping up-to-date with the business and engage stakeholders in the economic debate. The competitive scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected help vendor to understand the gaps in the marketplace and competitor’s strength and weakness thereby, providing insights to enhance product and service.
Company Usability Profiles:
The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Amusement Parks Market, including Ardent Leisure Group, Aspro Parks SA, Cedar Fair Entertainment Company, Cedar Fair LP, Chimelong Group Co. Ltd, Comcast Corp., Compagnie des Alpes SA, Fantawild Holdings Inc., Herschend Family Entertainment, Ilyas & Mustafa Galadari Group, Merlin Entertainments, OCT Resort, Parques Reunidos, SeaWorld Entertainment Inc., SeaWorld Parks & Entertainment, Inc., Six Flags Entertainment Corporation, Universal Parks & Resorts, Village Roadshow Ltd., and Walt Disney Company.
The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments
The report answers questions such as:
1. What is the market size and forecast of the Global Amusement Parks Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Amusement Parks Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Amusement Parks Market?
4. What is the competitive strategic window for opportunities in the Global Amusement Parks Market?
5. What are the technology trends and regulatory frameworks in the Global Amusement Parks Market?
6. What is the market share of the leading vendors in the Global Amusement Parks Market?
7. What modes and strategic moves are considered suitable for entering the Global Amusement Parks Market?
1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rise in the number of adults and children visiting amusement parks for recreational activities
5.1.1.2. Urbanization, international tourism, and rising disposable income in emerging economies
5.1.1.3. Attarctive strategies adopted to execute customer centric business model
5.1.2. Restraints
5.1.2.1. Limited availability of skilled labor to provide quality services
5.1.3. Opportunities
5.1.3.1. Prevalence of IoT enabled theme parks
5.1.3.2. Technology integration to provide an adventurous and fascinating experience
5.1.4. Challenges
5.1.4.1. High input costs involved coupled with unfavourable demographic changes
5.2. Cumulative Impact of COVID-19
6. Amusement Parks Market, by Age Limit
6.1. Introduction
6.2. 19 to 35 Years
6.3. 36 to 50 Years
6.4. 51 to 65 Years
6.5. More than 65 Years
6.6. Up to 18 Years
7. Amusement Parks Market, by Ride
7.1. Introduction
7.2. Mechanical Ride
7.3. Water Ride
8. Amusement Parks Market, by Revenue Source
8.1. Introduction
8.2. Food & Beverage
8.3. Hospitality
8.4. Merchandizing
8.5. Tickets
9. Americas Amusement Parks Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Amusement Parks Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Amusement Parks Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.1.1. Quadrants
12.1.2. Business Strategy
12.1.3. Product Satisfaction
12.2. Market Ranking Analysis, By Key Player
12.3. Market Share Analysis, By Key Player
12.4. Competitive Scenario
12.4.1. Merger & Acquisition
12.4.2. Agreement, Collaboration, & Partnership
12.4.3. New Product Launch & Enhancement
12.4.4. Investment & Funding
12.4.5. Award, Recognition, & Expansion
13. Company Usability Profiles
13.1. Ardent Leisure Group
13.1.1. Business Overview
13.1.2. Key Executives
13.1.3. Product & Services
13.2. Aspro Parks SA
13.2.1. Business Overview
13.2.2. Key Executives
13.2.3. Product & Services
13.3. Cedar Fair Entertainment Company
13.3.1. Business Overview
13.3.2. Key Executives
13.3.3. Product & Services
13.4. Cedar Fair LP
13.4.1. Business Overview
13.4.2. Key Executives
13.4.3. Product & Services
13.5. Chimelong Group Co. Ltd
13.5.1. Business Overview
13.5.2. Key Executives
13.5.3. Product & Services
13.6. Comcast Corp.
13.6.1. Business Overview
13.6.2. Key Executives
13.6.3. Product & Services
13.7. Compagnie des Alpes SA
13.7.1. Business Overview
13.7.2. Key Executives
13.7.3. Product & Services
13.8. Fantawild Holdings Inc.
13.8.1. Business Overview
13.8.2. Key Executives
13.8.3. Product & Services
13.9. Herschend Family Entertainment
13.9.1. Business Overview
13.9.2. Key Executives
13.9.3. Product & Services
13.10. Ilyas & Mustafa Galadari Group
13.10.1. Business Overview
13.10.2. Key Executives
13.10.3. Product & Services
13.11. Merlin Entertainments
13.11.1. Business Overview
13.11.2. Key Executives
13.11.3. Product & Services
13.12. OCT Resort
13.12.1. Business Overview
13.12.2. Key Executives
13.12.3. Product & Services
13.13. Parques Reunidos
13.13.1. Business Overview
13.13.2. Key Executives
13.13.3. Product & Services
13.14. SeaWorld Entertainment Inc.
13.14.1. Business Overview
13.14.2. Key Executives
13.14.3. Product & Services
13.15. SeaWorld Parks & Entertainment, Inc.
13.15.1. Business Overview
13.15.2. Key Executives
13.15.3. Product & Services
13.16. Six Flags Entertainment Corporation
13.16.1. Business Overview
13.16.2. Key Executives
13.16.3. Product & Services
13.17. Universal Parks & Resorts
13.17.1. Business Overview
13.17.2. Key Executives
13.17.3. Product & Services
13.18. Village Roadshow Ltd.
13.18.1. Business Overview
13.18.2. Key Executives
13.18.3. Product & Services
13.19. Walt Disney Company
13.19.1. Business Overview
13.19.2. Key Executives
13.19.3. Product & Services
14. Appendix
14.1. Discussion Guide
14.2. License & Pricing