▶ 調査レポート

神経ゲーム技術の世界市場2023年:ハードウェア、ソフトウェア

• 英文タイトル:Global Neurological Game Technology Market Research Report 2023

QYResearchが調査・発行した産業分析レポートです。神経ゲーム技術の世界市場2023年:ハードウェア、ソフトウェア / Global Neurological Game Technology Market Research Report 2023 / MRC23Q36210資料のイメージです。• レポートコード:MRC23Q36210
• 出版社/出版日:QYResearch / 2023年3月
• レポート形態:英文、PDF、85ページ
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レポート概要
本調査レポートは世界の神経ゲーム技術市場について調査・分析し、世界の神経ゲーム技術市場概要、市場トレンド、主要企業別競争状況、タイプ別セグメント分析(ハードウェア、ソフトウェア)、用途別セグメント分析(医療、教育、娯楽、その他)、地域別市場規模、主要企業のプロファイルなどに関する情報を掲載しています。主要企業としては、VRTech Group、Emotiv Inc、Microsoft Corporation、Sony Corporation、Leap Motion、NeuroSky、Affectiva、iMotions A/S、Qneuro、Ultraleapなどが含まれています。世界の神経ゲーム技術市場は、2022年にXXX米ドル、2029年にはXXX米ドルに達すると予測され、予測期間の年平均成長率はXXX%です。COVID-19とロシア・ウクライナ戦争の影響は、神経ゲーム技術市場規模を推定する際に考慮しました。本レポートは、神経ゲーム技術の世界市場を定量的・定性的な分析により包括的に提示し、読者がビジネス/成長戦略を策定し、市場競争状況を把握し、現在の市場における自社のポジションを分析し、神経ゲーム技術に関するビジネス上の意思決定に役立てることを目的としています。

・神経ゲーム技術市場の概要
- 神経ゲーム技術のタイプ別セグメント
- 世界の神経ゲーム技術市場規模:タイプ別分析(ハードウェア、ソフトウェア)
- 神経ゲーム技術の用途別セグメント
- 世界の神経ゲーム技術市場規模:用途別分析(医療、教育、娯楽、その他)
- 世界の神経ゲーム技術市場規模予測(2018年-2029年)

・神経ゲーム技術市場の成長トレンド
- 神経ゲーム技術の地域別市場規模(2018年-2029年)
- 神経ゲーム技術市場ダイナミクス
- 神経ゲーム技術の業界動向
- 神経ゲーム技術市場の成長ドライバ、課題、阻害要因

・主要企業別競争状況
- 企業別市場シェア
- 世界の主要企業、業界ランキング分析
- 市場への参入、M&A動向

・タイプ別セグメント:ハードウェア、ソフトウェア
- 世界の神経ゲーム技術のタイプ別市場規模(2018年-2023年)
- 世界の神経ゲーム技術のタイプ別市場規模(2024年-2029年)

・用途別セグメント:医療、教育、娯楽、その他
- 世界の神経ゲーム技術の用途別市場規模(2018年-2023年)
- 世界の神経ゲーム技術の用途別市場規模(2024年-2029年)

・神経ゲーム技術の地域別市場規模
- 北米の神経ゲーム技術市場規模(2018年-2029年)
- アメリカの神経ゲーム技術市場規模(2018年-2029年)
- ヨーロッパの神経ゲーム技術市場規模(2018年-2029年)
- アジア太平洋の神経ゲーム技術市場規模(2018年-2029年)
- 中国の神経ゲーム技術市場規模(2018年-2029年)
- 日本の神経ゲーム技術市場規模(2018年-2029年)
- 韓国の神経ゲーム技術市場規模(2018年-2029年)
- インドの神経ゲーム技術市場規模(2018年-2029年)
- オーストラリアの神経ゲーム技術市場規模(2018年-2029年)
- 中南米の神経ゲーム技術市場規模(2018年-2029年)
- 中東・アフリカの神経ゲーム技術市場規模(2018年-2029年)

・主要企業のプロファイル:企業情報、事業概要、売上、動向
VRTech Group、Emotiv Inc、Microsoft Corporation、Sony Corporation、Leap Motion、NeuroSky、Affectiva、iMotions A/S、Qneuro、Ultraleap

・アナリストの観点/結論

・調査方法とデータソース

Highlights
The global Neurological Game Technology market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for Neurological Game Technology is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Neurological Game Technology is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for Neurological Game Technology in Medical Treatment is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of Neurological Game Technology include VRTech Group, Emotiv Inc, Microsoft Corporation, Sony Corporation, Leap Motion, NeuroSky, Affectiva, iMotions A/S and Qneuro, etc. In 2022, the world’s top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Neurological Game Technology, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Neurological Game Technology.
The Neurological Game Technology market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Neurological Game Technology market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Neurological Game Technology companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
VRTech Group
Emotiv Inc
Microsoft Corporation
Sony Corporation
Leap Motion
NeuroSky
Affectiva
iMotions A/S
Qneuro
Ultraleap
Segment by Type
Hardware
Software
Segment by Application
Medical Treatment
Educate
Entertainment
Other
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Neurological Game Technology companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.

レポート目次

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Neurological Game Technology Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Hardware
1.2.3 Software
1.3 Market by Application
1.3.1 Global Neurological Game Technology Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Medical Treatment
1.3.3 Educate
1.3.4 Entertainment
1.3.5 Other
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Neurological Game Technology Market Perspective (2018-2029)
2.2 Neurological Game Technology Growth Trends by Region
2.2.1 Global Neurological Game Technology Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Neurological Game Technology Historic Market Size by Region (2018-2023)
2.2.3 Neurological Game Technology Forecasted Market Size by Region (2024-2029)
2.3 Neurological Game Technology Market Dynamics
2.3.1 Neurological Game Technology Industry Trends
2.3.2 Neurological Game Technology Market Drivers
2.3.3 Neurological Game Technology Market Challenges
2.3.4 Neurological Game Technology Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Neurological Game Technology Players by Revenue
3.1.1 Global Top Neurological Game Technology Players by Revenue (2018-2023)
3.1.2 Global Neurological Game Technology Revenue Market Share by Players (2018-2023)
3.2 Global Neurological Game Technology Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Neurological Game Technology Revenue
3.4 Global Neurological Game Technology Market Concentration Ratio
3.4.1 Global Neurological Game Technology Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Neurological Game Technology Revenue in 2022
3.5 Neurological Game Technology Key Players Head office and Area Served
3.6 Key Players Neurological Game Technology Product Solution and Service
3.7 Date of Enter into Neurological Game Technology Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Neurological Game Technology Breakdown Data by Type
4.1 Global Neurological Game Technology Historic Market Size by Type (2018-2023)
4.2 Global Neurological Game Technology Forecasted Market Size by Type (2024-2029)
5 Neurological Game Technology Breakdown Data by Application
5.1 Global Neurological Game Technology Historic Market Size by Application (2018-2023)
5.2 Global Neurological Game Technology Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Neurological Game Technology Market Size (2018-2029)
6.2 North America Neurological Game Technology Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Neurological Game Technology Market Size by Country (2018-2023)
6.4 North America Neurological Game Technology Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Neurological Game Technology Market Size (2018-2029)
7.2 Europe Neurological Game Technology Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Neurological Game Technology Market Size by Country (2018-2023)
7.4 Europe Neurological Game Technology Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Neurological Game Technology Market Size (2018-2029)
8.2 Asia-Pacific Neurological Game Technology Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Neurological Game Technology Market Size by Region (2018-2023)
8.4 Asia-Pacific Neurological Game Technology Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Neurological Game Technology Market Size (2018-2029)
9.2 Latin America Neurological Game Technology Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Neurological Game Technology Market Size by Country (2018-2023)
9.4 Latin America Neurological Game Technology Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Neurological Game Technology Market Size (2018-2029)
10.2 Middle East & Africa Neurological Game Technology Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Neurological Game Technology Market Size by Country (2018-2023)
10.4 Middle East & Africa Neurological Game Technology Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 VRTech Group
11.1.1 VRTech Group Company Detail
11.1.2 VRTech Group Business Overview
11.1.3 VRTech Group Neurological Game Technology Introduction
11.1.4 VRTech Group Revenue in Neurological Game Technology Business (2018-2023)
11.1.5 VRTech Group Recent Development
11.2 Emotiv Inc
11.2.1 Emotiv Inc Company Detail
11.2.2 Emotiv Inc Business Overview
11.2.3 Emotiv Inc Neurological Game Technology Introduction
11.2.4 Emotiv Inc Revenue in Neurological Game Technology Business (2018-2023)
11.2.5 Emotiv Inc Recent Development
11.3 Microsoft Corporation
11.3.1 Microsoft Corporation Company Detail
11.3.2 Microsoft Corporation Business Overview
11.3.3 Microsoft Corporation Neurological Game Technology Introduction
11.3.4 Microsoft Corporation Revenue in Neurological Game Technology Business (2018-2023)
11.3.5 Microsoft Corporation Recent Development
11.4 Sony Corporation
11.4.1 Sony Corporation Company Detail
11.4.2 Sony Corporation Business Overview
11.4.3 Sony Corporation Neurological Game Technology Introduction
11.4.4 Sony Corporation Revenue in Neurological Game Technology Business (2018-2023)
11.4.5 Sony Corporation Recent Development
11.5 Leap Motion
11.5.1 Leap Motion Company Detail
11.5.2 Leap Motion Business Overview
11.5.3 Leap Motion Neurological Game Technology Introduction
11.5.4 Leap Motion Revenue in Neurological Game Technology Business (2018-2023)
11.5.5 Leap Motion Recent Development
11.6 NeuroSky
11.6.1 NeuroSky Company Detail
11.6.2 NeuroSky Business Overview
11.6.3 NeuroSky Neurological Game Technology Introduction
11.6.4 NeuroSky Revenue in Neurological Game Technology Business (2018-2023)
11.6.5 NeuroSky Recent Development
11.7 Affectiva
11.7.1 Affectiva Company Detail
11.7.2 Affectiva Business Overview
11.7.3 Affectiva Neurological Game Technology Introduction
11.7.4 Affectiva Revenue in Neurological Game Technology Business (2018-2023)
11.7.5 Affectiva Recent Development
11.8 iMotions A/S
11.8.1 iMotions A/S Company Detail
11.8.2 iMotions A/S Business Overview
11.8.3 iMotions A/S Neurological Game Technology Introduction
11.8.4 iMotions A/S Revenue in Neurological Game Technology Business (2018-2023)
11.8.5 iMotions A/S Recent Development
11.9 Qneuro
11.9.1 Qneuro Company Detail
11.9.2 Qneuro Business Overview
11.9.3 Qneuro Neurological Game Technology Introduction
11.9.4 Qneuro Revenue in Neurological Game Technology Business (2018-2023)
11.9.5 Qneuro Recent Development
11.10 Ultraleap
11.10.1 Ultraleap Company Detail
11.10.2 Ultraleap Business Overview
11.10.3 Ultraleap Neurological Game Technology Introduction
11.10.4 Ultraleap Revenue in Neurological Game Technology Business (2018-2023)
11.10.5 Ultraleap Recent Development
12 Analyst’s Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details



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