▶ 調査レポート

デジタルコミックブックの世界市場2023年:有料ブック、無料ブック

• 英文タイトル:Global Digital Comic Book Market Research Report 2023

QYResearchが調査・発行した産業分析レポートです。デジタルコミックブックの世界市場2023年:有料ブック、無料ブック / Global Digital Comic Book Market Research Report 2023 / MRC23Q35940資料のイメージです。• レポートコード:MRC23Q35940
• 出版社/出版日:QYResearch / 2023年3月
• レポート形態:英文、PDF、110ページ
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レポート概要
本調査レポートは世界のデジタルコミックブック市場について調査・分析し、世界のデジタルコミックブック市場概要、市場トレンド、主要企業別競争状況、タイプ別セグメント分析(有料ブック、無料ブック)、用途別セグメント分析(小売店、書店、ネット販売)、地域別市場規模、主要企業のプロファイルなどに関する情報を掲載しています。主要企業としては、Warner Bros、Image Comics、IDW Publishing、Boom! Studios、Shueisha、Shogakukan、Kodansha、Kadokawa Future Publishing、Hakusensha、Akita Shoten、Futabasha、BAMBOO、Casterman、Cinebook、Dargaud、Delcourt、Dupuis、BAO Publishing、Glenat、Humanoids、L'Association、Le Lombard、Soleil、Lezhin Entertainment、Tappytoon (Contents First)、Kakao Page、Naver Corporationなどが含まれています。世界のデジタルコミックブック市場は、2022年にXXX米ドル、2029年にはXXX米ドルに達すると予測され、予測期間の年平均成長率はXXX%です。COVID-19とロシア・ウクライナ戦争の影響は、デジタルコミックブック市場規模を推定する際に考慮しました。本レポートは、デジタルコミックブックの世界市場を定量的・定性的な分析により包括的に提示し、読者がビジネス/成長戦略を策定し、市場競争状況を把握し、現在の市場における自社のポジションを分析し、デジタルコミックブックに関するビジネス上の意思決定に役立てることを目的としています。

・デジタルコミックブック市場の概要
- デジタルコミックブックのタイプ別セグメント
- 世界のデジタルコミックブック市場規模:タイプ別分析(有料ブック、無料ブック)
- デジタルコミックブックの用途別セグメント
- 世界のデジタルコミックブック市場規模:用途別分析(小売店、書店、ネット販売)
- 世界のデジタルコミックブック市場規模予測(2018年-2029年)

・デジタルコミックブック市場の成長トレンド
- デジタルコミックブックの地域別市場規模(2018年-2029年)
- デジタルコミックブック市場ダイナミクス
- デジタルコミックブックの業界動向
- デジタルコミックブック市場の成長ドライバ、課題、阻害要因

・主要企業別競争状況
- 企業別市場シェア
- 世界の主要企業、業界ランキング分析
- 市場への参入、M&A動向

・タイプ別セグメント:有料ブック、無料ブック
- 世界のデジタルコミックブックのタイプ別市場規模(2018年-2023年)
- 世界のデジタルコミックブックのタイプ別市場規模(2024年-2029年)

・用途別セグメント:小売店、書店、ネット販売
- 世界のデジタルコミックブックの用途別市場規模(2018年-2023年)
- 世界のデジタルコミックブックの用途別市場規模(2024年-2029年)

・デジタルコミックブックの地域別市場規模
- 北米のデジタルコミックブック市場規模(2018年-2029年)
- アメリカのデジタルコミックブック市場規模(2018年-2029年)
- ヨーロッパのデジタルコミックブック市場規模(2018年-2029年)
- アジア太平洋のデジタルコミックブック市場規模(2018年-2029年)
- 中国のデジタルコミックブック市場規模(2018年-2029年)
- 日本のデジタルコミックブック市場規模(2018年-2029年)
- 韓国のデジタルコミックブック市場規模(2018年-2029年)
- インドのデジタルコミックブック市場規模(2018年-2029年)
- オーストラリアのデジタルコミックブック市場規模(2018年-2029年)
- 中南米のデジタルコミックブック市場規模(2018年-2029年)
- 中東・アフリカのデジタルコミックブック市場規模(2018年-2029年)

・主要企業のプロファイル:企業情報、事業概要、売上、動向
Warner Bros、Image Comics、IDW Publishing、Boom! Studios、Shueisha、Shogakukan、Kodansha、Kadokawa Future Publishing、Hakusensha、Akita Shoten、Futabasha、BAMBOO、Casterman、Cinebook、Dargaud、Delcourt、Dupuis、BAO Publishing、Glenat、Humanoids、L'Association、Le Lombard、Soleil、Lezhin Entertainment、Tappytoon (Contents First)、Kakao Page、Naver Corporation

・アナリストの観点/結論

・調査方法とデータソース

Highlights
The global Digital Comic Book market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for Digital Comic Book is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Digital Comic Book is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for Digital Comic Book in Retail Store is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of Digital Comic Book include Warner Bros, Image Comics, IDW Publishing, Boom! Studios, Shueisha, Shogakukan, Kodansha, Kadokawa Future Publishing and Hakusensha, etc. In 2022, the world’s top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Digital Comic Book, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Digital Comic Book.
The Digital Comic Book market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Digital Comic Book market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Digital Comic Book companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Warner Bros
Image Comics
IDW Publishing
Boom! Studios
Shueisha
Shogakukan
Kodansha
Kadokawa Future Publishing
Hakusensha
Akita Shoten
Futabasha
BAMBOO
Casterman
Cinebook
Dargaud
Delcourt
Dupuis
BAO Publishing
Glenat
Humanoids
L’Association
Le Lombard
Soleil
Lezhin Entertainment
Tappytoon (Contents First)
Kakao Page
Naver Corporation
Segment by Type
Paid Book
Free Book
Segment by Application
Retail Store
Bookstore
Online Sales
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Digital Comic Book companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

レポート目次

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Digital Comic Book Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Paid Book
1.2.3 Free Book
1.3 Market by Application
1.3.1 Global Digital Comic Book Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Retail Store
1.3.3 Bookstore
1.3.4 Online Sales
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Digital Comic Book Market Perspective (2018-2029)
2.2 Digital Comic Book Growth Trends by Region
2.2.1 Global Digital Comic Book Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Digital Comic Book Historic Market Size by Region (2018-2023)
2.2.3 Digital Comic Book Forecasted Market Size by Region (2024-2029)
2.3 Digital Comic Book Market Dynamics
2.3.1 Digital Comic Book Industry Trends
2.3.2 Digital Comic Book Market Drivers
2.3.3 Digital Comic Book Market Challenges
2.3.4 Digital Comic Book Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Digital Comic Book Players by Revenue
3.1.1 Global Top Digital Comic Book Players by Revenue (2018-2023)
3.1.2 Global Digital Comic Book Revenue Market Share by Players (2018-2023)
3.2 Global Digital Comic Book Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Digital Comic Book Revenue
3.4 Global Digital Comic Book Market Concentration Ratio
3.4.1 Global Digital Comic Book Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Digital Comic Book Revenue in 2022
3.5 Digital Comic Book Key Players Head office and Area Served
3.6 Key Players Digital Comic Book Product Solution and Service
3.7 Date of Enter into Digital Comic Book Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Digital Comic Book Breakdown Data by Type
4.1 Global Digital Comic Book Historic Market Size by Type (2018-2023)
4.2 Global Digital Comic Book Forecasted Market Size by Type (2024-2029)
5 Digital Comic Book Breakdown Data by Application
5.1 Global Digital Comic Book Historic Market Size by Application (2018-2023)
5.2 Global Digital Comic Book Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Digital Comic Book Market Size (2018-2029)
6.2 North America Digital Comic Book Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Digital Comic Book Market Size by Country (2018-2023)
6.4 North America Digital Comic Book Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Digital Comic Book Market Size (2018-2029)
7.2 Europe Digital Comic Book Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Digital Comic Book Market Size by Country (2018-2023)
7.4 Europe Digital Comic Book Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Digital Comic Book Market Size (2018-2029)
8.2 Asia-Pacific Digital Comic Book Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Digital Comic Book Market Size by Region (2018-2023)
8.4 Asia-Pacific Digital Comic Book Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Digital Comic Book Market Size (2018-2029)
9.2 Latin America Digital Comic Book Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Digital Comic Book Market Size by Country (2018-2023)
9.4 Latin America Digital Comic Book Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Digital Comic Book Market Size (2018-2029)
10.2 Middle East & Africa Digital Comic Book Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Digital Comic Book Market Size by Country (2018-2023)
10.4 Middle East & Africa Digital Comic Book Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Warner Bros
11.1.1 Warner Bros Company Detail
11.1.2 Warner Bros Business Overview
11.1.3 Warner Bros Digital Comic Book Introduction
11.1.4 Warner Bros Revenue in Digital Comic Book Business (2018-2023)
11.1.5 Warner Bros Recent Development
11.2 Image Comics
11.2.1 Image Comics Company Detail
11.2.2 Image Comics Business Overview
11.2.3 Image Comics Digital Comic Book Introduction
11.2.4 Image Comics Revenue in Digital Comic Book Business (2018-2023)
11.2.5 Image Comics Recent Development
11.3 IDW Publishing
11.3.1 IDW Publishing Company Detail
11.3.2 IDW Publishing Business Overview
11.3.3 IDW Publishing Digital Comic Book Introduction
11.3.4 IDW Publishing Revenue in Digital Comic Book Business (2018-2023)
11.3.5 IDW Publishing Recent Development
11.4 Boom! Studios
11.4.1 Boom! Studios Company Detail
11.4.2 Boom! Studios Business Overview
11.4.3 Boom! Studios Digital Comic Book Introduction
11.4.4 Boom! Studios Revenue in Digital Comic Book Business (2018-2023)
11.4.5 Boom! Studios Recent Development
11.5 Shueisha
11.5.1 Shueisha Company Detail
11.5.2 Shueisha Business Overview
11.5.3 Shueisha Digital Comic Book Introduction
11.5.4 Shueisha Revenue in Digital Comic Book Business (2018-2023)
11.5.5 Shueisha Recent Development
11.6 Shogakukan
11.6.1 Shogakukan Company Detail
11.6.2 Shogakukan Business Overview
11.6.3 Shogakukan Digital Comic Book Introduction
11.6.4 Shogakukan Revenue in Digital Comic Book Business (2018-2023)
11.6.5 Shogakukan Recent Development
11.7 Kodansha
11.7.1 Kodansha Company Detail
11.7.2 Kodansha Business Overview
11.7.3 Kodansha Digital Comic Book Introduction
11.7.4 Kodansha Revenue in Digital Comic Book Business (2018-2023)
11.7.5 Kodansha Recent Development
11.8 Kadokawa Future Publishing
11.8.1 Kadokawa Future Publishing Company Detail
11.8.2 Kadokawa Future Publishing Business Overview
11.8.3 Kadokawa Future Publishing Digital Comic Book Introduction
11.8.4 Kadokawa Future Publishing Revenue in Digital Comic Book Business (2018-2023)
11.8.5 Kadokawa Future Publishing Recent Development
11.9 Hakusensha
11.9.1 Hakusensha Company Detail
11.9.2 Hakusensha Business Overview
11.9.3 Hakusensha Digital Comic Book Introduction
11.9.4 Hakusensha Revenue in Digital Comic Book Business (2018-2023)
11.9.5 Hakusensha Recent Development
11.10 Akita Shoten
11.10.1 Akita Shoten Company Detail
11.10.2 Akita Shoten Business Overview
11.10.3 Akita Shoten Digital Comic Book Introduction
11.10.4 Akita Shoten Revenue in Digital Comic Book Business (2018-2023)
11.10.5 Akita Shoten Recent Development
11.11 Futabasha
11.11.1 Futabasha Company Detail
11.11.2 Futabasha Business Overview
11.11.3 Futabasha Digital Comic Book Introduction
11.11.4 Futabasha Revenue in Digital Comic Book Business (2018-2023)
11.11.5 Futabasha Recent Development
11.12 BAMBOO
11.12.1 BAMBOO Company Detail
11.12.2 BAMBOO Business Overview
11.12.3 BAMBOO Digital Comic Book Introduction
11.12.4 BAMBOO Revenue in Digital Comic Book Business (2018-2023)
11.12.5 BAMBOO Recent Development
11.13 Casterman
11.13.1 Casterman Company Detail
11.13.2 Casterman Business Overview
11.13.3 Casterman Digital Comic Book Introduction
11.13.4 Casterman Revenue in Digital Comic Book Business (2018-2023)
11.13.5 Casterman Recent Development
11.14 Cinebook
11.14.1 Cinebook Company Detail
11.14.2 Cinebook Business Overview
11.14.3 Cinebook Digital Comic Book Introduction
11.14.4 Cinebook Revenue in Digital Comic Book Business (2018-2023)
11.14.5 Cinebook Recent Development
11.15 Dargaud
11.15.1 Dargaud Company Detail
11.15.2 Dargaud Business Overview
11.15.3 Dargaud Digital Comic Book Introduction
11.15.4 Dargaud Revenue in Digital Comic Book Business (2018-2023)
11.15.5 Dargaud Recent Development
11.16 Delcourt
11.16.1 Delcourt Company Detail
11.16.2 Delcourt Business Overview
11.16.3 Delcourt Digital Comic Book Introduction
11.16.4 Delcourt Revenue in Digital Comic Book Business (2018-2023)
11.16.5 Delcourt Recent Development
11.17 Dupuis
11.17.1 Dupuis Company Detail
11.17.2 Dupuis Business Overview
11.17.3 Dupuis Digital Comic Book Introduction
11.17.4 Dupuis Revenue in Digital Comic Book Business (2018-2023)
11.17.5 Dupuis Recent Development
11.18 BAO Publishing
11.18.1 BAO Publishing Company Detail
11.18.2 BAO Publishing Business Overview
11.18.3 BAO Publishing Digital Comic Book Introduction
11.18.4 BAO Publishing Revenue in Digital Comic Book Business (2018-2023)
11.18.5 BAO Publishing Recent Development
11.19 Glenat
11.19.1 Glenat Company Detail
11.19.2 Glenat Business Overview
11.19.3 Glenat Digital Comic Book Introduction
11.19.4 Glenat Revenue in Digital Comic Book Business (2018-2023)
11.19.5 Glenat Recent Development
11.20 Humanoids
11.20.1 Humanoids Company Detail
11.20.2 Humanoids Business Overview
11.20.3 Humanoids Digital Comic Book Introduction
11.20.4 Humanoids Revenue in Digital Comic Book Business (2018-2023)
11.20.5 Humanoids Recent Development
11.21 L’Association
11.21.1 L’Association Company Detail
11.21.2 L’Association Business Overview
11.21.3 L’Association Digital Comic Book Introduction
11.21.4 L’Association Revenue in Digital Comic Book Business (2018-2023)
11.21.5 L’Association Recent Development
11.22 Le Lombard
11.22.1 Le Lombard Company Detail
11.22.2 Le Lombard Business Overview
11.22.3 Le Lombard Digital Comic Book Introduction
11.22.4 Le Lombard Revenue in Digital Comic Book Business (2018-2023)
11.22.5 Le Lombard Recent Development
11.23 Soleil
11.23.1 Soleil Company Detail
11.23.2 Soleil Business Overview
11.23.3 Soleil Digital Comic Book Introduction
11.23.4 Soleil Revenue in Digital Comic Book Business (2018-2023)
11.23.5 Soleil Recent Development
11.24 Lezhin Entertainment
11.24.1 Lezhin Entertainment Company Detail
11.24.2 Lezhin Entertainment Business Overview
11.24.3 Lezhin Entertainment Digital Comic Book Introduction
11.24.4 Lezhin Entertainment Revenue in Digital Comic Book Business (2018-2023)
11.24.5 Lezhin Entertainment Recent Development
11.25 Tappytoon (Contents First)
11.25.1 Tappytoon (Contents First) Company Detail
11.25.2 Tappytoon (Contents First) Business Overview
11.25.3 Tappytoon (Contents First) Digital Comic Book Introduction
11.25.4 Tappytoon (Contents First) Revenue in Digital Comic Book Business (2018-2023)
11.25.5 Tappytoon (Contents First) Recent Development
11.26 Kakao Page
11.26.1 Kakao Page Company Detail
11.26.2 Kakao Page Business Overview
11.26.3 Kakao Page Digital Comic Book Introduction
11.26.4 Kakao Page Revenue in Digital Comic Book Business (2018-2023)
11.26.5 Kakao Page Recent Development
11.27 Naver Corporation
11.27.1 Naver Corporation Company Detail
11.27.2 Naver Corporation Business Overview
11.27.3 Naver Corporation Digital Comic Book Introduction
11.27.4 Naver Corporation Revenue in Digital Comic Book Business (2018-2023)
11.27.5 Naver Corporation Recent Development
12 Analyst’s Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details



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