• レポートコード:MRC2312MG12196 • 出版社/出版日:Market Monitor Global / 2023年12月 • レポート形態:英文、PDF、70ページ • 納品方法:Eメール(納期:3営業日) • 産業分類:電子&半導体 |
Single User | ¥487,500 (USD3,250) | ▷ お問い合わせ |
Enterprise User | ¥731,250 (USD4,875) | ▷ お問い合わせ |
• お支払方法:銀行振込(納品後、ご請求書送付)
レポート概要
当調査レポートは次の情報を含め、世界のAR/VR SoC市場規模と予測を収録しています。・世界のAR/VR SoC市場:売上、2018年-2023年、2024年-2029年 ・世界のAR/VR SoC市場:販売量、2018年-2023年、2024年-2029年 ・世界のトップ5企業、2022年 世界のAR/VR SoC市場は2022年に000Mドルと評価され、予測期間中に000%のCAGRで2029年までに000Mドルに達すると予測されています。米国市場は2022年に000Mドルと推定されており、中国は2029年までに000Mドルに達すると予測されています。「ARグラスSoC」セグメントは今後6年間、000%のCAGRで2029年までに000Mドルに成長すると予測されています。 AR/VR SoCのグローバル主要企業は、Apple、 Samsung Electronics、 Qualcomm、 Nvidia Corporation、 Nordic Semiconductor、 MediaTek、 Imagination Technologies、 AMD、 Intelなどです。2022年にトップ5企業がグローバル売上シェアの約000%を占めています。 MARKET MONITOR GLOBAL(MMG)は、AR/VR SoCのメーカー、サプライヤー、流通業者、および業界の専門家を調査しました。これには、販売量、売上、需要、価格変動、製品タイプ、最近の動向と計画、産業トレンド、成長要因、課題、阻害要因、潜在的なリスクなどが含まれます。 【セグメント別市場分析】 世界のAR/VR SoC市場:タイプ別、2018年-2023年、2024年-2029年 世界のAR/VR SoC市場:タイプ別市場シェア、2022年 ・ARグラスSoC、VRゲーム機SoC、その他 世界のAR/VR SoC市場:用途別、2018年-2023年、2024年-2029年 世界のAR/VR SoC市場:用途別市場シェア、2022年 ・教育娯楽、医療保険、航空宇宙、その他 世界のAR/VR SoC市場:地域・国別、2018年-2023年、2024年-2029年 世界のAR/VR SoC市場:地域別市場シェア、2022年 ・北米:アメリカ、カナダ、メキシコ ・ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア ・アジア:中国、日本、韓国、東南アジア、インド ・南米:ブラジル、アルゼンチン ・中東・アフリカ:トルコ、イスラエル、サウジアラビア、UAE 【競合分析】 また、当レポートは主要な市場参加者の分析を提供します。 ・主要企業におけるAR/VR SoCのグローバル売上、2018年-2023年 ・主要企業におけるAR/VR SoCのグローバル売上シェア、2022年 ・主要企業におけるAR/VR SoCのグローバル販売量、2018年-2023年 ・主要企業におけるAR/VR SoCのグローバル販売量シェア、2022年 さらに、当レポートは主要企業のプロファイルを提示します。 Apple、 Samsung Electronics、 Qualcomm、 Nvidia Corporation、 Nordic Semiconductor、 MediaTek、 Imagination Technologies、 AMD、 Intel ************************************************************* ・調査・分析レポートの概要 AR/VR SoC市場の定義 市場セグメント 世界のAR/VR SoC市場概要 当レポートの特徴・ベネフィット 調査手法と情報源 ・世界のAR/VR SoC市場規模 世界のAR/VR SoC市場規模:2022年 VS 2029年 世界のAR/VR SoC市場規模と予測 2018年-2029年 ・競争状況 グローバルトップ企業 売上ベースでのグローバルトップ企業 企業別グローバルでのAR/VR SoCの売上 グローバルトップ3およびトップ5企業、2022年売上ベース グローバル企業のAR/VR SoC製品タイプ グローバルにおけるティア1、ティア2、ティア3企業 ・タイプ別市場分析 タイプ区分:ARグラスSoC、VRゲーム機SoC、その他 AR/VR SoCのタイプ別グローバル売上・予測 ・用途別市場分析 用途区分:教育娯楽、医療保険、航空宇宙、その他 AR/VR SoCの用途別グローバル売上・予測 ・地域別市場分析 地域別AR/VR SoC市場規模 2022年と2029年 地域別AR/VR SoC売上・予測 北米市場:アメリカ、カナダ、メキシコ ヨーロッパ市場:ドイツ、フランス、イギリス、イタリア、ロシア アジア市場:中国、日本、韓国、東南アジア、インド 南米市場:ブラジル、アルゼンチン 中東・アフリカ市場:トルコ、イスラエル、サウジアラビア、UAE ・主要企業のプロファイル(企業概要、事業概要、主要製品、売上、ニュースなど) Apple、 Samsung Electronics、 Qualcomm、 Nvidia Corporation、 Nordic Semiconductor、 MediaTek、 Imagination Technologies、 AMD、 Intel ... |
This research report provides a comprehensive analysis of the AR/VR SoC market, focusing on the current trends, market dynamics, and future prospects. The report explores the global AR/VR SoC market, including major regions such as North America, Europe, Asia-Pacific, and emerging markets. It also examines key factors driving the growth of AR/VR SoC, challenges faced by the industry, and potential opportunities for market players.
The global AR/VR SoC market has witnessed rapid growth in recent years, driven by increasing environmental concerns, government incentives, and advancements in technology. The AR/VR SoC market presents opportunities for various stakeholders, including Education and Entertainment, Medical Insurance. Collaboration between the private sector and governments can accelerate the development of supportive policies, research and development efforts, and investment in AR/VR SoC market. Additionally, the growing consumer demand present avenues for market expansion.
The global AR/VR SoC market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Key Features:
The research report on the AR/VR SoC market includes several key features to provide comprehensive insights and facilitate decision-making for stakeholders.
Executive Summary: The report provides overview of the key findings, market trends, and major insights of the AR/VR SoC market.
Market Overview: The report provides a comprehensive overview of the AR/VR SoC market, including its definition, historical development, and current market size. It covers market segmentation by Type (e.g., AR Glasses SoCs, VR Gaming Console SoCs), region, and application, highlighting the key drivers, challenges, and opportunities within each segment.
Market Dynamics: The report analyses the market dynamics driving the growth and development of the AR/VR SoC market. The report includes an assessment of government policies and regulations, technological advancements, consumer trends and preferences, infrastructure development, and industry collaborations. This analysis helps stakeholders understand the factors influencing the AR/VR SoC market’s trajectory.
Competitive Landscape: The report provides an in-depth analysis of the competitive landscape within the AR/VR SoC market. It includes profiles of major market players, their market share, strategies, product portfolios, and recent developments.
Market Segmentation and Forecast: The report segment the AR/VR SoC market based on various parameters, such as by Type, region, and by Application. It provides market size and growth forecasts for each segment, supported by quantitative data and analysis. This helps stakeholders identify growth opportunities and make informed investment decisions.
Technological Trends: The report should highlight the key technological trends shaping the AR/VR SoC market, such as advancements in Type One technology and emerging substitutes. It analyses the impact of these trends on market growth, adoption rates, and consumer preferences.
Market Challenges and Opportunities: The report identify and analyses the major challenges faced by the AR/VR SoC market, such as technical bottleneck, cost limitations, and high entry barrier. It also highlights the opportunities for market growth, such as government incentives, emerging markets, and collaborations between stakeholders.
Regulatory and Policy Analysis: The report should assess the regulatory and policy landscape for AR/VR SoC, including government incentives, emission standards, and infrastructure development plans. It should analyse the impact of these policies on market growth and provide insights into future regulatory developments.
Recommendations and Conclusion: The report conclude with actionable recommendations for stakeholders, such as Application One Consumer, policymakers, investors, and infrastructure providers. These recommendations should be based on the research findings and address key challenges and opportunities within the AR/VR SoC market.
Supporting Data and Appendices: The report include supporting data, charts, and graphs to substantiate the analysis and findings. It also includes appendices with additional detailed information, such as data sources, survey questionnaires, and detailed market forecasts.
Market Segmentation
AR/VR SoC market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value.
Market segment by Type
AR Glasses SoCs
VR Gaming Console SoCs
Others
Market segment by Application
Education and Entertainment
Medical Insurance
Aerospace
Others
Global AR/VR SoC Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Major players covered
Apple
Samsung Electronics
Qualcomm
Nvidia Corporation
Nordic Semiconductor
MediaTek
Imagination Technologies
AMD
Intel
Outline of Major Chapters:
Chapter 1: Introduces the definition of AR/VR SoC, market overview.
Chapter 2: Global AR/VR SoC market size in revenue and volume.
Chapter 3: Detailed analysis of AR/VR SoC manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of AR/VR SoC in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Global AR/VR SoC capacity by region & country.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 11: The main points and conclusions of the report.
1 Introduction to Research & Analysis Reports
1.1 AR/VR SoC Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global AR/VR SoC Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global AR/VR SoC Overall Market Size
2.1 Global AR/VR SoC Market Size: 2022 VS 2029
2.2 Global AR/VR SoC Revenue, Prospects & Forecasts: 2018-2029
2.3 Global AR/VR SoC Sales: 2018-2029
3 Company Landscape
3.1 Top AR/VR SoC Players in Global Market
3.2 Top Global AR/VR SoC Companies Ranked by Revenue
3.3 Global AR/VR SoC Revenue by Companies
3.4 Global AR/VR SoC Sales by Companies
3.5 Global AR/VR SoC Price by Manufacturer (2018-2023)
3.6 Top 3 and Top 5 AR/VR SoC Companies in Global Market, by Revenue in 2022
3.7 Global Manufacturers AR/VR SoC Product Type
3.8 Tier 1, Tier 2 and Tier 3 AR/VR SoC Players in Global Market
3.8.1 List of Global Tier 1 AR/VR SoC Companies
3.8.2 List of Global Tier 2 and Tier 3 AR/VR SoC Companies
4 Sights by Product
4.1 Overview
4.1.1 By Type – Global AR/VR SoC Market Size Markets, 2022 & 2029
4.1.2 AR Glasses SoCs
4.1.3 VR Gaming Console SoCs
4.1.4 Others
4.2 By Type – Global AR/VR SoC Revenue & Forecasts
4.2.1 By Type – Global AR/VR SoC Revenue, 2018-2023
4.2.2 By Type – Global AR/VR SoC Revenue, 2024-2029
4.2.3 By Type – Global AR/VR SoC Revenue Market Share, 2018-2029
4.3 By Type – Global AR/VR SoC Sales & Forecasts
4.3.1 By Type – Global AR/VR SoC Sales, 2018-2023
4.3.2 By Type – Global AR/VR SoC Sales, 2024-2029
4.3.3 By Type – Global AR/VR SoC Sales Market Share, 2018-2029
4.4 By Type – Global AR/VR SoC Price (Manufacturers Selling Prices), 2018-2029
5 Sights by Application
5.1 Overview
5.1.1 By Application – Global AR/VR SoC Market Size, 2022 & 2029
5.1.2 Education and Entertainment
5.1.3 Medical Insurance
5.1.4 Aerospace
5.1.5 Others
5.2 By Application – Global AR/VR SoC Revenue & Forecasts
5.2.1 By Application – Global AR/VR SoC Revenue, 2018-2023
5.2.2 By Application – Global AR/VR SoC Revenue, 2024-2029
5.2.3 By Application – Global AR/VR SoC Revenue Market Share, 2018-2029
5.3 By Application – Global AR/VR SoC Sales & Forecasts
5.3.1 By Application – Global AR/VR SoC Sales, 2018-2023
5.3.2 By Application – Global AR/VR SoC Sales, 2024-2029
5.3.3 By Application – Global AR/VR SoC Sales Market Share, 2018-2029
5.4 By Application – Global AR/VR SoC Price (Manufacturers Selling Prices), 2018-2029
6 Sights by Region
6.1 By Region – Global AR/VR SoC Market Size, 2022 & 2029
6.2 By Region – Global AR/VR SoC Revenue & Forecasts
6.2.1 By Region – Global AR/VR SoC Revenue, 2018-2023
6.2.2 By Region – Global AR/VR SoC Revenue, 2024-2029
6.2.3 By Region – Global AR/VR SoC Revenue Market Share, 2018-2029
6.3 By Region – Global AR/VR SoC Sales & Forecasts
6.3.1 By Region – Global AR/VR SoC Sales, 2018-2023
6.3.2 By Region – Global AR/VR SoC Sales, 2024-2029
6.3.3 By Region – Global AR/VR SoC Sales Market Share, 2018-2029
6.4 North America
6.4.1 By Country – North America AR/VR SoC Revenue, 2018-2029
6.4.2 By Country – North America AR/VR SoC Sales, 2018-2029
6.4.3 US AR/VR SoC Market Size, 2018-2029
6.4.4 Canada AR/VR SoC Market Size, 2018-2029
6.4.5 Mexico AR/VR SoC Market Size, 2018-2029
6.5 Europe
6.5.1 By Country – Europe AR/VR SoC Revenue, 2018-2029
6.5.2 By Country – Europe AR/VR SoC Sales, 2018-2029
6.5.3 Germany AR/VR SoC Market Size, 2018-2029
6.5.4 France AR/VR SoC Market Size, 2018-2029
6.5.5 U.K. AR/VR SoC Market Size, 2018-2029
6.5.6 Italy AR/VR SoC Market Size, 2018-2029
6.5.7 Russia AR/VR SoC Market Size, 2018-2029
6.5.8 Nordic Countries AR/VR SoC Market Size, 2018-2029
6.5.9 Benelux AR/VR SoC Market Size, 2018-2029
6.6 Asia
6.6.1 By Region – Asia AR/VR SoC Revenue, 2018-2029
6.6.2 By Region – Asia AR/VR SoC Sales, 2018-2029
6.6.3 China AR/VR SoC Market Size, 2018-2029
6.6.4 Japan AR/VR SoC Market Size, 2018-2029
6.6.5 South Korea AR/VR SoC Market Size, 2018-2029
6.6.6 Southeast Asia AR/VR SoC Market Size, 2018-2029
6.6.7 India AR/VR SoC Market Size, 2018-2029
6.7 South America
6.7.1 By Country – South America AR/VR SoC Revenue, 2018-2029
6.7.2 By Country – South America AR/VR SoC Sales, 2018-2029
6.7.3 Brazil AR/VR SoC Market Size, 2018-2029
6.7.4 Argentina AR/VR SoC Market Size, 2018-2029
6.8 Middle East & Africa
6.8.1 By Country – Middle East & Africa AR/VR SoC Revenue, 2018-2029
6.8.2 By Country – Middle East & Africa AR/VR SoC Sales, 2018-2029
6.8.3 Turkey AR/VR SoC Market Size, 2018-2029
6.8.4 Israel AR/VR SoC Market Size, 2018-2029
6.8.5 Saudi Arabia AR/VR SoC Market Size, 2018-2029
6.8.6 UAE AR/VR SoC Market Size, 2018-2029
7 Manufacturers & Brands Profiles
7.1 Apple
7.1.1 Apple Company Summary
7.1.2 Apple Business Overview
7.1.3 Apple AR/VR SoC Major Product Offerings
7.1.4 Apple AR/VR SoC Sales and Revenue in Global (2018-2023)
7.1.5 Apple Key News & Latest Developments
7.2 Samsung Electronics
7.2.1 Samsung Electronics Company Summary
7.2.2 Samsung Electronics Business Overview
7.2.3 Samsung Electronics AR/VR SoC Major Product Offerings
7.2.4 Samsung Electronics AR/VR SoC Sales and Revenue in Global (2018-2023)
7.2.5 Samsung Electronics Key News & Latest Developments
7.3 Qualcomm
7.3.1 Qualcomm Company Summary
7.3.2 Qualcomm Business Overview
7.3.3 Qualcomm AR/VR SoC Major Product Offerings
7.3.4 Qualcomm AR/VR SoC Sales and Revenue in Global (2018-2023)
7.3.5 Qualcomm Key News & Latest Developments
7.4 Nvidia Corporation
7.4.1 Nvidia Corporation Company Summary
7.4.2 Nvidia Corporation Business Overview
7.4.3 Nvidia Corporation AR/VR SoC Major Product Offerings
7.4.4 Nvidia Corporation AR/VR SoC Sales and Revenue in Global (2018-2023)
7.4.5 Nvidia Corporation Key News & Latest Developments
7.5 Nordic Semiconductor
7.5.1 Nordic Semiconductor Company Summary
7.5.2 Nordic Semiconductor Business Overview
7.5.3 Nordic Semiconductor AR/VR SoC Major Product Offerings
7.5.4 Nordic Semiconductor AR/VR SoC Sales and Revenue in Global (2018-2023)
7.5.5 Nordic Semiconductor Key News & Latest Developments
7.6 MediaTek
7.6.1 MediaTek Company Summary
7.6.2 MediaTek Business Overview
7.6.3 MediaTek AR/VR SoC Major Product Offerings
7.6.4 MediaTek AR/VR SoC Sales and Revenue in Global (2018-2023)
7.6.5 MediaTek Key News & Latest Developments
7.7 Imagination Technologies
7.7.1 Imagination Technologies Company Summary
7.7.2 Imagination Technologies Business Overview
7.7.3 Imagination Technologies AR/VR SoC Major Product Offerings
7.7.4 Imagination Technologies AR/VR SoC Sales and Revenue in Global (2018-2023)
7.7.5 Imagination Technologies Key News & Latest Developments
7.8 AMD
7.8.1 AMD Company Summary
7.8.2 AMD Business Overview
7.8.3 AMD AR/VR SoC Major Product Offerings
7.8.4 AMD AR/VR SoC Sales and Revenue in Global (2018-2023)
7.8.5 AMD Key News & Latest Developments
7.9 Intel
7.9.1 Intel Company Summary
7.9.2 Intel Business Overview
7.9.3 Intel AR/VR SoC Major Product Offerings
7.9.4 Intel AR/VR SoC Sales and Revenue in Global (2018-2023)
7.9.5 Intel Key News & Latest Developments
8 Global AR/VR SoC Production Capacity, Analysis
8.1 Global AR/VR SoC Production Capacity, 2018-2029
8.2 AR/VR SoC Production Capacity of Key Manufacturers in Global Market
8.3 Global AR/VR SoC Production by Region
9 Key Market Trends, Opportunity, Drivers and Restraints
9.1 Market Opportunities & Trends
9.2 Market Drivers
9.3 Market Restraints
10 AR/VR SoC Supply Chain Analysis
10.1 AR/VR SoC Industry Value Chain
10.2 AR/VR SoC Upstream Market
10.3 AR/VR SoC Downstream and Clients
10.4 Marketing Channels Analysis
10.4.1 Marketing Channels
10.4.2 AR/VR SoC Distributors and Sales Agents in Global
11 Conclusion
12 Appendix
12.1 Note
12.2 Examples of Clients
12.3 Disclaimer