• レポートコード:MRC23Q37377 • 出版社/出版日:QYResearch / 2023年3月 • レポート形態:英文、PDF、92ページ • 納品方法:Eメール(2-3日) • 産業分類:消費財 |
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レポート概要
本調査レポートは世界のゲーム用ラップトップ&デスクトップ市場について調査・分析し、世界のゲーム用ラップトップ&デスクトップ市場概要、メーカー別競争状況、地域別市場規模、タイプ別セグメント分析(ゲーム用ラップトップ、ゲーム用デスクトップ型)、用途別セグメント分析(オンライン、オフライン)、主要企業のプロファイル、市場動向などに関する情報を掲載しています。主要企業としては、Dell、Razer、HP、MSI、Acer、Asus、Lenovo、Hasee、mechrevo、Leishenなどが含まれています。世界のゲーム用ラップトップ&デスクトップ市場は、2022年にXXX米ドル、2029年にはXXX米ドルに達すると予測され、予測期間の年平均成長率はXXX%です。COVID-19とロシア・ウクライナ戦争の影響は、ゲーム用ラップトップ&デスクトップ市場規模を推定する際に考慮しました。本レポートは、ゲーム用ラップトップ&デスクトップの世界市場を定量的・定性的な分析により包括的に提示し、読者がビジネス/成長戦略を策定し、市場競争状況を把握し、現在の市場における自社のポジションを分析し、ゲーム用ラップトップ&デスクトップに関するビジネス上の意思決定に役立てることを目的としています。 ・ゲーム用ラップトップ&デスクトップ市場の概要 - 製品の定義 - ゲーム用ラップトップ&デスクトップのタイプ別セグメント - 世界のゲーム用ラップトップ&デスクトップ市場規模:タイプ別分析(ゲーム用ラップトップ、ゲーム用デスクトップ型) - ゲーム用ラップトップ&デスクトップの用途別セグメント - 世界のゲーム用ラップトップ&デスクトップ市場規模:用途別分析(オンライン、オフライン) - 世界のゲーム用ラップトップ&デスクトップ市場規模予測(2018年-2029年) - ゲーム用ラップトップ&デスクトップの平均価格推移(2018年-2029年) - 前提条件と制限事項 ・メーカー別競争状況 - メーカー別市場シェア - 世界の主要メーカー、業界ランキング分析 - メーカー別平均価格 - ゲーム用ラップトップ&デスクトップ市場の競争状況およびトレンド ・ゲーム用ラップトップ&デスクトップの地域別市場規模 - 北米のゲーム用ラップトップ&デスクトップ市場規模(2018年-2029年) - アメリカのゲーム用ラップトップ&デスクトップ市場規模(2018年-2029年) - ヨーロッパのゲーム用ラップトップ&デスクトップ市場規模(2018年-2029年) - アジア太平洋のゲーム用ラップトップ&デスクトップ市場規模(2018年-2029年) - 中国のゲーム用ラップトップ&デスクトップ市場規模(2018年-2029年) - 日本のゲーム用ラップトップ&デスクトップ市場規模(2018年-2029年) - 韓国のゲーム用ラップトップ&デスクトップ市場規模(2018年-2029年) - インドのゲーム用ラップトップ&デスクトップ市場規模(2018年-2029年) - オーストラリアのゲーム用ラップトップ&デスクトップ市場規模(2018年-2029年) - 中南米のゲーム用ラップトップ&デスクトップ市場規模(2018年-2029年) - 中東・アフリカのゲーム用ラップトップ&デスクトップ市場規模(2018年-2029年) ・タイプ別セグメント:ゲーム用ラップトップ、ゲーム用デスクトップ型 - 世界のゲーム用ラップトップ&デスクトップのタイプ別販売量(2018年-2023年) - 世界のゲーム用ラップトップ&デスクトップのタイプ別売上(2018年-2023年) - 世界のゲーム用ラップトップ&デスクトップのタイプ別価格 ・用途別セグメント:オンライン、オフライン - 世界のゲーム用ラップトップ&デスクトップの用途別販売量(2018年-2023年) - 世界のゲーム用ラップトップ&デスクトップの用途別売上(2018年-2023年) - 世界のゲーム用ラップトップ&デスクトップの用途別価格 ・主要企業のプロファイル:企業情報、事業概要、売上、製品ポートフォリオ、動向 Dell、Razer、HP、MSI、Acer、Asus、Lenovo、Hasee、mechrevo、Leishen ・産業チェーンと販売チャネルの分析 - ゲーム用ラップトップ&デスクトップ産業チェーン分析 - ゲーム用ラップトップ&デスクトップの主要原材料 - ゲーム用ラップトップ&デスクトップの販売チャネル - ゲーム用ラップトップ&デスクトップのディストリビューター - ゲーム用ラップトップ&デスクトップの主要顧客 ・ゲーム用ラップトップ&デスクトップ市場ダイナミクス - ゲーム用ラップトップ&デスクトップの業界動向 - ゲーム用ラップトップ&デスクトップ市場の成長ドライバ、課題、阻害要因 ・調査成果および結論 ・調査方法とデータソース |
Highlights
The global Gaming Laptops and Desktops market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Netherlands-Ukraine War were considered while estimating market sizes.
In Chinese market, The major manufacturers of gaming laptops and desktops includes Lenovo, Dell etc and the top 2 companies hold a share about 40%.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Gaming Laptops and Desktops, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Laptops and Desktops.
The Gaming Laptops and Desktops market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Gaming Laptops and Desktops market comprehensively. Regional market sizes, concerning products by type, by sale channels and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Gaming Laptops and Desktops manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by type, by sale channels and by regions.
By Company
Dell
Razer
HP
MSI
Acer
Asus
Lenovo
Hasee
mechrevo
Leishen
Segment by Type
Gaming Laptops
Gaming Desktops
Segment by Sale Channels
Online
Offline
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Gaming Laptops and Desktops manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Gaming Laptops and Desktops in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by sale channels, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the Gaming Laptops and Desktops market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management, export and import, and production. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
Reasons to Buy This Report
This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Gaming Laptops and Desktops market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
This report will help stakeholders to understand the global industry status and trends of Gaming Laptops and Desktops and provides them with information on key market drivers, restraints, challenges, and opportunities.
This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
This report stays updated with novel technology integration, features, and the latest developments in the market
This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Gaming Laptops and Desktops industry.
This report helps stakeholders to gain insights into which regions to target globally
This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Gaming Laptops and Desktops.
This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Gaming Laptops and Desktops manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Gaming Laptops and Desktops in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Analysis of sales channel, distributors and customers
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: sales and revenue forecast, global and regional, by Type and by Application. It provides a quantitative analysis of the market size and development potential of each market segment in the next six years.
Chapter 11: The main points and conclusions of the report.
1 Gaming Laptops and Desktops Market Overview
1.1 Product Overview and Scope of Gaming Laptops and Desktops
1.2 Gaming Laptops and Desktops Segment by Type
1.2.1 Global Gaming Laptops and Desktops Market Value Comparison by Type (2023-2029)
1.2.2 Gaming Laptops
1.2.3 Gaming Desktops
1.3 Gaming Laptops and Desktops Segment by Sale Channels
1.3.1 Global Gaming Laptops and Desktops Market Value by Sale Channels: (2023-2029)
1.3.2 Online
1.3.3 Offline
1.4 Global Gaming Laptops and Desktops Market Size Estimates and Forecasts
1.4.1 Global Gaming Laptops and Desktops Revenue 2018-2029
1.4.2 Global Gaming Laptops and Desktops Sales 2018-2029
1.4.3 Global Gaming Laptops and Desktops Market Average Price (2018-2029)
1.5 Assumptions and Limitations
2 Gaming Laptops and Desktops Market Competition by Manufacturers
2.1 Global Gaming Laptops and Desktops Sales Market Share by Manufacturers (2018-2023)
2.2 Global Gaming Laptops and Desktops Revenue Market Share by Manufacturers (2018-2023)
2.3 Global Gaming Laptops and Desktops Average Price by Manufacturers (2018-2023)
2.4 Global Gaming Laptops and Desktops Industry Ranking 2021 VS 2022 VS 2023
2.5 Global Key Manufacturers of Gaming Laptops and Desktops, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Gaming Laptops and Desktops, Product Type & Application
2.7 Gaming Laptops and Desktops Market Competitive Situation and Trends
2.7.1 Gaming Laptops and Desktops Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Gaming Laptops and Desktops Players Market Share by Revenue
2.7.3 Global Gaming Laptops and Desktops Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Gaming Laptops and Desktops Retrospective Market Scenario by Region
3.1 Global Gaming Laptops and Desktops Market Size by Region: 2018 Versus 2022 Versus 2029
3.2 Global Gaming Laptops and Desktops Global Gaming Laptops and Desktops Sales by Region: 2018-2029
3.2.1 Global Gaming Laptops and Desktops Sales by Region: 2018-2023
3.2.2 Global Gaming Laptops and Desktops Sales by Region: 2024-2029
3.3 Global Gaming Laptops and Desktops Global Gaming Laptops and Desktops Revenue by Region: 2018-2029
3.3.1 Global Gaming Laptops and Desktops Revenue by Region: 2018-2023
3.3.2 Global Gaming Laptops and Desktops Revenue by Region: 2024-2029
3.4 North America Gaming Laptops and Desktops Market Facts & Figures by Country
3.4.1 North America Gaming Laptops and Desktops Market Size by Country: 2018 VS 2022 VS 2029
3.4.2 North America Gaming Laptops and Desktops Sales by Country (2018-2029)
3.4.3 North America Gaming Laptops and Desktops Revenue by Country (2018-2029)
3.4.4 United States
3.4.5 Canada
3.5 Europe Gaming Laptops and Desktops Market Facts & Figures by Country
3.5.1 Europe Gaming Laptops and Desktops Market Size by Country: 2018 VS 2022 VS 2029
3.5.2 Europe Gaming Laptops and Desktops Sales by Country (2018-2029)
3.5.3 Europe Gaming Laptops and Desktops Revenue by Country (2018-2029)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Gaming Laptops and Desktops Market Facts & Figures by Country
3.6.1 Asia Pacific Gaming Laptops and Desktops Market Size by Country: 2018 VS 2022 VS 2029
3.6.2 Asia Pacific Gaming Laptops and Desktops Sales by Country (2018-2029)
3.6.3 Asia Pacific Gaming Laptops and Desktops Revenue by Country (2018-2029)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.7 Latin America Gaming Laptops and Desktops Market Facts & Figures by Country
3.7.1 Latin America Gaming Laptops and Desktops Market Size by Country: 2018 VS 2022 VS 2029
3.7.2 Latin America Gaming Laptops and Desktops Sales by Country (2018-2029)
3.7.3 Latin America Gaming Laptops and Desktops Revenue by Country (2018-2029)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Gaming Laptops and Desktops Market Facts & Figures by Country
3.8.1 Middle East and Africa Gaming Laptops and Desktops Market Size by Country: 2018 VS 2022 VS 2029
3.8.2 Middle East and Africa Gaming Laptops and Desktops Sales by Country (2018-2029)
3.8.3 Middle East and Africa Gaming Laptops and Desktops Revenue by Country (2018-2029)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Gaming Laptops and Desktops Sales by Type (2018-2029)
4.1.1 Global Gaming Laptops and Desktops Sales by Type (2018-2023)
4.1.2 Global Gaming Laptops and Desktops Sales by Type (2024-2029)
4.1.3 Global Gaming Laptops and Desktops Sales Market Share by Type (2018-2029)
4.2 Global Gaming Laptops and Desktops Revenue by Type (2018-2029)
4.2.1 Global Gaming Laptops and Desktops Revenue by Type (2018-2023)
4.2.2 Global Gaming Laptops and Desktops Revenue by Type (2024-2029)
4.2.3 Global Gaming Laptops and Desktops Revenue Market Share by Type (2018-2029)
4.3 Global Gaming Laptops and Desktops Price by Type (2018-2029)
5 Segment by Sale Channels
5.1 Global Gaming Laptops and Desktops Sales by Sale Channels (2018-2029)
5.1.1 Global Gaming Laptops and Desktops Sales by Sale Channels (2018-2023)
5.1.2 Global Gaming Laptops and Desktops Sales by Sale Channels (2024-2029)
5.1.3 Global Gaming Laptops and Desktops Sales Market Share by Sale Channels (2018-2029)
5.2 Global Gaming Laptops and Desktops Revenue by Sale Channels (2018-2029)
5.2.1 Global Gaming Laptops and Desktops Revenue by Sale Channels (2018-2023)
5.2.2 Global Gaming Laptops and Desktops Revenue by Sale Channels (2024-2029)
5.2.3 Global Gaming Laptops and Desktops Revenue Market Share by Sale Channels (2018-2029)
5.3 Global Gaming Laptops and Desktops Price by Sale Channels (2018-2029)
6 Key Companies Profiled
6.1 Dell
6.1.1 Dell Corporation Information
6.1.2 Dell Description and Business Overview
6.1.3 Dell Gaming Laptops and Desktops Sales, Revenue and Gross Margin (2018-2023)
6.1.4 Dell Gaming Laptops and Desktops Product Portfolio
6.1.5 Dell Recent Developments/Updates
6.2 Razer
6.2.1 Razer Corporation Information
6.2.2 Razer Description and Business Overview
6.2.3 Razer Gaming Laptops and Desktops Sales, Revenue and Gross Margin (2018-2023)
6.2.4 Razer Gaming Laptops and Desktops Product Portfolio
6.2.5 Razer Recent Developments/Updates
6.3 HP
6.3.1 HP Corporation Information
6.3.2 HP Description and Business Overview
6.3.3 HP Gaming Laptops and Desktops Sales, Revenue and Gross Margin (2018-2023)
6.3.4 HP Gaming Laptops and Desktops Product Portfolio
6.3.5 HP Recent Developments/Updates
6.4 MSI
6.4.1 MSI Corporation Information
6.4.2 MSI Description and Business Overview
6.4.3 MSI Gaming Laptops and Desktops Sales, Revenue and Gross Margin (2018-2023)
6.4.4 MSI Gaming Laptops and Desktops Product Portfolio
6.4.5 MSI Recent Developments/Updates
6.5 Acer
6.5.1 Acer Corporation Information
6.5.2 Acer Description and Business Overview
6.5.3 Acer Gaming Laptops and Desktops Sales, Revenue and Gross Margin (2018-2023)
6.5.4 Acer Gaming Laptops and Desktops Product Portfolio
6.5.5 Acer Recent Developments/Updates
6.6 Asus
6.6.1 Asus Corporation Information
6.6.2 Asus Description and Business Overview
6.6.3 Asus Gaming Laptops and Desktops Sales, Revenue and Gross Margin (2018-2023)
6.6.4 Asus Gaming Laptops and Desktops Product Portfolio
6.6.5 Asus Recent Developments/Updates
6.7 Lenovo
6.6.1 Lenovo Corporation Information
6.6.2 Lenovo Description and Business Overview
6.6.3 Lenovo Gaming Laptops and Desktops Sales, Revenue and Gross Margin (2018-2023)
6.4.4 Lenovo Gaming Laptops and Desktops Product Portfolio
6.7.5 Lenovo Recent Developments/Updates
6.8 Hasee
6.8.1 Hasee Corporation Information
6.8.2 Hasee Description and Business Overview
6.8.3 Hasee Gaming Laptops and Desktops Sales, Revenue and Gross Margin (2018-2023)
6.8.4 Hasee Gaming Laptops and Desktops Product Portfolio
6.8.5 Hasee Recent Developments/Updates
6.9 mechrevo
6.9.1 mechrevo Corporation Information
6.9.2 mechrevo Description and Business Overview
6.9.3 mechrevo Gaming Laptops and Desktops Sales, Revenue and Gross Margin (2018-2023)
6.9.4 mechrevo Gaming Laptops and Desktops Product Portfolio
6.9.5 mechrevo Recent Developments/Updates
6.10 Leishen
6.10.1 Leishen Corporation Information
6.10.2 Leishen Description and Business Overview
6.10.3 Leishen Gaming Laptops and Desktops Sales, Revenue and Gross Margin (2018-2023)
6.10.4 Leishen Gaming Laptops and Desktops Product Portfolio
6.10.5 Leishen Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Gaming Laptops and Desktops Industry Chain Analysis
7.2 Gaming Laptops and Desktops Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Gaming Laptops and Desktops Production Mode & Process
7.4 Gaming Laptops and Desktops Sales and Marketing
7.4.1 Gaming Laptops and Desktops Sales Channels
7.4.2 Gaming Laptops and Desktops Distributors
7.5 Gaming Laptops and Desktops Customers
8 Gaming Laptops and Desktops Market Dynamics
8.1 Gaming Laptops and Desktops Industry Trends
8.2 Gaming Laptops and Desktops Market Drivers
8.3 Gaming Laptops and Desktops Market Challenges
8.4 Gaming Laptops and Desktops Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer