• レポートコード:MRC23Q38138 • 出版社/出版日:QYResearch / 2023年3月 • レポート形態:英文、PDF、97ページ • 納品方法:Eメール(2-3日) • 産業分類:消費財 |
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レポート概要
本調査レポートは世界のPCゲームハードウェア市場について調査・分析し、世界のPCゲームハードウェア市場概要、メーカー別競争状況、地域別市場規模、タイプ別セグメント分析(マザーボード、PCケース、その他)、用途別セグメント分析(商業、住宅)、主要企業のプロファイル、市場動向などに関する情報を掲載しています。主要企業としては、Microsoft Corporation、Nintendo、NVIDIA Corporation、Sony Corporation、Logitech International、Venom、Madcatz、A4TECH、Scuf Gaming International、V-MODA、Razer、Turtle Beachなどが含まれています。世界のPCゲームハードウェア市場は、2022年にXXX米ドル、2029年にはXXX米ドルに達すると予測され、予測期間の年平均成長率はXXX%です。COVID-19とロシア・ウクライナ戦争の影響は、PCゲームハードウェア市場規模を推定する際に考慮しました。本レポートは、PCゲームハードウェアの世界市場を定量的・定性的な分析により包括的に提示し、読者がビジネス/成長戦略を策定し、市場競争状況を把握し、現在の市場における自社のポジションを分析し、PCゲームハードウェアに関するビジネス上の意思決定に役立てることを目的としています。 ・PCゲームハードウェア市場の概要 - 製品の定義 - PCゲームハードウェアのタイプ別セグメント - 世界のPCゲームハードウェア市場規模:タイプ別分析(マザーボード、PCケース、その他) - PCゲームハードウェアの用途別セグメント - 世界のPCゲームハードウェア市場規模:用途別分析(商業、住宅) - 世界のPCゲームハードウェア市場規模予測(2018年-2029年) - PCゲームハードウェアの平均価格推移(2018年-2029年) - 前提条件と制限事項 ・メーカー別競争状況 - メーカー別市場シェア - 世界の主要メーカー、業界ランキング分析 - メーカー別平均価格 - PCゲームハードウェア市場の競争状況およびトレンド ・PCゲームハードウェアの地域別市場規模 - 北米のPCゲームハードウェア市場規模(2018年-2029年) - アメリカのPCゲームハードウェア市場規模(2018年-2029年) - ヨーロッパのPCゲームハードウェア市場規模(2018年-2029年) - アジア太平洋のPCゲームハードウェア市場規模(2018年-2029年) - 中国のPCゲームハードウェア市場規模(2018年-2029年) - 日本のPCゲームハードウェア市場規模(2018年-2029年) - 韓国のPCゲームハードウェア市場規模(2018年-2029年) - インドのPCゲームハードウェア市場規模(2018年-2029年) - オーストラリアのPCゲームハードウェア市場規模(2018年-2029年) - 中南米のPCゲームハードウェア市場規模(2018年-2029年) - 中東・アフリカのPCゲームハードウェア市場規模(2018年-2029年) ・タイプ別セグメント:マザーボード、PCケース、その他 - 世界のPCゲームハードウェアのタイプ別販売量(2018年-2023年) - 世界のPCゲームハードウェアのタイプ別売上(2018年-2023年) - 世界のPCゲームハードウェアのタイプ別価格 ・用途別セグメント:商業、住宅 - 世界のPCゲームハードウェアの用途別販売量(2018年-2023年) - 世界のPCゲームハードウェアの用途別売上(2018年-2023年) - 世界のPCゲームハードウェアの用途別価格 ・主要企業のプロファイル:企業情報、事業概要、売上、製品ポートフォリオ、動向 Microsoft Corporation、Nintendo、NVIDIA Corporation、Sony Corporation、Logitech International、Venom、Madcatz、A4TECH、Scuf Gaming International、V-MODA、Razer、Turtle Beach ・産業チェーンと販売チャネルの分析 - PCゲームハードウェア産業チェーン分析 - PCゲームハードウェアの主要原材料 - PCゲームハードウェアの販売チャネル - PCゲームハードウェアのディストリビューター - PCゲームハードウェアの主要顧客 ・PCゲームハードウェア市場ダイナミクス - PCゲームハードウェアの業界動向 - PCゲームハードウェア市場の成長ドライバ、課題、阻害要因 ・調査成果および結論 ・調査方法とデータソース |
Highlights
The global PC Gaming Hardware market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Netherlands-Ukraine War were considered while estimating market sizes.
North American market for PC Gaming Hardware is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for PC Gaming Hardware is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global manufacturers of PC Gaming Hardware include Microsoft Corporation, Nintendo, NVIDIA Corporation, Sony Corporation, Logitech International, Venom, Madcatz, A4TECH and Scuf Gaming International, etc. in 2022, the world’s top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for PC Gaming Hardware, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding PC Gaming Hardware.
The PC Gaming Hardware market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global PC Gaming Hardware market comprehensively. Regional market sizes, concerning products by type, by application and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the PC Gaming Hardware manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by type, by application and by regions.
By Company
Microsoft Corporation
Nintendo
NVIDIA Corporation
Sony Corporation
Logitech International
Venom
Madcatz
A4TECH
Scuf Gaming International
V-MODA
Razer
Turtle Beach
Segment by Type
Motherboard
Computer Cases
Others
Segment by Application
Commercial
Residential
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of PC Gaming Hardware manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of PC Gaming Hardware in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
1 PC Gaming Hardware Market Overview
1.1 Product Overview and Scope of PC Gaming Hardware
1.2 PC Gaming Hardware Segment by Type
1.2.1 Global PC Gaming Hardware Market Value Comparison by Type (2023-2029)
1.2.2 Motherboard
1.2.3 Computer Cases
1.2.4 Others
1.3 PC Gaming Hardware Segment by Application
1.3.1 Global PC Gaming Hardware Market Value by Application: (2023-2029)
1.3.2 Commercial
1.3.3 Residential
1.4 Global PC Gaming Hardware Market Size Estimates and Forecasts
1.4.1 Global PC Gaming Hardware Revenue 2018-2029
1.4.2 Global PC Gaming Hardware Sales 2018-2029
1.4.3 Global PC Gaming Hardware Market Average Price (2018-2029)
1.5 Assumptions and Limitations
2 PC Gaming Hardware Market Competition by Manufacturers
2.1 Global PC Gaming Hardware Sales Market Share by Manufacturers (2018-2023)
2.2 Global PC Gaming Hardware Revenue Market Share by Manufacturers (2018-2023)
2.3 Global PC Gaming Hardware Average Price by Manufacturers (2018-2023)
2.4 Global PC Gaming Hardware Industry Ranking 2021 VS 2022 VS 2023
2.5 Global Key Manufacturers of PC Gaming Hardware, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of PC Gaming Hardware, Product Type & Application
2.7 PC Gaming Hardware Market Competitive Situation and Trends
2.7.1 PC Gaming Hardware Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest PC Gaming Hardware Players Market Share by Revenue
2.7.3 Global PC Gaming Hardware Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 PC Gaming Hardware Retrospective Market Scenario by Region
3.1 Global PC Gaming Hardware Market Size by Region: 2018 Versus 2022 Versus 2029
3.2 Global PC Gaming Hardware Global PC Gaming Hardware Sales by Region: 2018-2029
3.2.1 Global PC Gaming Hardware Sales by Region: 2018-2023
3.2.2 Global PC Gaming Hardware Sales by Region: 2024-2029
3.3 Global PC Gaming Hardware Global PC Gaming Hardware Revenue by Region: 2018-2029
3.3.1 Global PC Gaming Hardware Revenue by Region: 2018-2023
3.3.2 Global PC Gaming Hardware Revenue by Region: 2024-2029
3.4 North America PC Gaming Hardware Market Facts & Figures by Country
3.4.1 North America PC Gaming Hardware Market Size by Country: 2018 VS 2022 VS 2029
3.4.2 North America PC Gaming Hardware Sales by Country (2018-2029)
3.4.3 North America PC Gaming Hardware Revenue by Country (2018-2029)
3.4.4 United States
3.4.5 Canada
3.5 Europe PC Gaming Hardware Market Facts & Figures by Country
3.5.1 Europe PC Gaming Hardware Market Size by Country: 2018 VS 2022 VS 2029
3.5.2 Europe PC Gaming Hardware Sales by Country (2018-2029)
3.5.3 Europe PC Gaming Hardware Revenue by Country (2018-2029)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific PC Gaming Hardware Market Facts & Figures by Country
3.6.1 Asia Pacific PC Gaming Hardware Market Size by Country: 2018 VS 2022 VS 2029
3.6.2 Asia Pacific PC Gaming Hardware Sales by Country (2018-2029)
3.6.3 Asia Pacific PC Gaming Hardware Revenue by Country (2018-2029)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.7 Latin America PC Gaming Hardware Market Facts & Figures by Country
3.7.1 Latin America PC Gaming Hardware Market Size by Country: 2018 VS 2022 VS 2029
3.7.2 Latin America PC Gaming Hardware Sales by Country (2018-2029)
3.7.3 Latin America PC Gaming Hardware Revenue by Country (2018-2029)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa PC Gaming Hardware Market Facts & Figures by Country
3.8.1 Middle East and Africa PC Gaming Hardware Market Size by Country: 2018 VS 2022 VS 2029
3.8.2 Middle East and Africa PC Gaming Hardware Sales by Country (2018-2029)
3.8.3 Middle East and Africa PC Gaming Hardware Revenue by Country (2018-2029)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global PC Gaming Hardware Sales by Type (2018-2029)
4.1.1 Global PC Gaming Hardware Sales by Type (2018-2023)
4.1.2 Global PC Gaming Hardware Sales by Type (2024-2029)
4.1.3 Global PC Gaming Hardware Sales Market Share by Type (2018-2029)
4.2 Global PC Gaming Hardware Revenue by Type (2018-2029)
4.2.1 Global PC Gaming Hardware Revenue by Type (2018-2023)
4.2.2 Global PC Gaming Hardware Revenue by Type (2024-2029)
4.2.3 Global PC Gaming Hardware Revenue Market Share by Type (2018-2029)
4.3 Global PC Gaming Hardware Price by Type (2018-2029)
5 Segment by Application
5.1 Global PC Gaming Hardware Sales by Application (2018-2029)
5.1.1 Global PC Gaming Hardware Sales by Application (2018-2023)
5.1.2 Global PC Gaming Hardware Sales by Application (2024-2029)
5.1.3 Global PC Gaming Hardware Sales Market Share by Application (2018-2029)
5.2 Global PC Gaming Hardware Revenue by Application (2018-2029)
5.2.1 Global PC Gaming Hardware Revenue by Application (2018-2023)
5.2.2 Global PC Gaming Hardware Revenue by Application (2024-2029)
5.2.3 Global PC Gaming Hardware Revenue Market Share by Application (2018-2029)
5.3 Global PC Gaming Hardware Price by Application (2018-2029)
6 Key Companies Profiled
6.1 Microsoft Corporation
6.1.1 Microsoft Corporation Corporation Information
6.1.2 Microsoft Corporation Description and Business Overview
6.1.3 Microsoft Corporation PC Gaming Hardware Sales, Revenue and Gross Margin (2018-2023)
6.1.4 Microsoft Corporation PC Gaming Hardware Product Portfolio
6.1.5 Microsoft Corporation Recent Developments/Updates
6.2 Nintendo
6.2.1 Nintendo Corporation Information
6.2.2 Nintendo Description and Business Overview
6.2.3 Nintendo PC Gaming Hardware Sales, Revenue and Gross Margin (2018-2023)
6.2.4 Nintendo PC Gaming Hardware Product Portfolio
6.2.5 Nintendo Recent Developments/Updates
6.3 NVIDIA Corporation
6.3.1 NVIDIA Corporation Corporation Information
6.3.2 NVIDIA Corporation Description and Business Overview
6.3.3 NVIDIA Corporation PC Gaming Hardware Sales, Revenue and Gross Margin (2018-2023)
6.3.4 NVIDIA Corporation PC Gaming Hardware Product Portfolio
6.3.5 NVIDIA Corporation Recent Developments/Updates
6.4 Sony Corporation
6.4.1 Sony Corporation Corporation Information
6.4.2 Sony Corporation Description and Business Overview
6.4.3 Sony Corporation PC Gaming Hardware Sales, Revenue and Gross Margin (2018-2023)
6.4.4 Sony Corporation PC Gaming Hardware Product Portfolio
6.4.5 Sony Corporation Recent Developments/Updates
6.5 Logitech International
6.5.1 Logitech International Corporation Information
6.5.2 Logitech International Description and Business Overview
6.5.3 Logitech International PC Gaming Hardware Sales, Revenue and Gross Margin (2018-2023)
6.5.4 Logitech International PC Gaming Hardware Product Portfolio
6.5.5 Logitech International Recent Developments/Updates
6.6 Venom
6.6.1 Venom Corporation Information
6.6.2 Venom Description and Business Overview
6.6.3 Venom PC Gaming Hardware Sales, Revenue and Gross Margin (2018-2023)
6.6.4 Venom PC Gaming Hardware Product Portfolio
6.6.5 Venom Recent Developments/Updates
6.7 Madcatz
6.6.1 Madcatz Corporation Information
6.6.2 Madcatz Description and Business Overview
6.6.3 Madcatz PC Gaming Hardware Sales, Revenue and Gross Margin (2018-2023)
6.4.4 Madcatz PC Gaming Hardware Product Portfolio
6.7.5 Madcatz Recent Developments/Updates
6.8 A4TECH
6.8.1 A4TECH Corporation Information
6.8.2 A4TECH Description and Business Overview
6.8.3 A4TECH PC Gaming Hardware Sales, Revenue and Gross Margin (2018-2023)
6.8.4 A4TECH PC Gaming Hardware Product Portfolio
6.8.5 A4TECH Recent Developments/Updates
6.9 Scuf Gaming International
6.9.1 Scuf Gaming International Corporation Information
6.9.2 Scuf Gaming International Description and Business Overview
6.9.3 Scuf Gaming International PC Gaming Hardware Sales, Revenue and Gross Margin (2018-2023)
6.9.4 Scuf Gaming International PC Gaming Hardware Product Portfolio
6.9.5 Scuf Gaming International Recent Developments/Updates
6.10 V-MODA
6.10.1 V-MODA Corporation Information
6.10.2 V-MODA Description and Business Overview
6.10.3 V-MODA PC Gaming Hardware Sales, Revenue and Gross Margin (2018-2023)
6.10.4 V-MODA PC Gaming Hardware Product Portfolio
6.10.5 V-MODA Recent Developments/Updates
6.11 Razer
6.11.1 Razer Corporation Information
6.11.2 Razer PC Gaming Hardware Description and Business Overview
6.11.3 Razer PC Gaming Hardware Sales, Revenue and Gross Margin (2018-2023)
6.11.4 Razer PC Gaming Hardware Product Portfolio
6.11.5 Razer Recent Developments/Updates
6.12 Turtle Beach
6.12.1 Turtle Beach Corporation Information
6.12.2 Turtle Beach PC Gaming Hardware Description and Business Overview
6.12.3 Turtle Beach PC Gaming Hardware Sales, Revenue and Gross Margin (2018-2023)
6.12.4 Turtle Beach PC Gaming Hardware Product Portfolio
6.12.5 Turtle Beach Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 PC Gaming Hardware Industry Chain Analysis
7.2 PC Gaming Hardware Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 PC Gaming Hardware Production Mode & Process
7.4 PC Gaming Hardware Sales and Marketing
7.4.1 PC Gaming Hardware Sales Channels
7.4.2 PC Gaming Hardware Distributors
7.5 PC Gaming Hardware Customers
8 PC Gaming Hardware Market Dynamics
8.1 PC Gaming Hardware Industry Trends
8.2 PC Gaming Hardware Market Drivers
8.3 PC Gaming Hardware Market Challenges
8.4 PC Gaming Hardware Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer